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	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Enhancement_Guide</id>
		<title>Enhancement Guide</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Enhancement_Guide"/>
				<updated>2008-01-04T05:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;217.175.177.131:&amp;#32;/* How To Enhance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You want a shiny cool weapon like everyone else, right? But you don't know how to do it? Here is a quick guide on how to get it. Enhancing a weapon is simply upgrading it by adding extra damage, and adding a cool looking effect to it. But enhancing doesn't just stop there, it can also be done to armor to increase the defense they give, but they won't have any extra appearance effects.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Items For Enhancing===&lt;br /&gt;
*'''Items Needed For a Weapon/Armor Enhancing'''&lt;br /&gt;
**A Weapon/Armor&lt;br /&gt;
**Elrue/Lix/Xir&lt;br /&gt;
&lt;br /&gt;
*'''About The Stones'''&lt;br /&gt;
**Elrue/Lix/Xir are items that are used to upgrade weapons and armors.&lt;br /&gt;
**Most usable items have tiers. Tiers are item classes, and you must use a Elrue/Lix/Xir that is the same tier as the item you want to refine.&lt;br /&gt;
**Elrue upgrades from +1 to ~+3, Lix from +4 to +6 and Xir from +7 to +9.&lt;br /&gt;
**Aside from different tiers of items, the Elrue/Lix/Xir all have different types, which are Normal(green), Blessed(purple) and Lucky(blue). The different types affect different things.  Lucky raises by +2 instead of +1 by a small chance, blessed decreases chance of breaking. Normal does what it's supposed to.&lt;br /&gt;
&lt;br /&gt;
===How To Get Elrue/Lix/Xir===&lt;br /&gt;
*Stone Alchemy(Production Skill)&lt;br /&gt;
*Monster Drops&lt;br /&gt;
*Mining&lt;br /&gt;
*Quest Rewards&lt;br /&gt;
*Kingdom Quest Rewards&lt;br /&gt;
*Treasure Chest&lt;br /&gt;
&lt;br /&gt;
If you choose to make your own stones with the Stone Production Skill, first press &amp;quot;K&amp;quot; and go to the Alchemy tab. Learn Stone Production (-NOTE- You can only learn 2/5). Then go to the skill lady in any town. Learn the Stone Recipe Skills. Right click the item and learn the recipe. Now press &amp;quot;K&amp;quot; and drag the stone production skill to the skill try and/or right click it.&lt;br /&gt;
&lt;br /&gt;
Now you'll open up a window with Elrue in the list. If you see Tier 1 all in green you did it correctly so far. Now click the Elrue (The first one that appears) start making them if you can. If you cannot go kill some monsters that drop the item(s) that you need. Now you have some Elrue stones.&lt;br /&gt;
&lt;br /&gt;
===How To Enhance===&lt;br /&gt;
To enhance something you must go to a Weapons Smith. After you find one, talk to him and click the &amp;quot;Refine Weapon&amp;quot; button. Another window will open with many boxes inside it. The center box is for the weapon or armor you wish to refine. The other 8 boxes around it are for the Elrue/Lix/Xir to go in. &lt;br /&gt;
&lt;br /&gt;
The process of enhancing is simple, and requires nothing more then luck. You pick one of the 8 boxes for the Elrue/Lix/Xir and drag and drop it in. If you have more than one Elrue, you may need to separate one into a separate pile of its own. To do so, hold the &amp;quot;Left Shift&amp;quot; key and click on the Elrue, and set &amp;quot;Item Allocation&amp;quot; to &amp;quot;1&amp;quot;, press OK, and click in an empty inventory square. Alternatively, you can simply allow the default number generated in the &amp;quot;Item Allocation&amp;quot; box, press OK, and click in an empty inventory space and achieve the same results. &lt;br /&gt;
&lt;br /&gt;
After you have one Elrue ready, click the button in the lower left area of the refine window to start the process. The enhancing is successful if the spinning star lands on the box opposite of where you placed your Elrue/Lix/Xir. If it was successful then it will gain +1. If it doesn't land there, then 1 of 3 things will happen. Your item will remain the same, your item will decrease a level of enhancement, or your item may be destroyed. This is the basics of enhancing. If you click the button and your item disappears, it has been destroyed. Some say the more you break the more luck you have on the enhancing skills. [Unconfirmed]&lt;br /&gt;
&lt;br /&gt;
Suggestion: At levels under 20, you should only enchant your weapons and armor to +3 (3 Elrues) as you will advance to level 20 quickly. Also, you should only risk enchanting your equipment if you have enough money for a replacement piece. If you don't, you may find yourself without anything to wear! If you do break your item and have no more money to buy a new one, use your old weapon. You should not sell your old weapons until you are sure you don't need it.&lt;br /&gt;
&lt;br /&gt;
The lower 3 boxes (They Are Red,Blue,Gold) Are used to place red eyes or blue eyes (red eyes decreases chance of fail rate by 50%, perfect red eyes decreases rate by 100%, blue eyes are the same but only decrease downgrade rate).&lt;br /&gt;
Red and Blue Eyes are purchased in fiesta store.&lt;br /&gt;
(Before you go crazy about red eyes, Failure means Breakage. It can still can fail or downgrade)&lt;br /&gt;
Then if you use a perfect red eyes and a perfect blue eyes in the same time you can only fail or success.&lt;br /&gt;
The gold spot is unknown at the time.&lt;br /&gt;
&lt;br /&gt;
==Stone List==&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier One Stones'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tier two, three and four just have a number 2, 3 or 4 at the top left corner and are for level two, level three and level four items&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/elrue.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|'''Normal Elrue'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|&lt;br /&gt;
The basic Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/lix.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|'''Normal Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|&lt;br /&gt;
The basic Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/xir.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|'''Normal Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|&lt;br /&gt;
The basic Xir.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/blesselrue.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Elrue'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/blesslix.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/blessedxir.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Xir.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/luckyelrue.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|'''Lucky Elrue'''&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|&lt;br /&gt;
A Lucky Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/luckylix.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|'''Lucky Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|&lt;br /&gt;
A Lucky Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/luckyxir.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|'''Lucky Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|&lt;br /&gt;
A Lucky Xir.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance List==&lt;br /&gt;
&amp;lt;u&amp;gt;'''One Hand Swords'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:refine09.jpg]]&lt;br /&gt;
&lt;br /&gt;
The basic appearance of enhanced items. Appearance starts to change once your weapon/shield is enhanced past +2.&lt;br /&gt;
&lt;br /&gt;
==Additional Screenshots==&lt;br /&gt;
[[Image:Items.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:004.jpg]]&lt;/div&gt;</summary>
		<author><name>217.175.177.131</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Cleric_Skills</id>
		<title>Cleric Skills</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Cleric_Skills"/>
				<updated>2008-01-03T20:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;217.175.177.131:&amp;#32;/* Divinity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a detailed list of Cleric skills.&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
===Healing Spells===&lt;br /&gt;
Spells that enable you to heal yourself and others.&lt;br /&gt;
&lt;br /&gt;
====Heal====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Heal01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Instantly heal yourself or a friendly target.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! HP Restored !! Casting Distance !! Cool Time !! Ratio (Efficiency):&amp;lt;br&amp;gt;HP Healed / SP Used&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 47c || 7 || 110 || 18.0 m || 3.0 sec || 15.71&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 9 || 150c || 16 || 190 || 18.0 m || 3.0 sec || 11.88&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 15 ||| 350c || 28 || 270 || 18.0 m || 3.0 sec || 9.64&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 21 || 4s 500c || 41 || 390 || 18.0 m || 3.0 sec || 9.51&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 27 || 7s 400c || 57 || 500 || 18.0 m || 3.0 sec || 8.77&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 33 || 11s 100c || 74 || 610 || 18.0 m || 3.0 sec || 8.24&lt;br /&gt;
|-&lt;br /&gt;
! [07]&lt;br /&gt;
| 39 || 16s || 88 || 720 || 18.0 m || 3.0 sec || 8.18&lt;br /&gt;
|-&lt;br /&gt;
! [08]&lt;br /&gt;
| 45 || 21s || 102 || 840 || 18.0 m || 3.0 sec || 8.24&lt;br /&gt;
|-&lt;br /&gt;
! [09]&lt;br /&gt;
| 51 || 27s || 119 || 950 || 18.0 m || 3.0 sec || 7.98&lt;br /&gt;
|-&lt;br /&gt;
! [10]&lt;br /&gt;
| 57 || 34s || 135 || 1100 || 18.0 m || 3.0 sec || 8.15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP ||  Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -1 || -0.2 sec || 18.33 || -1 || -0.3 sec || 18.33 || -2 || -0.5 sec || 22.00 || -2 || -0.6 sec || 22.00 || -3 || -0.9 sec || 27.50&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -3 || -0.2 sec || 14.52 || -4 || -0.3 sec || 15.83 || -4 || -0.5 sec || 15.83 || -6 || -0.6 sec || 19.00 || -8 || -0.9 sec || 23.75&lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| -5 || -0.2 sec || 11.74 || -7 || -0.3 sec || 12.86 || -8 || -0.5 sec || 13.50 || -11 || -0.6 sec || 15.88 || -14 || -0.9 sec || 19.29&lt;br /&gt;
|-&lt;br /&gt;
![04] &lt;br /&gt;
| -8 || -0.2 sec || 11.81 || -10 || -0.3 sec || 12.58 || -12 || -0.5 sec || 13.45 || -16 || -0.6 sec || 15.60 || -20 || -0.9 sec || 18.57&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| -11 || -0.2 sec || 10.87 || -14 || -0.3 sec || 11.63 || -17 || -0.5 sec || 12.50 || -22 || -0.6 sec || 14.29 || -28 || -0.9 sec || 17.24&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| -14 || -0.2 sec || 10.17 || - || -0.3 sec || -- || -22 || -0.5 sec || 11.73 || -29 || -0.6 sec || 13.56 || -37 || -0.9 sec || 16.49&lt;br /&gt;
|- &lt;br /&gt;
![07]&lt;br /&gt;
| -17 || -0.2 sec || 10.14 || - || -0.3 sec || -- || - || -0.5 sec || -- || -33 || -0.6 sec || 13.09 || -44 || -0.9 sec || 16.36&lt;br /&gt;
|-&lt;br /&gt;
![08]&lt;br /&gt;
| -20 || -0.2 sec || 10.24 || - || -0.3 sec || -- || - || -0.5 sec || -- || - || -0.6 sec || -- || -51 || -0.9 sec || 16.47&lt;br /&gt;
|-&lt;br /&gt;
![09]&lt;br /&gt;
| -23 || -0.2 sec || 9.90 || - || -0.3 sec || -- || - || -0.5 sec || -- || - || -0.6 sec || -- || -59 || -0.9 sec || 15.83&lt;br /&gt;
|-&lt;br /&gt;
![10]&lt;br /&gt;
| -27 || -0.2 sec || 10.19 || - || -0.3 sec || -- || - || -0.5 sec || -- || - || -0.6 sec || -- || -67 || -0.9 sec || 16.18&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Note that currently, adding INT or wearing +INT items does NOT boost healing power, ie magic damage is not equal to healing power.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Restore====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Restore01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! HP Restored&amp;lt;br&amp;gt;(1.2 Sec)!! HP Restored&amp;lt;br&amp;gt;(Total) !! Duration !! Cast Time !! Casting&amp;lt;br&amp;gt;Distance !! Cool Time !! Ratio (Efficiency):&amp;lt;br&amp;gt;HP Healed / SP Used&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 25 || 6s 300c || 33 || 35 || 525 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 15.91&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 31 || 9s 700c || 44 || 43 || 645 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 14.66&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 37 || 14s || 54 || 54 || 810|| 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 15.00&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 43 || 19s || 64 || 62 || 920 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 14.38&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 25s || 75 || 71 || 1125 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 15.00&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 55 || 32s || 84 || 80 || 1260 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 15.00&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Cool Down ||  Ratio || SP || Cool Down ||  Ratio || SP || Cool Down ||  Ratio || SP || Cool Down ||  Ratio || SP || Cool Down || Ratio&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -6 || -0.3 sec || 19.44 || -8 || -0.5 sec || 21.00 || -10 || -0.8 sec || 22.83 || -13 || -1.0 sec || 26.25 || -16 || -1.5 sec || 30.88&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -8 || -0.3 sec || 17.92 || -11 || -0.5 sec || 19.55 || -13 || -0.8 sec || 20.81 || -17 || -1.0 sec || 23.89 || -22 || -1.5 sec || 29.32&lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| -10 || -0.3 sec || 18.41 || -13 || -0.5 sec || 19.76 || -16 || -0.8 sec || 21.32 || -21 || -1.0 sec || 24.55 || -27 || -1.5 sec || 30.00&lt;br /&gt;
|-&lt;br /&gt;
![04] &lt;br /&gt;
| -12 || -0.3 sec || 17.69 || -16 || -0.5 sec || 19.17 || -19 || -0.8 sec || 20.44 || -25 || -1.0 sec || 23.59 || -32 || -1.5 sec || 28.75&lt;br /&gt;
|-&lt;br /&gt;
![05] &lt;br /&gt;
| -15 || -0.3 sec || 18.75 || - || -0.5 sec || -- || - || -0.8 sec || -- || - || -1.0 sec || -- || -37 || -1.5 sec || 29.61&lt;br /&gt;
|-&lt;br /&gt;
![06] &lt;br /&gt;
| -16 || -0.3 sec || 18.53 || - || -0.5 sec || -- || - || -0.8 sec || -- || - || -1.0 sec || -- || -42 || -1.5 sec || 30.00&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].&lt;br /&gt;
*Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.&lt;br /&gt;
*Only 1 copy of Restore, irregardless of level, can be on a player at any given time.&lt;br /&gt;
*Higher level spells will replace lower level spells, renewing the duration.&lt;br /&gt;
*Spell will fail '''after casting''' when used on a player with a higher level Restore effect, even if the higher level Restore is almost over. Because spell failed, the cooldown is not activated, ie you can cast another Restore spell immediately after.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rejuvenate====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Rejuvenate01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Instantly heal a large amount of the target's HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Heals !! Cast Time !! Distance !! Cool Time !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 41 || 18s || 114 || 1200 || 0.8 sec || 15.0 m || 10.0 sec || 10.53&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 47 || 24s || 133 || 1400 || 0.8 sec || 15.0 m || 10.0 sec || 10.53&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 53 || 31s || 152 || 1600 || 0.8 sec || 15.0 m || 10.0 sec || 10.53&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 172 || 1800 || 0.8 sec || 15.0 m || 10.0 sec || 10.47&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -22 || -0.5 sec || 13.04 || -28 || -1.0 sec || 13.95 || -34 || -1.5 sec || 15.00 || -45 || -2.0 sec || 17.39 || -57 || -3.0 sec || 21.05&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -26 || -0.5 sec || 13.08 || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || - || -66 || -3.0 sec || 20.90&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -30 || -0.5 sec || 13.11 || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || - || -76 || -3.0 sec || 21.05&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| -34 || -0.5 sec || 13.04 || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || - || -86 || -3.0 sec || 20.93&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Due to a relatively long cooldown, this is best used to complement Heal and Restore.&lt;br /&gt;
*Healing efficiency (ratio) is decent, comparable to a level 2/3 Heal. However, because most players have empowerments on their Heal spell, this is a poor choice to use for normal healing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Damage Dealing Spells===&lt;br /&gt;
Spells that enable you to damage enemies in any way.&lt;br /&gt;
&lt;br /&gt;
====Bash====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Bash01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Bash your enemy with a powerful strike.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Additional Dmg !! Casting Distance !! Cool Time !! Avg Dmg / Min&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 60c || 9 || 40 - 48 || 1.5 m || 6.0 sec || 440&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c || 24 || 111 - 130 || 1.5 m || 6.0 sec || 1205&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 21 || 3s 900c || 46 || 219 - 258 || 1.5 m || 6.0 sec || 2385&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 29 || 7s 400c || 58 || 279 - 328 || 1.5 m || 6.0 sec || 3035&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 37 || 13s || 88 || 433 - 510 || 1.5 m || 6.0 sec || 4715&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 45 || 19s || 117 || 589 - 693 || 1.5 m || 6.0 sec || 6410&lt;br /&gt;
|-&lt;br /&gt;
! [07]&lt;br /&gt;
| 53 || 26s || 145 || 740 - 871 || 1.5 m || 6.0 sec || 8055&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 || colspan=&amp;quot;3&amp;quot; | +4 || colspan=&amp;quot;3&amp;quot; | +5 || colspan=&amp;quot;3&amp;quot; | Analysis of +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Avg Dmg/Min&amp;lt;br&amp;gt;(+Dmg) || Avg Dmg/Min&amp;lt;br&amp;gt;(+Cool) || Avg Dmg/Min&amp;lt;br&amp;gt;(+Both)&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +9 || -1 || -0.3 sec || +12 || -2 || -0.6 sec || +14 || -2 || -0.9 sec || +17 || -3 || -1.2 sec || +22 || -4 || -1.5 sec || 660 || 587 || 880&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| +26 || -4 || -0.3 sec || +33 || -6 || -0.6 sec || +41 || -7 || -0.9 sec || +48 || -9 || -1.2 sec || +60 || -12 || -1.5 sec || 1805 || 1607 || 2407&lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| +52 || -9 || -0.3 sec || +66 || -11 || -0.6 sec || +81 || -14 || -0.9 sec || +95 || -18 || -1.2 sec || +119 || -23 || -1.5 sec || 3575 || 3180 || 4767&lt;br /&gt;
|-&lt;br /&gt;
![04] &lt;br /&gt;
| +66 || -11 || -0.3 sec || +85 || -14 || -0.6 sec || +103 || -17 || -0.9 sec || +121 || -23 || -1.2 sec || +151 || -29 || -1.5 sec || 4545 || 4047 || 6060&lt;br /&gt;
|-&lt;br /&gt;
![05] &lt;br /&gt;
| +103 || -17 || -0.3 sec || +132 || -22 || -0.6 sec || +160 || -26 || -0.9 sec || +188 || -35 || -1.2 sec || +235 || -44 || -1.5 sec || 7065 || 6287 || 9420&lt;br /&gt;
|-&lt;br /&gt;
![06] &lt;br /&gt;
| - || -23 || -0.3 sec || +179 || -29 || -0.6 sec || +217 || -35 || -0.9 sec || +256 || -47 || -1.2 sec || +320 || -58 || -1.5 sec || 9610 || 8546 || 12813&lt;br /&gt;
|-&lt;br /&gt;
![07] &lt;br /&gt;
| - || -29 || -0.3 sec || - || - || -0.6 sec || - || - || -0.9 sec || - || - || -1.2 sec || +402 || -72 || -1.5 sec || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Average Damage = (Min Dmg + Max Dmg) / 2 * 10&lt;br /&gt;
*Average Damage Per Minute assumes continuous use of skill in 1 minute.&lt;br /&gt;
*Avg Dmg/Min (+Dmg) = (Avg Dmg + Dmg Boost) * 10&lt;br /&gt;
*Avg Dmg/Min (+Cool) = Avg Dmg * 13.333&lt;br /&gt;
*Avg Dmg/Min (+Both) = (Avg Dmg + Dmg Boost) * 13.333&lt;br /&gt;
*Current calculations include only bash, without consideration for the differences between maces &amp;amp; hammers. Empowering damage results in dealing more damage over time compared to empowering cooldown. Moreover, with reduced cooldown, more mana is spent without an advantage in damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Level 37 cleric approx damage dealt with level 30 '''hammer''': (374+416)/2 = 395&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Dmg) + 395*(60/1.3) = 7065 + 18231 = 25296&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Cool) + 395*(60/1.3) = 6287 + 18231 = 24518&lt;br /&gt;
*Level 37 cleric '''estimated''' damage dealt with level 30 '''mace''': 402-67 = 335&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Dmg) + 335*(60/1.1) = 7065 + 18273 = 25338&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Cool) + 335*(60/1.1) = 6287 + 18273 = 24560&lt;br /&gt;
*No points were put into str in the above build example. Assumption is that every hit lands &amp;amp; that bash is used continuously. Actual conditions will vary, ie with mace, 1.1sec*5=5.5sec, you might waste 0.5 sec swing time when you use bash.&lt;br /&gt;
- Grexx&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trip====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Trip01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Deal a powerful hammer attack on target's soul.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Additional Dmg !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 40 || 18s || 96 || 129 - 151 || Immediate || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 49 || 26s || 98 || 145 - 170 || Immediate || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 58 || 37s || 114 || 183 - 215 || Immediate || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 || colspan=&amp;quot;3&amp;quot; | +4 || colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +30 || -19 || -0.8 sec || +39 || -24 || -1.5 sec || +47 || -28 || -2.3 sec || +56 || -38 || -3.0 sec || +70 || -48 || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -19 || -0.8 sec || - || - || -1.5 sec || - || - || -2.3 sec || - || - || -3.0 sec || +78 || -49 || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -22 || -0.8 sec || - || - || -1.5 sec || - || - || -2.3 sec || - || - || -3.0 sec || +99 || -57 || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Does not have any special effects. &lt;br /&gt;
*Quite useless in its current form. Do not purchase unless you have money to burn. It is essentially a weaker version of bash that requires more SP to cast.&lt;br /&gt;
*Only advantage is that it can be chain cast with bash, ie no cooldown in between. However there is still a short pause after the skill is cast, similar to bash.&lt;br /&gt;
*Requires a hammer. Cannot be used with a mace.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bleed====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Bleed01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Deal a powerful mace attack on target's soul.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Additional Dmg !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 40 || 18s || 96 || 129 - 151 || Immediate || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 49 || 26s || 98 || 145 - 170 || Immediate || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 58 || 37s || 114 || 183 - 215 || Immediate || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 || colspan=&amp;quot;3&amp;quot; | +4 || colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +30 || -19 || -0.5 sec || +39 || -24 || -1.0 sec || +47 || -28 || -1.5 sec || +56 || -38 || -2.0 sec || +70 || -48 || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -19 || -0.5 sec || - || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || +78 || -49 || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -22 || -0.5 sec || - || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || +99 || -57 || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Read comments for Trip skill.&lt;br /&gt;
*Does not cast bleed debuff on monsters!&lt;br /&gt;
*Requires a mace. Cannot be used with a hammer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buff Spells===&lt;br /&gt;
Spells that enable you to boost a player's stats.&lt;br /&gt;
&lt;br /&gt;
====Protect====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Protect01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Party's strength and defense increases for a certain amount of time. &lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Party&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Dmg Increase !! Def Increase !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 200c || 30 || 14 || 10 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 21 || 4s 300c || 59 || 24 || 19 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 9s 300c || 95 || 39 || 34 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 17s || 131 || 54 || 49 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 51 || 26s || 168 || 70 || 64 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -6 || +1.5 sec || -0.2 sec || -7 || +1.8 sec || -0.3 sec || -9 || +2.1 sec || -0.5 sec || -12 || +2.4 sec || -0.6 sec || -15 || +3.0 sec || -0.9 sec &lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -11 || +1.5 sec || -0.2 sec || -14 || +1.8 sec || -0.3 sec || -17 || +2.1 sec || -0.5 sec || -23 || +2.4 sec || -0.6 sec || -29 || +3.0 sec || -0.9 sec &lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| -19 || +1.5 sec || -0.2 sec || -23 || +1.8 sec || -0.3 sec || -28 || +2.1 sec || -0.5 sec || -38 || +2.4 sec || -0.6 sec || -47 || +3.0 sec || -0.9 sec &lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| -26 || +1.5 sec || -0.2 sec || -32 || +1.8 sec || -0.3 sec || -39 || +2.1 sec || -0.5 sec || -52 || +2.4 sec || -0.6 sec || -65 || +3.0 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| -33 || +1.5 sec || -0.2 sec || - || +1.8 sec || -0.3 sec || - || +2.1 sec || -0.5 sec || - || +2.4 sec || -0.6 sec || -84 || +3.0 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.&lt;br /&gt;
*Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Resist====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Resist01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase party's magic damage and magic resistance.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Party&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! MDmg Increase !! MResist Increase !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 17 || 420c || 46 || 11 || 11 || 60 min || 18.0 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 8s 200c || 87 || 25 || 24 || 60 min || 18.0 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 41 || 17s || 131 || 41 || 39 || 60 min || 18.0 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 53 || 28s || 174 || 58 || 53 || 60 min || 18.0 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -9 || +2.5 sec || -- || -11 || +3.0 sec || -- || -13 || +3.5 sec || -- || -18 || +4.0 sec || -- || -23 || +5.0 sec || -- &lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -17 || +2.5 sec || -- || -21 || +3.0 sec || -- || -26 || +3.5 sec || -- || -34 || +4.0 sec || -- || -43 || +5.0 sec || -- &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -26 || +2.5 sec || -- || -32 || +3.0 sec || -- || -39 || +3.5 sec || -- || -52 || +4.0 sec || -- || -65 || +5.0 sec || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| -34 || +2.5 sec || -- || - || +3.0 sec || -- || - || +3.5 sec || -- || - || +4.0 sec || -- || -87 || +5.0 sec || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Down empowerment has an error. Time reduced is given in 6 second reductions, giving a final +5 empowerment of -30.0 sec.&lt;br /&gt;
*Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.&lt;br /&gt;
*Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Invincible====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Invincible01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Cast a Holy Shield on your target, making them temporarily invincible.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Dmg Absorbed !! Duration !! Cast Time !! Casting Distance !! Cool Time !! Ratio (Efficiency):&amp;lt;br&amp;gt;HP Boost / SP Used&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 41 || 1040 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 25.37&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 9s || 63 || 1352 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 21.46&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 15s || 84 || 1690 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 20.12&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 23s || 106 || 2028 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 19.13&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 32s || 128 || 2332 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 18.22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -8 || +3.8 sec || -0.9 sec || -10 || +4.5 sec || -1.8 sec || -12 || +5.3 sec || -2.7 sec || -16 || +6.0 sec || -3.6 sec || -20 || +7.5 sec || -5.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -12 || +3.8 sec || -0.9 sec || -15 || +4.5 sec || -1.8 sec || -18 || +5.3 sec || -2.7 sec || -25 || +6.0 sec || -3.6 sec || -31 || +7.5 sec || -5.4 sec &lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| -16 || +3.8 sec || -0.9 sec || -21 || +4.5 sec || -1.8 sec || -25 || +5.3 sec || -2.7 sec || -33 || +6.0 sec || -3.6 sec || -42 || +7.5 sec || -5.4 sec &lt;br /&gt;
|-&lt;br /&gt;
![04] &lt;br /&gt;
| -21 || +3.8 sec || -0.9 sec || -26 || +4.5 sec || -1.8 sec || -31 || +5.3 sec || -2.7 sec || -42 || +6.0 sec || -3.6 sec || -53 || +7.5 sec || -5.4 sec &lt;br /&gt;
|-&lt;br /&gt;
![05] &lt;br /&gt;
| -25 || +3.8 sec || -0.9 sec || - || +4.5 sec || -1.8 sec || - || +5.3 sec || -2.7 sec || - || +6.0 sec || -3.6 sec || -64 || +7.5 sec || -5.4 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Once damage taken exceeds damage absorption, Invincible will end. This applies even with increased duration empowerment.&lt;br /&gt;
*If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.&lt;br /&gt;
*At a basic level without empowerments, Invincible is '''the most efficient''' and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.&lt;br /&gt;
*Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.&lt;br /&gt;
*Does not block damage taken from damage over time effects such as bleed and poison. These debuffs will continue to injure a player even while under the invincible spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Immune====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Immune01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase party's resistance against poison and disease.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Percent !! Duration !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 31 || 9s 300c || 95 || 10% || 60 min || Immediate|| 15.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 49 || 24s || 160 || 15% || 60 min || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -19 || +1.5 sec || -0.2 sec || -23 || +1.8 sec || -0.3 sec || -28 || +2.1 sec || -0.5 sec || -38 || +2.4 sec || -0.6 sec || -47 || +3.0 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -32 || +1.5 sec || -0.2 sec || - || +1.8 sec || -0.3 sec || - || +2.1 sec || -0.5 sec || - || +2.4 sec || -0.6 sec || -80 || +3.0 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be cast on players not in your party, contrary to the description.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stoneskin====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Stoneskin01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Bless one's shield to increase its defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Percent !! Duration !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 37 || 14s || 117 || 1% || 60 min || Immediate|| 1.5 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 51 || 26s || 168 || 2% || 60 min || Immediate || 1.5 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -23 || +0.8 sec || -0.2 sec || -29 || +0.9 sec || -0.3 sec || -35 || +1.1 sec || -0.5 sec || -46 || +1.2 sec || -0.6 sec || -58 || +1.5 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -33 || +0.8 sec || -0.2 sec || - || +0.9 sec || -0.3 sec || - || +1.1 sec || -0.5 sec || - || +1.2 sec || -0.6 sec || -84 || +1.5 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Endure====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Endure01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase party's max HP and max SP.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! +HP !!  +SP !! Duration || Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 47 || 22s || 153 || 410 || 390 || 60 min || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 35s || 196 || 520 || 490 || 60 min || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -30 || - || -0.2 sec || - || - || -0.3 sec || - || - || -0.5 sec || - || - || -0.6 sec || -76 || - || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -39 || - || -0.2 sec || - || - || -0.3 sec || - || - || -0.5 sec || - || - || -0.6 sec || -98 || - || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be cast on players not in your party, contrary to the description.&lt;br /&gt;
*When endure expires, players have their HP &amp;amp; SP maximum reduced back to normal. ie, if a player currently has 390/800 HP with Endure[01], upon expiry, his HP will be 390/390 (800-410=390).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Utility Spells===&lt;br /&gt;
Other useful spells that do not fall into the 3 categories.&lt;br /&gt;
&lt;br /&gt;
====Revive====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Revive.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Revives Target.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Cast Time !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || Class Quest Reward / 400 Fame || 41 || 5.0 sec || 10.5 m || 30.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
! || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -8 || -1.5 sec || -10 || -3.0 sec || -12 || -4.5 sec || -16 || -6.0 sec || -20 || -9.0 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine or attained from a quest given by Paladin lady in Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.&lt;br /&gt;
*Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Cure01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Instantly cure target of poison and disease.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Grade !! Cast Time !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01] &lt;br /&gt;
| 20 || 4s 100c || 34 || Low || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02] &lt;br /&gt;
| 40 || 17s || 80 || Low &amp;amp; Mid || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -6 || -0.2 sec || -8 || -0.3 sec || -10 || -0.5 sec || -13 || -0.6 sec || -17 || -0.9 sec &lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -16 || -0.2 sec || -20 || -0.3 sec || -24 || -0.5 sec || -32 || -0.6 sec || -40 || -0.9 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Divinity===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Divinity01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Raises divinity and Increase maximum SP.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Boost&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +44 &lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || +46 &lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || +44 &lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || +50&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - &lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mace Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Mace Mastery01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Mace Mastery and increase damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +4 || +3&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hammer Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Hammer Mastery01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Hammer Mastery and increase damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || +4 || +4 &lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Not required in order to wield a hammer. Players can still use a hammer for combat even if they have not learnt Hammer Mastery.&lt;/div&gt;</summary>
		<author><name>217.175.177.131</name></author>	</entry>

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