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		<updated>2026-07-29T00:12:13Z</updated>
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	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Cleric_Leveling</id>
		<title>Cleric Leveling</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Cleric_Leveling"/>
				<updated>2008-04-23T15:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;198.216.115.2:&amp;#32;/* Where to level your Cleric via soloing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Where to level your [[Cleric]] via soloing===&lt;br /&gt;
*Level 1-3 --- [[Roumen|Roumen Field]]&lt;br /&gt;
**[[Slime|Slimes]]&lt;br /&gt;
**If you feel tough, go with [[Mushroom|Mushrooms]]&lt;br /&gt;
*Level 3-7 --- [[Forest of Tides]]&lt;br /&gt;
**[[Mushroom|Mushrooms]]&lt;br /&gt;
**[[Speedy Slime|Speedy Slimes]]&lt;br /&gt;
**[[Imp|Imp]]&lt;br /&gt;
**(Tough) [[Fire Mushroom|Fire Mushrooms]]&lt;br /&gt;
*Level 7-12 --- [[Sand Beach]]&lt;br /&gt;
**[[Slow Slime|Slow Slimes]]&lt;br /&gt;
**[[Speedy Honeying|Speedy Honeyings]]&lt;br /&gt;
**(Tough) [[Little Hob|Little Hobs]]&lt;br /&gt;
**(Tough) [[Hungry Wolf|Hungry Wolf]]&lt;br /&gt;
*Level 12-15 --- [[Forest of Mist]]&lt;br /&gt;
**[[Phino|Phinos]]&lt;br /&gt;
**[[Mini Greenky|Mini Greenkies]]&lt;br /&gt;
**(Tough) [[Phinofly|Phinoflies]]&lt;br /&gt;
**(Tough) [[Ratman|Ratmen]]&lt;br /&gt;
*Level 15-18 --- [[Sea of Greed]]&lt;br /&gt;
**[[Boogy|Boogies]]&lt;br /&gt;
**[[Mara Pirate|Mara Pirates]]&lt;br /&gt;
**(Tough) [[Mara Sailor|Mara Sailors]]&lt;br /&gt;
**(Tough) [[Mini Pinky|Mini Pinkies]]&lt;br /&gt;
*Level 18-22 --- [[Sea of Greed]] and [[Forest of Mist]]&lt;br /&gt;
**[[Mara Pirate Elite|Mara Elite Pirates]]&lt;br /&gt;
**[[Speedy Boogy|Speedy Boogies]]&lt;br /&gt;
**[[Smart Phino|Smart Phinos]]&lt;br /&gt;
**[[Joker Kebing|Joker Kebings]]&lt;br /&gt;
**(Tough) [[Kebing|Kebings]]&lt;br /&gt;
**(Tough) [[Little Lizardman|Little Lizardmen]]&lt;br /&gt;
**(Tough) [[Grave Robber|Grave Robbers]]&lt;br /&gt;
**(Tough) [[Prock Zone|Prock Zones]]&lt;br /&gt;
*Level 22-34  --- [[Burning Hill]] and [[Moonlight Tomb]]&lt;br /&gt;
**[[Gold Slime|Gold Slimes]]&lt;br /&gt;
**(Tough) [[Bat|Bats]]&lt;br /&gt;
&lt;br /&gt;
^ Requiring more leveling help here&lt;br /&gt;
Level 34-45 ---- Goblin Cam&lt;br /&gt;
&lt;br /&gt;
Lv 30-34 Vine Tomb&lt;br /&gt;
--Bone Imps and Fire Vivis (w/ magical defense ^)&lt;br /&gt;
&lt;br /&gt;
Lv 34-38 Goblin Camp&lt;br /&gt;
--Goblins at first&lt;br /&gt;
--Werebears&lt;br /&gt;
&lt;br /&gt;
lv 38-42 Collapsed Prison / Concelaed Peak&lt;br /&gt;
-- (Concelaed Quests)&lt;br /&gt;
-- Harkans and Weakened Ogres if you can manage&lt;br /&gt;
-- If not, work on Goblin Captains and Mages in GC&lt;br /&gt;
&lt;br /&gt;
lv42-46 Collapsed Prison / SEG&lt;br /&gt;
-- Harkans&lt;br /&gt;
-- Weakened Ogre&lt;br /&gt;
-- A couple bats, maybe some Colls too&lt;br /&gt;
&lt;br /&gt;
Lv 46-50 SEG / Uruga&lt;br /&gt;
-- King Colls&lt;br /&gt;
-- Pixies&lt;br /&gt;
-- Archon Juniors&lt;br /&gt;
-- Maybe Orcs if you can manage&lt;/div&gt;</summary>
		<author><name>198.216.115.2</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Mean_Giant_Honeying</id>
		<title>Mean Giant Honeying</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Mean_Giant_Honeying"/>
				<updated>2008-04-23T15:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;198.216.115.2:&amp;#32;/* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Honaying_KQ_Map.png|thumb|right|Map]]&lt;br /&gt;
&lt;br /&gt;
Note 1:  Last i heard nobody does the quest b/c there can only be 10 people instead of 15 or something like that.&lt;br /&gt;
&lt;br /&gt;
Note 2: Well, in Robo there's 20. In Honeying KQ, there's ten, but that also makes it easier to work together, which is really needed. The only walkthrough I can come up with is to have the following players:&lt;br /&gt;
1 Built-to-tank Fighter&lt;br /&gt;
1 DD fighter, just in case fighter above dies&lt;br /&gt;
2 Clerics to heal fighters, one in each party. At least one that can Endure.&lt;br /&gt;
6 AoE archers/mages.&lt;br /&gt;
&lt;br /&gt;
And the tank would aggro 15-20 enemies at once and the dds would rip them to shreds, repeat ad infinitem.&lt;br /&gt;
&lt;br /&gt;
Note 3:  Note 2 is the way to go.  The mages have to follow the tanks and use the AOE burst rigorously, and the clerics need to relentlessly heal both mages and tanks.  We got all the way to the boss on this kq with a group of higher Lvl 40s.  As the only mage, I was constanly using my AOE spell which cost me a full 100,000 HP pot but we ran out of time.  With another 2 or 3 AOE mages this would be easy as long as people are willing to burn some stones and pots.  The mages can't wimp out and just spam low level fireball and magic missle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kingdom Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note 1: Last i heard nobody does the quest b/c there can only be 10 people instead of 15 or something like that.&lt;br /&gt;
&lt;br /&gt;
Note 2: Well, in Robo there's 20. In Honeying KQ, there's ten, but that also makes it easier to work together, which is really needed. The only walkthrough I can come up with is to have the following players: 1 Built-to-tank Fighter 1 DD fighter, just in case fighter above dies 2 Clerics to heal fighters, one in each party. At least one that can Endure. 6 AoE archers/mages.&lt;br /&gt;
&lt;br /&gt;
And the tank would aggro 15-20 enemies at once and the dds would rip them to shreds, repeat ad infinitem.&lt;br /&gt;
&lt;br /&gt;
Note 3: Note 2 is the way to go. The mages have to follow the tanks and use the AOE burst rigorously, and the clerics need to relentlessly heal both mages and tanks. We got all the way to the boss on this kq with a group of higher Lvl 40s. As the only mage, I was constanly using my AOE spell which cost me a full 100,000 HP pot but we ran out of time. With another 2 or 3 AOE mages this would be easy as long as people are willing to burn some stones and pots. The mages can't wimp out and just spam low level fireball and magic missle. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip 1: Make sure everyone has a set of all scrolls, particularly T2, but T1 will work if you try. &lt;br /&gt;
&lt;br /&gt;
Tip 2: Make sure you have at least one cleric that can Endure, and have him/her Endure everyone. &lt;br /&gt;
&lt;br /&gt;
Tip 3: Make sure you have at least one Fighter Tank, and either a secondary tank (in case the first falls), or a Clank (Cleric Tank). &lt;br /&gt;
&lt;br /&gt;
Tip 4: Only have the Main Tank lure huge mobs. Have everyone work together to pick the mob to shreds. &lt;br /&gt;
&lt;br /&gt;
Tip 5: Make sure all clerics know to heal the main tank, and use Damaga Absorption to its max (have one cleric use Absorption, then when it runs out do another)&lt;br /&gt;
&lt;br /&gt;
Tip 6: Ignore the time. Just work through best you can and keep everyone alive. Pick off mobs the tanker brings and dont let any go unnnoticed. &lt;br /&gt;
&lt;br /&gt;
Tip 7: It doesnt really matter how many DD or extra clerics you have, just as long as you have the Endure Cleric, Main Tank, and a Secondary Tank. Everyone else either becomes healable cannon fodder or DD. Yes, even if the rest of the people are all clerics (I made it to the end with a pt full of clerics, 1 fighter, 1 archer. I also did this when I had a pt of all fighters, 3 clerics, and 1 archer.)&lt;/div&gt;</summary>
		<author><name>198.216.115.2</name></author>	</entry>

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