Cleric Skills
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<br> | <br> |
Revision as of 16:20, 21 November 2007
This is a detailed list of Cleric skills.
Contents |
Active
Heal
Instantly heal yourself or a friendly target.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored | Casting Distance | Cool Time | Ratio (Efficiency): HP Healed / SP Used |
---|---|---|---|---|---|---|---|
[01] | 3 | 47c | 7 | 110 | 18.0 m | 3.0 sec | 15.71 |
[02] | 9 | 150c | 16 | 190 | 18.0 m | 3.0 sec | 11.88 |
[03] | 15 | 350c | 28 | 270 | 18.0 m | 3.0 sec | 9.64 |
[04] | 21 | 4s 500c | 41 | 390 | 18.0 m | 3.0 sec | 9.51 |
[05] | 27 | 7s 400c | 57 | 500 | 18.0 m | 3.0 sec | 8.77 |
[06] | 33 | 11s 100c | 74 | 610 | 18.0 m | 3.0 sec | 8.24 |
[07] | 39 | 16s | 88 | 720 | 18.0 m | 3.0 sec | 8.18 |
[08] | 45 | 21s | 102 | 840 | 18.0 m | 3.0 sec | 8.24 |
[09] | 51 | 27s | 119 | 950 | 18.0 m | 3.0 sec | 7.98 |
[10] | 57 | 34s | 135 | 1100 | 18.0 m | 3.0 sec | 8.15 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | -1 | -0.2 sec | 18.33 | -1 | -0.3 sec | 18.33 | -2 | -0.5 sec | 22.00 | -2 | -0.6 sec | 22.00 | -3 | -0.9 sec | 27.50 |
[02] | -3 | -0.2 sec | 14.52 | -4 | -0.3 sec | 15.83 | -4 | -0.5 sec | 15.83 | -6 | -0.6 sec | 19.00 | -8 | -0.9 sec | 23.75 |
[03] | -5 | -0.2 sec | 11.74 | -7 | -0.3 sec | 12.86 | -8 | -0.5 sec | 13.50 | -11 | -0.6 sec | 15.88 | -14 | -0.9 sec | 19.29 |
[04] | -8 | -0.2 sec | 11.81 | -10 | -0.3 sec | 12.58 | -12 | -0.5 sec | 13.45 | -16 | -0.6 sec | 15.60 | -20 | -0.9 sec | 18.57 |
[05] | - | -0.2 sec | -- | -14 | -0.3 sec | 11.63 | -17 | -0.5 sec | 12.50 | -22 | -0.6 sec | 14.29 | -28 | -0.9 sec | 17.24 |
[06] | - | -0.2 sec | -- | - | -0.3 sec | -- | -22 | -0.5 sec | 11.73 | -29 | -0.6 sec | 13.56 | -37 | -0.9 sec | 16.49 |
[07] | - | -0.2 sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | -33 | -0.6 sec | 13.09 | -44 | -0.9 sec | 16.36 |
[08] | - | -0.2 sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | -51 | -0.9 sec | 16.47 |
[09] | - | -0.2 sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | - | -0.9 sec | - |
[10] | - | -0.2 sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | - | -0.9 sec | - |
- Note that currently, adding INT or wearing +INT items does NOT boost healing power, ie magic damage is not equal to healing power.
Bash
Bash your enemy with a powerful strike.
Equip Item: Weapon
Target Object: Enemy
Skill Lvl | Req. Lvl | Cost | SP Use | Added Dmg | Casting Distance | Cool Time | Avg Dmg / Min |
---|---|---|---|---|---|---|---|
[01] | 5 | 60c | 9 | 40-48 | 1.5 m | 6.0 sec | 440 |
[02] | 13 | 240c | 24 | 111-130 | 1.5 m | 6.0 sec | 1205 |
[03] | 21 | 3s 900c | 46 | 219-258 | 1.5 m | 6.0 sec | 2385 |
[04] | 29 | 7s 400c | 58 | 279-328 | 1.5 m | 6.0 sec | 3035 |
[05] | 37 | 13s | 88 | 433-510 | 1.5 m | 6.0 sec | 4715 |
[06] | 45 | 19s | 117 | 589-693 | 1.5 m | 6.0 sec | 6410 |
[07] | 53 | 26s | 145 | 740-871 | 1.5 m | 6.0 sec | 8055 |
+1 | +2 | +3 | +4 | +5 | Analysis of +5 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Avg Dmg/Min (+Dmg) | Avg Dmg/Min (+Cool) | Avg Dmg/Min (+Both) |
[01] | +9 | -1 | -0.3 sec | +12 | -2 | -0.6 sec | +14 | -2 | -0.9 sec | +17 | -3 | -1.2 sec | +22 | -4 | -1.5 sec | 660 | 587 | 880 |
[02] | +26 | -4 | -0.3 sec | +33 | -6 | -0.6 sec | +41 | -7 | -0.9 sec | +48 | -9 | -1.2 sec | +60 | -12 | -1.5 sec | 1805 | 1607 | 2407 |
[03] | +52 | -9 | -0.3 sec | +66 | -11 | -0.6 sec | +81 | -14 | -0.9 sec | +95 | -18 | -1.2 sec | +119 | -23 | -1.5 sec | 3575 | 3180 | 4767 |
[04] | +66 | -11 | -0.3 sec | +85 | -14 | -0.6 sec | +103 | -17 | -0.9 sec | +121 | -23 | -1.2 sec | +151 | -29 | -1.5 sec | 4545 | 4047 | 6060 |
[05] | +103 | -17 | -0.3 sec | +132 | -22 | -0.6 sec | +160 | -26 | -0.9 sec | +188 | -35 | -1.2 sec | +235 | -44 | -1.5 sec | 7065 | 6287 | 9420 |
[06] | - | -23 | -0.3 sec | +179 | -29 | -0.6 sec | +217 | -35 | -0.9 sec | +256 | -47 | -1.2 sec | +320 | -58 | -1.5 sec | - | - | - |
[07] | - | - | -0.3 sec | - | - | -0.6 sec | - | - | -0.9 sec | - | - | -1.2 sec | +402 | -72 | -1.5 sec | - | - | - |
- Average Damage = (Min Dmg + Max Dmg) / 2 * 10
- Average Damage Per Minute assumes continuous use of skill in 1 minute.
- Avg Dmg/Min (+Dmg) = (Avg Dmg + Dmg Boost) * 10
- Avg Dmg/Min (+Cool) = Avg Dmg * 13.333
- Avg Dmg/Min (+Both) = (Avg Dmg + Dmg Boost) * 13.333
- Current calculations include only bash, without consideration for the differences between maces & hammers. Empowering damage results in dealing more damage over time compared to empowering cooldown. Moreover, with reduced cooldown, more mana is spent without an advantage in damage.
- Level 37 cleric approx damage dealt with level 30 hammer: (374+416)/2 = 395
- Level [05] Avg Dmg/Min (+Dmg) + 395*(60/1.3) = 7065 + 18231 = 25296
- Level [05] Avg Dmg/Min (+Cool) + 395*(60/1.3) = 6287 + 18231 = 24518
- Level 37 cleric estimated damage dealt with level 30 mace: 402-67 = 335
- Level [05] Avg Dmg/Min (+Dmg) + 335*(60/1.1) = 7065 + 18273 = 25338
- Level [05] Avg Dmg/Min (+Cool) + 335*(60/1.1) = 6287 + 18273 = 24560
- No points were put into str in the above build example. Assumption is that every hit lands & that bash is used continuously. Actual conditions will vary, ie with mace, 1.1sec*5=5.5sec, you might waste 0.5 sec swing time when you use bash.
- Grexx
Protect
Party's strength and defense increases for a certain amount of time.
Target Object: Party
Skill Lvl | Req. Lvl | Cost | SP Use | Dmg Increase | Def Increase | Duration | Casting Distance | Cool Time |
---|---|---|---|---|---|---|---|---|
[01] | 11 | 200c | 30 | 14 | 10 | 60 min | 30.0 m | 3.0 sec |
[02] | 21 | 4s 300c | 59 | 24 | 19 | 60 min | 30.0 m | 3.0 sec |
[03] | 31 | 9s 300c | 95 | 39 | 34 | 60 min | 30.0 m | 3.0 sec |
[04] | 41 | 17s | 131 | 54 | 49 | 60 min | 30.0 m | 3.0 sec |
[05] | 51 | 26s | 168 | 70 | 64 | 60 min | 30.0 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -6 | +1.5 sec | -0.2 sec | -7 | +1.8 sec | -0.3 sec | -9 | +2.1 sec | -0.5 sec | -12 | +2.4 sec | -0.6 sec | -15 | +3.0 sec | -0.9 sec |
[02] | -11 | +1.5 sec | -0.2 sec | -14 | +1.8 sec | -0.3 sec | -17 | +2.1 sec | -0.5 sec | -23 | +2.4 sec | -0.6 sec | -29 | +3.0 sec | -0.9 sec |
[03] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
[04] | -26 | +1.5 sec | -0.2 sec | -32 | +1.8 sec | -0.3 sec | -39 | +2.1 sec | -0.5 sec | -52 | +2.4 sec | -0.6 sec | -65 | +3.0 sec | -0.9 sec |
[05] | -33 | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | -84 | +3.0 sec | -0.9 sec |
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.
Resist
Increase party's magic damage and magic resistance.
Target Object: Party
Skill Lvl | Req. Lvl | Cost | SP Use | MDmg Increase | MResist Increase | Duration | Casting Distance | Cool Time |
---|---|---|---|---|---|---|---|---|
[01] | 17 | 420c | 46 | 11 | 11 | 60 min | 18.0 m | 6.0 sec |
[02] | 29 | 8s 200c | 87 | 25 | 24 | 60 min | 18.0 m | 6.0 sec |
[03] | 41 | 17s | 131 | 41 | 39 | 60 min | 18.0 m | 6.0 sec |
[04] | 53 | 28s | 174 | 58 | 53 | 60 min | 18.0 m | 6.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -9 | +2.5 sec | -6.0 sec | -11 | +3.0 sec | -12.0 sec | -13 | +3.5 sec | -18.0 sec | -18 | +4.0 sec | -24.0 sec | -23 | +5.0 sec | -36.0 sec |
[02] | -17 | +2.5 sec | -6.0 sec | -21 | +3.0 sec | -12.0 sec | -26 | +3.5 sec | -18.0 sec | -34 | +4.0 sec | -24.0 sec | -43 | +5.0 sec | -36.0 sec |
[03] | -26 | +2.5 sec | -6.0 sec | -32 | +3.0 sec | -12.0 sec | -39 | +3.5 sec | -18.0 sec | -52 | +4.0 sec | -24.0 sec | -65 | +5.0 sec | -36.0 sec |
[04] | -34 | +2.5 sec | -6.0 sec | - | +3.0 sec | -12.0 sec | - | +3.5 sec | -18.0 sec | - | +4.0 sec | -24.0 sec | -87 | +5.0 sec | -36.0 sec |
- Cool Down empowerment appears to have an error. Times given are as listed in game.
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.
Revive
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 20 | Class Quest Reward / 400 Fame | 41 | 5.0 sec | 10.5 m | 30.0 sec |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] | -8 | -1.5 sec | -10 | -3.0 sec | -12 | -4.5 sec | -16 | -6.0 sec | -20 | -9.0 sec |
- Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.
- Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.
Cure
Instantly cure target of poison and disease.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | Grade | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|---|
[01] | 20 | 4s 100c | 34 | Low | Immediate | 15.0 m | 3.0 sec |
[02] | 40 | 17s | 80 | Low & Mid | Immediate | 15.0 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] | -6 | -0.2 sec | -8 | -0.3 sec | -10 | -0.5 sec | -13 | -0.6 sec | -17 | -0.9 sec |
[02] | -16 | -0.2 sec | -20 | -0.3 sec | -24 | -0.5 sec | -32 | -0.6 sec | -40 | -0.9 sec |
- A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.
Invincible
Cast a Holy Shield on your target, making them temporarily invincible.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | Dmg Absorbed | Duration | Cast Time | Casting Distance | Cool Time | Ratio (Efficiency): HP Boost / SP Used |
---|---|---|---|---|---|---|---|---|---|
[01] | 20 | 4s 600c | 41 | 1040 | 10 sec | 1.0 sec | 15.0 m | 120.0 sec | 25.37 |
[02] | 28 | 9s | 63 | 1352 | 10 sec | 1.0 sec | 15.0 m | 120.0 sec | 21.46 |
[03] | 36 | 15s | 84 | 1690 | 10 sec | 1.0 sec | 15.0 m | 120.0 sec | 20.12 |
[04] | 44 | 23s | 106 | 2028 | 10 sec | 1.0 sec | 15.0 m | 120.0 sec | 19.13 |
[05] | 52 | 32s | 128 | 2332 | 10 sec | 1.0 sec | 15.0 m | 120.0 sec | 18.22 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -8 | +3.8 sec | -0.9 sec | -10 | +4.5 sec | -1.8 sec | -12 | +5.3 sec | -2.7 sec | -16 | +6.0 sec | -3.6 sec | -20 | +7.5 sec | -5.4 sec |
[02] | -12 | +3.8 sec | -0.9 sec | -15 | +4.5 sec | -1.8 sec | -18 | +5.3 sec | -2.7 sec | -25 | +6.0 sec | -3.6 sec | -31 | +7.5 sec | -5.4 sec |
[03] | -16 | +3.8 sec | -0.9 sec | -21 | +4.5 sec | -1.8 sec | -25 | +5.3 sec | -2.7 sec | -33 | +6.0 sec | -3.6 sec | -42 | +7.5 sec | -5.4 sec |
[04] | -21 | +3.8 sec | -0.9 sec | -26 | +4.5 sec | -1.8 sec | -31 | +5.3 sec | -2.7 sec | -42 | +6.0 sec | -3.6 sec | -53 | +7.5 sec | -5.4 sec |
[05] | -25 | +3.8 sec | -0.9 sec | - | +4.5 sec | -1.8 sec | - | +5.3 sec | -2.7 sec | - | +6.0 sec | -3.6 sec | -64 | +7.5 sec | -5.4 sec |
- Once damage taken exceeds damage absorption, Invincible will end. This applies even with increased duration empowerment.
- If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.
- At a basic level without empowerments, Invincible is the most efficient and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.
- Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.
Restore
Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored (1.2 Sec) | HP Restored (Total) | Duration | Cast Time | Casting Distance | Cool Time | Ratio (Efficiency): HP Healed / SP Used |
---|---|---|---|---|---|---|---|---|---|---|
[01] | 25 | 6s 300c | 33 | 35 | 525 | 18 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.91 |
[02] | 31 | 9s 700c | 44 | 43 | 645 | 18 sec | 0.5 sec | 15.0 m | 5.0 sec | 14.66 |
[03] | 37 | 14s | 54 | 54 | 810 | 18 sec | 0.5 sec | 15.0 m | 5.0 sec | 15 |
[04] | 43 | 19s | 64 | 62 | 920 | 18 sec | 0.5 sec | 15.0 m | 5.0 sec | 14.375 |
[05] | 49 | 25s | 75 | 71 | 1125 | 18 sec | 0.5 sec | 15.0 m | 5.0 sec | 15 |
[06] | 55 | 32s | 84 | 80 | 1260 | 18 sec | 0.5 sec | 15.0 m | 5.0 sec | 15 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | -6 | -0.3 sec | 19.44 | -8 | -0.5 sec | 21.00 | -10 | -0.8 sec | 22.83 | -13 | -1.0 sec | 26.25 | -16 | -1.5 sec | 30.88 |
[02] | -8 | -0.3 sec | 17.92 | -11 | -0.5 sec | 19.55 | -13 | -0.8 sec | 20.81 | -17 | -1.0 sec | 23.89 | -22 | -1.5 sec | 29.32 |
[03] | -10 | -0.3 sec | 18.41 | -13 | -0.5 sec | 19.76 | -16 | -0.8 sec | 21.32 | -21 | -1.0 sec | 24.55 | -27 | -1.5 sec | 30.00 |
[04] | -12 | -0.3 sec | 17.69 | -16 | -0.5 sec | 19.17 | -19 | -0.8 sec | 20.44 | -25 | -1.0 sec | 23.59 | -32 | -1.5 sec | 28.75 |
[05] | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.8 sec | -- | - | -1.0 sec | -- | - | -1.5 sec | -- |
[06] | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.8 sec | -- | - | -1.0 sec | -- | - | -1.5 sec | -- |
- Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].
- Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.
Immune
Increase party's resistance against poison and disease.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | Percent | Duration | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|---|
[01] | 31 | 9s 300c | 95 | 10% | 60 min | Immediate | 15.0 m | 3.0 sec |
[02] | 49 | 24s | 160 | 15% | 60 min | Immediate | 15.0 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
[02] | - | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | - | +3.0 sec | -0.9 sec |
Stoneskin
Bless one's shield to increase its defense rate.
Target Object: Self
Skill Lvl | Req. Lvl | Cost | SP Use | Percent | Duration | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|---|
[01] | 37 | 14s | 117 | 1% | 60 min | Immediate | 1.5 m | 3.0 sec |
[02] | 51 | 26s | 168 | 2% | 60 min | Immediate | 1.5 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -23 | +0.8 sec | -0.2 sec | -29 | +0.9 sec | -0.3 sec | -35 | +1.1 sec | -0.5 sec | -46 | +1.2 sec | -0.6 sec | -58 | +1.5 sec | -0.9 sec |
[02] | - | +0.8 sec | -0.2 sec | - | +0.9 sec | -0.3 sec | - | +1.1 sec | -0.5 sec | - | +1.2 sec | -0.6 sec | - | +1.5 sec | -0.9 sec |
- A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.
Trip
Deal a powerful hammer attack on target's soul.
Target Object: Enemy
Skill Lvl | Req. Lvl | Cost | SP Use | Dmg | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|
[01] | 40 | 18s | 96 | 129-151 | Immediate | 1.5 m | 15.0 sec |
[02] | 49 | 26s | 98 | 145-170 | Immediate | 1.5 m | 15.0 sec |
[03] | 58 | 37s | 114 | 183-215 | Immediate | 1.5 m | 15.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down |
[01] | +30 | -19 | -0.8 sec | +39 | -24 | -1.5 sec | +47 | -28 | -2.3 sec | +56 | -38 | -3.0 sec | +70 | -48 | -4.5 sec |
[02] | - | - | -0.8 sec | - | - | -1.5 sec | - | - | -2.3 sec | - | - | -3.0 sec | - | -49 | -4.5 sec |
[03] | - | - | -0.8 sec | - | - | -1.5 sec | - | - | -2.3 sec | - | - | -3.0 sec | - | -57 | -4.5 sec |
- Does not have any special effects.
- Quite useless in its current form. Do not purchase unless you have money to burn. It is essentially a weaker version of bash that requires more SP to cast.
- Only advantage is that it can be chain cast with bash, ie no cooldown in between. However there is still a short pause after the skill is cast, similar to bash.
Bleed
Deal a powerful mace attack on target's soul.
Target Object: Enemy
Skill Lvl | Req. Lvl | Cost | SP Use | Dmg | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|
[01] | 40 | 18s | 96 | 129-151 | Immediate | 1.5 m | 10.0 sec |
[02] | 49 | 26s | 98 | 145-170 | Immediate | 1.5 m | 10.0 sec |
[03] | 58 | 37s | 114 | 183-215 | Immediate | 1.5 m | 10.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down |
[01] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[02] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[03] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
- Read comments for Trip skill.
- Does not cast bleed debuff on monsters!
Rejuvenate
Instantly heal a large amount of the target's HP.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | Heals | Cast Time | Distance | Cool Time | Ratio |
---|---|---|---|---|---|---|---|---|
[01] | 41 | 18s | 114 | 1200 | 0.8sec | 15.0m | 10.0sec | 10.53 |
[02] | 47 | 24s | 133 | 1400 | 0.8sec | 15.0m | 10.0sec | 10.53 |
[03] | 53 | 31s | 152 | 1600 | 0.8sec | 15.0m | 10.0sec | 10.53 |
[04] | 59 | 39s | 172 | 1800 | 0.8sec | 15.0m | 10.0sec | 10.47 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | -22 | -0.5 sec | 13.04 | -28 | -1.0 sec | 13.95 | -34 | -1.5 sec | 15.00 | -45 | -2.0 sec | 17.39 | -57 | -3.0 sec | 21.05 |
[02] | - | -0.5 sec | - | - | -1.0 sec | - | - | - | -1.5 sec | - | -2.0 sec | - | - | -3.0 sec | - |
[03] | - | -0.5 sec | - | - | -1.0 sec | - | - | - | -1.5 sec | - | -2.0 sec | - | - | -3.0 sec | - |
[04] | - | -0.5 sec | - | - | -1.0 sec | - | - | - | -1.5 sec | - | -2.0 sec | - | - | -3.0 sec | - |
- Due to a relatively long cooldown, this is best used to complement Heal and Restore.
- Healing efficiency (ratio) is decent, comparable to a level 2/3 Heal. However, because most players have empowerments on their Heal spell, this is a poor choice to use for normal healing.
Endure
Increase party's max HP and max SP.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | +HP | +SP | Duration | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|---|---|
[01] | 47 | 22s | 153 | 410 | 390 | 60 min | Immediate | 15.0m | 3.0 sec |
[02] | 59 | 35s | 196 | 520 | 490 | 60 min | Immediate | 15.0m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[02] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
Passive
Divinity
Skill Lvl | Req. Lvl | Cost | SP Boost |
---|---|---|---|
[01] | 13 | 200c | - |
[02] | 22 | 3s 600c | - |
[03] | 31 | 7s 100c | +44 |
[04] | 40 | 12s | +50 |
[05] | 49 | 18s | - |
[06] | 58 | 26s | - |
Mace Mastery
Skill Lvl | Req. Lvl | Cost | Damage Boost |
---|---|---|---|
[01] | 7 | 74c | - |
[02] | 16 | 290c | - |
[03] | 25 | 4s 600c | - |
[04] | 34 | 8s 500c | - |
[05] | 43 | 14s | - |
[06] | 52 | 21s | - |
Hammer Mastery
Upgrade Hammer Mastery and increase damage.
Skill Lvl | Req. Lvl | Cost | Damage Boost |
---|---|---|---|
[01] | 20 | 3s | - |
[02] | 29 | 6s 200c | - |
[03] | 38 | 11s | +4 min / +4 max |
[04] | 47 | 17s | - |
[05] | 56 | 24s | - |