Cleric Skills


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Revision as of 22:43, 23 November 2007

This is a detailed list of Cleric skills.

Contents

Active

Healing Spells

Spells that enable you to heal yourself and others.

Heal

Image:Heal01.JPG
Instantly heal yourself or a friendly target.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use HP Restored Casting Distance Cool Time Ratio (Efficiency):
HP Healed / SP Used
[01] 3 47c 7 110 18.0 m 3.0 sec 15.71
[02] 9 150c 16 190 18.0 m 3.0 sec 11.88
[03] 15 350c 28 270 18.0 m 3.0 sec 9.64
[04] 21 4s 500c 41 390 18.0 m 3.0 sec 9.51
[05] 27 7s 400c 57 500 18.0 m 3.0 sec 8.77
[06] 33 11s 100c 74 610 18.0 m 3.0 sec 8.24
[07] 39 16s 88 720 18.0 m 3.0 sec 8.18
[08] 45 21s 102 840 18.0 m 3.0 sec 8.24
[09] 51 27s 119 950 18.0 m 3.0 sec 7.98
[10] 57 34s 135 1100 18.0 m 3.0 sec 8.15


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio
[01] -1 -0.2 sec 18.33 -1 -0.3 sec 18.33 -2 -0.5 sec 22.00 -2 -0.6 sec 22.00 -3 -0.9 sec 27.50
[02] -3 -0.2 sec 14.52 -4 -0.3 sec 15.83 -4 -0.5 sec 15.83 -6 -0.6 sec 19.00 -8 -0.9 sec 23.75
[03] -5 -0.2 sec 11.74 -7 -0.3 sec 12.86 -8 -0.5 sec 13.50 -11 -0.6 sec 15.88 -14 -0.9 sec 19.29
[04] -8 -0.2 sec 11.81 -10 -0.3 sec 12.58 -12 -0.5 sec 13.45 -16 -0.6 sec 15.60 -20 -0.9 sec 18.57
[05] -11 -0.2 sec 10.87 -14 -0.3 sec 11.63 -17 -0.5 sec 12.50 -22 -0.6 sec 14.29 -28 -0.9 sec 17.24
[06] -14 -0.2 sec 10.17 - -0.3 sec -- -22 -0.5 sec 11.73 -29 -0.6 sec 13.56 -37 -0.9 sec 16.49
[07] -17 -0.2 sec 10.14 - -0.3 sec -- - -0.5 sec -- -33 -0.6 sec 13.09 -44 -0.9 sec 16.36
[08] -20 -0.2 sec 10.24 - -0.3 sec -- - -0.5 sec -- - -0.6 sec -- -51 -0.9 sec 16.47
[09] -23 -0.2 sec 9.90 - -0.3 sec -- - -0.5 sec -- - -0.6 sec -- -59 -0.9 sec 15.83
[10] -27 -0.2 sec 10.19 - -0.3 sec -- - -0.5 sec -- - -0.6 sec -- -67 -0.9 sec 16.18


  • Note that currently, adding INT or wearing +INT items does NOT boost healing power, ie magic damage is not equal to healing power.


Restore

Image:Restore01.JPG
Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use HP Restored
(1.2 Sec)
HP Restored
(Total)
Duration Cast Time Casting
Distance
Cool Time Ratio (Efficiency):
HP Healed / SP Used
[01] 25 6s 300c 33 35 525 18 sec 0.5 sec 15.0 m 5.0 sec 15.91
[02] 31 9s 700c 44 43 645 18 sec 0.5 sec 15.0 m 5.0 sec 14.66
[03] 37 14s 54 54 810 18 sec 0.5 sec 15.0 m 5.0 sec 15.00
[04] 43 19s 64 62 920 18 sec 0.5 sec 15.0 m 5.0 sec 14.38
[05] 49 25s 75 71 1125 18 sec 0.5 sec 15.0 m 5.0 sec 15.00
[06] 55 32s 84 80 1260 18 sec 0.5 sec 15.0 m 5.0 sec 15.00


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio
[01] -6 -0.3 sec 19.44 -8 -0.5 sec 21.00 -10 -0.8 sec 22.83 -13 -1.0 sec 26.25 -16 -1.5 sec 30.88
[02] -8 -0.3 sec 17.92 -11 -0.5 sec 19.55 -13 -0.8 sec 20.81 -17 -1.0 sec 23.89 -22 -1.5 sec 29.32
[03] -10 -0.3 sec 18.41 -13 -0.5 sec 19.76 -16 -0.8 sec 21.32 -21 -1.0 sec 24.55 -27 -1.5 sec 30.00
[04] -12 -0.3 sec 17.69 -16 -0.5 sec 19.17 -19 -0.8 sec 20.44 -25 -1.0 sec 23.59 -32 -1.5 sec 28.75
[05] -15 -0.3 sec 18.75 - -0.5 sec -- - -0.8 sec -- - -1.0 sec -- -37 -1.5 sec 29.61
[06] -16 -0.3 sec 18.53 - -0.5 sec -- - -0.8 sec -- - -1.0 sec -- -42 -1.5 sec 30.00


  • Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].
  • Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.
  • Only 1 copy of Restore, irregardless of level, can be on a player at any given time.
  • Higher level spells will replace lower level spells, renewing the duration.
  • Spell will fail after casting when used on a player with a higher level Restore effect, even if the higher level Restore is almost over. Because spell failed, the cooldown is not activated, ie you can cast another Restore spell immediately after.


Rejuvenate

Image:Rejuvenate01.JPG
Instantly heal a large amount of the target's HP.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use Heals Cast Time Distance Cool Time Ratio
[01] 41 18s 114 1200 0.8sec 15.0m 10.0sec 10.53
[02] 47 24s 133 1400 0.8sec 15.0m 10.0sec 10.53
[03] 53 31s 152 1600 0.8sec 15.0m 10.0sec 10.53
[04] 59 39s 172 1800 0.8sec 15.0m 10.0sec 10.47


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio
[01] -22 -0.5 sec 13.04 -28 -1.0 sec 13.95 -34 -1.5 sec 15.00 -45 -2.0 sec 17.39 -57 -3.0 sec 21.05
[02] -26 -0.5 sec 13.08 - -1.0 sec - - -1.5 sec - - -2.0 sec - -66 -3.0 sec 20.90
[03] -30 -0.5 sec 13.11 - -1.0 sec - - -1.5 sec - - -2.0 sec - -76 -3.0 sec 21.05
[04] -34 -0.5 sec 13.04 - -1.0 sec - - -1.5 sec - - -2.0 sec - -86 -3.0 sec 20.93


  • Due to a relatively long cooldown, this is best used to complement Heal and Restore.
  • Healing efficiency (ratio) is decent, comparable to a level 2/3 Heal. However, because most players have empowerments on their Heal spell, this is a poor choice to use for normal healing.


Damage Dealing Spells

Spells that enable you to damage enemies in any way.

Bash

Image:Bash01.JPG
Bash your enemy with a powerful strike.
Equip Item: Weapon
Target Object: Enemy



Skill Lvl Req. Lvl Cost SP Use Added Dmg Casting Distance Cool Time Avg Dmg / Min
[01] 5 60c 9 40-48 1.5 m 6.0 sec 440
[02] 13 240c 24 111-130 1.5 m 6.0 sec 1205
[03] 21 3s 900c 46 219-258 1.5 m 6.0 sec 2385
[04] 29 7s 400c 58 279-328 1.5 m 6.0 sec 3035
[05] 37 13s 88 433-510 1.5 m 6.0 sec 4715
[06] 45 19s 117 589-693 1.5 m 6.0 sec 6410
[07] 53 26s 145 740-871 1.5 m 6.0 sec 8055


Empowerment
+1 +2 +3 +4 +5 Analysis of +5
Skill Lvl Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Avg Dmg/Min
(+Dmg)
Avg Dmg/Min
(+Cool)
Avg Dmg/Min
(+Both)
[01] +9 -1 -0.3 sec +12 -2 -0.6 sec +14 -2 -0.9 sec +17 -3 -1.2 sec +22 -4 -1.5 sec 660 587 880
[02] +26 -4 -0.3 sec +33 -6 -0.6 sec +41 -7 -0.9 sec +48 -9 -1.2 sec +60 -12 -1.5 sec 1805 1607 2407
[03] +52 -9 -0.3 sec +66 -11 -0.6 sec +81 -14 -0.9 sec +95 -18 -1.2 sec +119 -23 -1.5 sec 3575 3180 4767
[04] +66 -11 -0.3 sec +85 -14 -0.6 sec +103 -17 -0.9 sec +121 -23 -1.2 sec +151 -29 -1.5 sec 4545 4047 6060
[05] +103 -17 -0.3 sec +132 -22 -0.6 sec +160 -26 -0.9 sec +188 -35 -1.2 sec +235 -44 -1.5 sec 7065 6287 9420
[06] - -23 -0.3 sec +179 -29 -0.6 sec +217 -35 -0.9 sec +256 -47 -1.2 sec +320 -58 -1.5 sec - - -
[07] - -29 -0.3 sec - - -0.6 sec - - -0.9 sec - - -1.2 sec +402 -72 -1.5 sec - - -


  • Average Damage = (Min Dmg + Max Dmg) / 2 * 10
  • Average Damage Per Minute assumes continuous use of skill in 1 minute.
  • Avg Dmg/Min (+Dmg) = (Avg Dmg + Dmg Boost) * 10
  • Avg Dmg/Min (+Cool) = Avg Dmg * 13.333
  • Avg Dmg/Min (+Both) = (Avg Dmg + Dmg Boost) * 13.333
  • Current calculations include only bash, without consideration for the differences between maces & hammers. Empowering damage results in dealing more damage over time compared to empowering cooldown. Moreover, with reduced cooldown, more mana is spent without an advantage in damage.


  • Level 37 cleric approx damage dealt with level 30 hammer: (374+416)/2 = 395
  • Level [05] Avg Dmg/Min (+Dmg) + 395*(60/1.3) = 7065 + 18231 = 25296
  • Level [05] Avg Dmg/Min (+Cool) + 395*(60/1.3) = 6287 + 18231 = 24518
  • Level 37 cleric estimated damage dealt with level 30 mace: 402-67 = 335
  • Level [05] Avg Dmg/Min (+Dmg) + 335*(60/1.1) = 7065 + 18273 = 25338
  • Level [05] Avg Dmg/Min (+Cool) + 335*(60/1.1) = 6287 + 18273 = 24560
  • No points were put into str in the above build example. Assumption is that every hit lands & that bash is used continuously. Actual conditions will vary, ie with mace, 1.1sec*5=5.5sec, you might waste 0.5 sec swing time when you use bash.

- Grexx

Trip

Image:Trip01.JPG
Deal a powerful hammer attack on target's soul.
Target Object: Enemy


Skill Lvl Req. Lvl Cost SP Use Dmg Cast Time Distance Cool Time
[01] 40 18s 96 129-151 Immediate 1.5 m 15.0 sec
[02] 49 26s 98 145-170 Immediate 1.5 m 15.0 sec
[03] 58 37s 114 183-215 Immediate 1.5 m 15.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down
[01] +30 -19 -0.8 sec +39 -24 -1.5 sec +47 -28 -2.3 sec +56 -38 -3.0 sec +70 -48 -4.5 sec
[02] - -19 -0.8 sec - - -1.5 sec - - -2.3 sec - - -3.0 sec +78 -49 -4.5 sec
[03] - -22 -0.8 sec - - -1.5 sec - - -2.3 sec - - -3.0 sec +99 -57 -4.5 sec


  • Does not have any special effects.
  • Quite useless in its current form. Do not purchase unless you have money to burn. It is essentially a weaker version of bash that requires more SP to cast.
  • Only advantage is that it can be chain cast with bash, ie no cooldown in between. However there is still a short pause after the skill is cast, similar to bash.
  • Requires a hammer. Cannot be used with a mace.


Bleed

Image:Bleed01.JPG
Deal a powerful mace attack on target's soul.
Target Object: Enemy


Skill Lvl Req. Lvl Cost SP Use Dmg Cast Time Distance Cool Time
[01] 40 18s 96 129-151 Immediate 1.5 m 10.0 sec
[02] 49 26s 98 145-170 Immediate 1.5 m 10.0 sec
[03] 58 37s 114 183-215 Immediate 1.5 m 10.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down
[01] +30 -19 -0.5 sec +39 -24 -1.0 sec +47 -28 -1.5 sec +56 -38 -2.0 sec +70 -48 -3.0 sec
[02] - -19 -0.5 sec - - -1.0 sec - - -1.5 sec - - -2.0 sec +78 -49 -3.0 sec
[03] - -22 -0.5 sec - - -1.0 sec - - -1.5 sec - - -2.0 sec +99 -57 -3.0 sec


  • Read comments for Trip skill.
  • Does not cast bleed debuff on monsters!
  • Requires a mace. Cannot be used with a hammer.


Buff Spells

Spells that enable you to boost a player's stats.

Protect

Image:Protect01.JPG
Party's strength and defense increases for a certain amount of time.
Target Object: Party



Skill Lvl Req. Lvl Cost SP Use Dmg Increase Def Increase Duration Casting Distance Cool Time
[01] 11 200c 30 14 10 60 min 30.0 m 3.0 sec
[02] 21 4s 300c 59 24 19 60 min 30.0 m 3.0 sec
[03] 31 9s 300c 95 39 34 60 min 30.0 m 3.0 sec
[04] 41 17s 131 54 49 60 min 30.0 m 3.0 sec
[05] 51 26s 168 70 64 60 min 30.0 m 3.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -6 +1.5 sec -0.2 sec -7 +1.8 sec -0.3 sec -9 +2.1 sec -0.5 sec -12 +2.4 sec -0.6 sec -15 +3.0 sec -0.9 sec
[02] -11 +1.5 sec -0.2 sec -14 +1.8 sec -0.3 sec -17 +2.1 sec -0.5 sec -23 +2.4 sec -0.6 sec -29 +3.0 sec -0.9 sec
[03] -19 +1.5 sec -0.2 sec -23 +1.8 sec -0.3 sec -28 +2.1 sec -0.5 sec -38 +2.4 sec -0.6 sec -47 +3.0 sec -0.9 sec
[04] -26 +1.5 sec -0.2 sec -32 +1.8 sec -0.3 sec -39 +2.1 sec -0.5 sec -52 +2.4 sec -0.6 sec -65 +3.0 sec -0.9 sec
[05] -33 +1.5 sec -0.2 sec - +1.8 sec -0.3 sec - +2.1 sec -0.5 sec - +2.4 sec -0.6 sec -84 +3.0 sec -0.9 sec


  • Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
  • Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.


Resist

Image:Resist01.JPG
Increase party's magic damage and magic resistance.
Target Object: Party



Skill Lvl Req. Lvl Cost SP Use MDmg Increase MResist Increase Duration Casting Distance Cool Time
[01] 17 420c 46 11 11 60 min 18.0 m 6.0 sec
[02] 29 8s 200c 87 25 24 60 min 18.0 m 6.0 sec
[03] 41 17s 131 41 39 60 min 18.0 m 6.0 sec
[04] 53 28s 174 58 53 60 min 18.0 m 6.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -9 +2.5 sec -- -11 +3.0 sec -- -13 +3.5 sec -- -18 +4.0 sec -- -23 +5.0 sec --
[02] -17 +2.5 sec -- -21 +3.0 sec -- -26 +3.5 sec -- -34 +4.0 sec -- -43 +5.0 sec --
[03] -26 +2.5 sec -- -32 +3.0 sec -- -39 +3.5 sec -- -52 +4.0 sec -- -65 +5.0 sec --
[04] -34 +2.5 sec -- - +3.0 sec -- - +3.5 sec -- - +4.0 sec -- -87 +5.0 sec --


  • Cool Down empowerment has an error. Time reduced is given in 6 second reductions, giving a final +5 empowerment of -30.0 sec.
  • Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
  • Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.


Invincible

Image:Invincible01.JPG
Cast a Holy Shield on your target, making them temporarily invincible.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use Dmg Absorbed Duration Cast Time Casting Distance Cool Time Ratio (Efficiency):
HP Boost / SP Used
[01] 20 4s 600c 41 1040 10 sec 1.0 sec 15.0 m 120.0 sec 25.37
[02] 28 9s 63 1352 10 sec 1.0 sec 15.0 m 120.0 sec 21.46
[03] 36 15s 84 1690 10 sec 1.0 sec 15.0 m 120.0 sec 20.12
[04] 44 23s 106 2028 10 sec 1.0 sec 15.0 m 120.0 sec 19.13
[05] 52 32s 128 2332 10 sec 1.0 sec 15.0 m 120.0 sec 18.22


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -8 +3.8 sec -0.9 sec -10 +4.5 sec -1.8 sec -12 +5.3 sec -2.7 sec -16 +6.0 sec -3.6 sec -20 +7.5 sec -5.4 sec
[02] -12 +3.8 sec -0.9 sec -15 +4.5 sec -1.8 sec -18 +5.3 sec -2.7 sec -25 +6.0 sec -3.6 sec -31 +7.5 sec -5.4 sec
[03] -16 +3.8 sec -0.9 sec -21 +4.5 sec -1.8 sec -25 +5.3 sec -2.7 sec -33 +6.0 sec -3.6 sec -42 +7.5 sec -5.4 sec
[04] -21 +3.8 sec -0.9 sec -26 +4.5 sec -1.8 sec -31 +5.3 sec -2.7 sec -42 +6.0 sec -3.6 sec -53 +7.5 sec -5.4 sec
[05] -25 +3.8 sec -0.9 sec - +4.5 sec -1.8 sec - +5.3 sec -2.7 sec - +6.0 sec -3.6 sec -64 +7.5 sec -5.4 sec


  • Once damage taken exceeds damage absorption, Invincible will end. This applies even with increased duration empowerment.
  • If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.
  • At a basic level without empowerments, Invincible is the most efficient and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.
  • Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.
  • Does not block damage taken from damage over time effects such as bleed and poison. These debuffs will continue to injure a player even while under the invincible spell.


Immune

Image:Immune01.JPG
Increase party's resistance against poison and disease.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use Percent Duration Cast Time Distance Cool Time
[01] 31 9s 300c 95 10% 60 min Immediate 15.0 m 3.0 sec
[02] 49 24s 160 15% 60 min Immediate 15.0 m 3.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -19 +1.5 sec -0.2 sec -23 +1.8 sec -0.3 sec -28 +2.1 sec -0.5 sec -38 +2.4 sec -0.6 sec -47 +3.0 sec -0.9 sec
[02] -32 +1.5 sec -0.2 sec - +1.8 sec -0.3 sec - +2.1 sec -0.5 sec - +2.4 sec -0.6 sec -80 +3.0 sec -0.9 sec


  • Can be cast on players not in your party, contrary to the description.


Stoneskin

Image:Stoneskin01.JPG
Bless one's shield to increase its defense rate.
Target Object: Self



Skill Lvl Req. Lvl Cost SP Use Percent Duration Cast Time Distance Cool Time
[01] 37 14s 117 1% 60 min Immediate 1.5 m 3.0 sec
[02] 51 26s 168 2% 60 min Immediate 1.5 m 3.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -23 +0.8 sec -0.2 sec -29 +0.9 sec -0.3 sec -35 +1.1 sec -0.5 sec -46 +1.2 sec -0.6 sec -58 +1.5 sec -0.9 sec
[02] -33 +0.8 sec -0.2 sec - +0.9 sec -0.3 sec - +1.1 sec -0.5 sec - +1.2 sec -0.6 sec -84 +1.5 sec -0.9 sec


  • A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.


Endure

Image:Endure01.JPG
Increase party's max HP and max SP.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use +HP +SP Duration Cast Time Distance Cool Time
[01] 47 22s 153 410 390 60 min Immediate 15.0m 3.0 sec
[02] 59 35s 196 520 490 60 min Immediate 15.0m 3.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -30 - -0.2 sec - - -0.3 sec - - -0.5 sec - - -0.6 sec -76 - -0.9 sec
[02] -39 - -0.2 sec - - -0.3 sec - - -0.5 sec - - -0.6 sec -98 - -0.9 sec


  • Can be cast on players not in your party, contrary to the description.
  • When endure expires, players have their HP & SP maximum reduced back to normal. ie, if a player currently has 390/800 HP with Endure[01], upon expiry, his HP will be 390/390 (800-410=390).


Other Spells

Spells that do not fall into the 3 categories.

Revive

Image:Revive.PNG
Revives Target.
Target Object: Friendly



Skill Lvl Req. Lvl Cost SP Use Cast Time Casting Distance Cool Time
[01] 20 Class Quest Reward / 400 Fame 41 5.0 sec 10.5 m 30.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] -8 -1.5 sec -10 -3.0 sec -12 -4.5 sec -16 -6.0 sec -20 -9.0 sec


  • Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.
  • Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.


Cure

Image:Cure01.JPG
Instantly cure target of poison and disease.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use Grade Cast Time Casting Distance Cool Time
[01] 20 4s 100c 34 Low Immediate 15.0 m 3.0 sec
[02] 40 17s 80 Low & Mid Immediate 15.0 m 3.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] -6 -0.2 sec -8 -0.3 sec -10 -0.5 sec -13 -0.6 sec -17 -0.9 sec
[02] -16 -0.2 sec -20 -0.3 sec -24 -0.5 sec -32 -0.6 sec -40 -0.9 sec


  • A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.


Passive

Divinity

Image:Divinity01.JPG
Raises divinity and Increase maximum SP.


Skill Lvl Req. Lvl Cost SP Boost
[01] 13 200c -
[02] 22 3s 600c -
[03] 31 7s 100c +44
[04] 40 12s +50
[05] 49 18s -
[06] 58 26s -


Mace Mastery

Image:Mace Mastery01.JPG
Upgrade Mace Mastery and increase damage.


Skill Lvl Req. Lvl Cost Damage Boost
[01] 7 74c +4/+3
[02] 16 290c -
[03] 25 4s 600c -
[04] 34 8s 500c -
[05] 43 14s -
[06] 52 21s -


Hammer Mastery

Image:Hammer Mastery01.JPG
Upgrade Hammer Mastery and increase damage.


Skill Lvl Req. Lvl Cost Damage Boost
[01] 20 3s -
[02] 29 6s 200c -
[03] 38 11s +4 min / +4 max
[04] 47 17s -
[05] 56 24s -


  • Not required in order to wield a hammer. Players can still use a hammer for combat even if they have not learnt Hammer Mastery.
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