Cleric Skills


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Revision as of 09:11, 4 November 2007

This is a detailed list of Cleric skills.

Contents

Active

Heal

Image:Heal01.JPG
Instantly heal yourself or a friendly target.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use HP Restored Casting Distance Cool Time Ratio (Efficiency):
HP Healed / SP Used
[01] 3 47c 7 110 18.0 m 3.0 sec 15.71
[02] 9 150c 16 190 18.0 m 3.0 sec 11.88
[03] 15 350c 28 270 18.0 m 3.0 sec 9.64
[04] 21 4s 500c 41 390 18.0 m 3.0 sec 9.51
[05] 27 7s 400c 57 500 18.0 m 3.0 sec 8.77
[06] 33 11s 100c 74 610 18.0 m 3.0 sec 8.24
[07] 39 16s 88 720 18.0 m 3.0 sec 8.18
[08] 45 21s 102 840 18.0 m 3.0 sec 8.24
[09] 51 27s 119 950 18.0 m 3.0 sec 7.98
[10] 57 34s 135 1100 18.0 m 3.0 sec 8.15


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio
[01] -1 -0.2 sec 18.33 -1 -0.3 sec 18.33 -2 -0.5 sec 22.00 -2 -0.6 sec 22.00 -3 -0.9 sec 27.50
[02] -3 -0.2 sec 14.52 -4 -0.3 sec 15.83 -4 -0.5 sec 15.83 -6 -0.6 sec 19.00 -8 -0.9 sec 23.75
[03] -5 -0.2 sec 11.74 -7 -0.3 sec 12.86 -8 -0.5 sec 13.50 -11 -0.6 sec 15.88 -14 -0.9 sec 19.29
[04] -8 -0.2 sec 11.81 -10 -0.3 sec 12.58 -12 -0.5 sec 13.45 -16 -0.6 sec 15.60 -20 -0.9 sec 18.57
[05] - -0.2 sec -- -14 -0.3 sec 11.63 -17 -0.5 sec 12.50 -22 -0.6 sec 14.29 -28 -0.9 sec 17.24
[06] - -0.2 sec -- - -0.3 sec -- -22 -0.5 sec -- -29 -0.6 sec -- -37 -0.9 sec -
[07] - -0.2 sec -- - -0.3 sec -- - -0.5 sec -- - -0.6 sec -- - -0.9 sec -
[08] - -0.2 sec -- - -0.3 sec -- - -0.5 sec -- - -0.6 sec -- - -0.9 sec -
[09] - -0.2 sec -- - -0.3 sec -- - -0.5 sec -- - -0.6 sec -- - -0.9 sec -
[10] - -0.2 sec -- - -0.3 sec -- - -0.5 sec -- - -0.6 sec -- - -0.9 sec -


Bash

Image:Bash01.JPG
Bash your enemy with a powerful strike.
Equip Item: Weapon
Target Object: Enemy



Skill Lvl Req. Lvl Cost SP Use Added Dmg Casting Distance Cool Time Avg Dmg / Min
[01] 5 60c 9 40-48 1.5 m 6.0 sec 440
[02] 13 240c 24 111-130 1.5 m 6.0 sec 1205
[03] 21 3s 900c 46 219-258 1.5 m 6.0 sec 2385
[04] 29 7s 400c 58 279-328 1.5 m 6.0 sec 3035
[05] 37 13s 88 433-510 1.5 m 6.0 sec 4715
[06] 45 19s 117 589-693 1.5 m 6.0 sec 6410
[07] 53 26s 145 740-871 1.5 m 6.0 sec 8055


Empowerment
+1 +2 +3 +4 +5 Analysis of +5
Skill Lvl Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Avg Dmg/Min
(+Dmg)
Avg Dmg/Min
(+Cool)
Avg Dmg/Min
(+Both)
[01] +9 -1 -0.3 sec +12 -2 -0.6 sec +14 -2 -0.9 sec +17 -3 -1.2 sec +22 -4 -1.5 sec 660 587 880
[02] +26 -4 -0.3 sec +33 -6 -0.6 sec +41 -7 -0.9 sec +48 -9 -1.2 sec +60 -12 -1.5 sec 1805 1607 2407
[03] +52 -9 -0.3 sec +66 -11 -0.6 sec +81 -14 -0.9 sec +95 -18 -1.2 sec +119 -23 -1.5 sec 3575 3180 4767
[04] - -11 -0.3 sec - - -0.6 sec - - -0.9 sec +121 - -1.2 sec +151 - -1.5 sec - - -
[05] - -17 -0.3 sec - - -0.6 sec - - -0.9 sec +188 - -1.2 sec +235 - -1.5 sec - - -
[06] - - -0.3 sec - - -0.6 sec - - -0.9 sec - - -1.2 sec - - -1.5 sec - - -
[07] - - -0.3 sec - - -0.6 sec - - -0.9 sec - - -1.2 sec - - -1.5 sec - - -


  • Average Damage = (Min Dmg + Max Dmg) / 2 * 10
  • Average Damage Per Minute assumes continuous use of skill in 1 minute.
  • Avg Dmg/Min (+Dmg) = (Avg Dmg + Dmg Boost) * 10
  • Avg Dmg/Min (+Cool) = Avg Dmg * 13.333
  • Avg Dmg/Min (+Both) = (Avg Dmg + Dmg Boost) * 13.33


  • Conclusion: If you don't intend to add more than 5 points into Bash, its best to put the points into Damage Boost rather than Shorter Cooldown. Also, shorter cooldown consumes more mana without any benefits over Damage Boost.


Protect

Image:Protect01.JPG
Party's strength and defense increases for a certain amount of time.
Target Object: Party



Skill Lvl Req. Lvl Cost SP Use Dmg Increase Def Increase Duration Casting Distance Cool Time
[01] 11 200c 30 14 10 60 min 30.0 m 3.0 sec
[02] 21 4s 300c 59 24 19 60 min 30.0 m 3.0 sec
[03] 31 9s 300c 95 39 34 60 min 30.0 m 3.0 sec
[04] 41 17s 131 54 49 60 min 30.0 m 3.0 sec
[05] 51 26s 168 70 64 60 min 30.0 m 3.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -6 +1.5 sec -0.2 sec -7 +1.8 sec -0.3 sec -9 +2.1 sec -0.5 sec -12 +2.4 sec -0.6 sec -15 +3.0 sec -0.9 sec
[02] -11 +1.5 sec -0.2 sec -14 +1.8 sec -0.3 sec -17 +2.1 sec -0.5 sec -23 +2.4 sec -0.6 sec -29 +3.0 sec -0.9 sec
[03] -19 +1.5 sec -0.2 sec -23 +1.8 sec -0.3 sec -28 +2.1 sec -0.5 sec -38 +2.4 sec -0.6 sec -47 +3.0 sec -0.9 sec
[04] - +1.5 sec -0.2 sec - +1.8 sec -0.3 sec - +2.1 sec -0.5 sec - +2.4 sec -0.6 sec - +3.0 sec -0.9 sec
[05] - +1.5 sec -0.2 sec - +1.8 sec -0.3 sec - +2.1 sec -0.5 sec - +2.4 sec -0.6 sec - +3.0 sec -0.9 sec


Resist

Image:Resist01.JPG
Increase party's magic damage and magic resistance.
Target Object: Party



Skill Lvl Req. Lvl Cost SP Use MDmg Increase MResist Increase Duration Casting Distance Cool Time
[01] 17 420c 46 11 11 60 min 18.0 m 6.0 sec
[02] 29 8s 200c 87 25 24 60 min 18.0 m 6.0 sec
[03] 41 17s 131 41 39 60 min 18.0 m 6.0 sec
[04] 53 28s 174 58 53 60 min 18.0 m 6.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -9 +2.5 sec -6.0 sec -11 +3.0 sec -12.0 sec -13 +3.5 sec -18.0 sec -18 +4.0 sec -24.0 sec -23 +5.0 sec -36.0 sec
[02] -17 +2.5 sec -6.0 sec -21 +3.0 sec -12.0 sec -26 +3.5 sec -18.0 sec -34 +4.0 sec -24.0 sec -43 +5.0 sec -36.0 sec
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -


  • Cool Down empowerment appears to have an error. Times given are as listed in game.


Revive

Image:Revive.PNG
Revives Target.
Target Object: Friendly



Skill Lvl Req. Lvl Cost SP Use Cast Time Casting Distance Cool Time
[01] 20 Class Quest Reward / 400 Fame 41 5.0 sec 10.5 m 30.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] -8 -1.5 sec -10 -3.0 sec -12 -4.5 sec -16 -6.0 sec -20 -9.0 sec


  • Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.


Cure

Image:Cure01.JPG
Instantly cure target of poison and disease.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use Grade Cast Time Casting Distance Cool Time
[01] 20 4s 100c 34 Low Immediate 15.0 m 3.0 sec
[02] 40 17s 80 Low & Mid Immediate 15.0 m 3.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] -6 -0.2 sec -8 -0.3 sec -10 -0.5 sec -13 -0.6 sec -17 -0.9 sec
[02] -16 -0.2 sec - -0.3 sec - -0.5 sec - -0.6 sec - -0.9 sec


  • A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.


Invincible

Image:Invincible01.JPG
Cast a Holy Shield on your target, making them temporarily invincible.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use Dmg Absorbed Duration Cast Time Casting Distance Cool Time Ratio (Efficiency):
HP Boost / SP Used
[01] 20 4s 600c 41 1040 10 sec 1.0 sec 15.0 m 120.0 sec 25.37
[02] 28 9s 63 1352 10 sec 1.0 sec 15.0 m 120.0 sec 21.46
[03] 36 15s 84 1690 10 sec 1.0 sec 15.0 m 120.0 sec 20.12
[04] 44 23s 106 2028 10 sec 1.0 sec 15.0 m 120.0 sec 19.13
[05] 52 32s 128 2332 10 sec 1.0 sec 15.0 m 120.0 sec 18.22


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -8 +3.8 sec -0.9 sec -10 +4.5 sec -1.8 sec -12 +5.3 sec -2.7 sec -16 +6.0 sec -3.6 sec -20 +7.5 sec -5.4 sec
[02] -12 +3.8 sec -0.9 sec -15 +4.5 sec -1.8 sec -18 +5.3 sec -2.7 sec -25 +6.0 sec -3.6 sec -31 +7.5 sec -5.4 sec
[03] - +3.8 sec -0.9 sec - +4.5 sec -1.8 sec - +5.3 sec -2.7 sec - +6.0 sec -3.6 sec - +7.5 sec -5.4 sec
[04] - +3.8 sec -0.9 sec - +4.5 sec -1.8 sec - +5.3 sec -2.7 sec - +6.0 sec -3.6 sec - +7.5 sec -5.4 sec
[05] - +3.8 sec -0.9 sec - +4.5 sec -1.8 sec - +5.3 sec -2.7 sec - +6.0 sec -3.6 sec - +7.5 sec -5.4 sec


  • Even with increased duration, once damage taken exceeds damage absorption, Invincible will end.
  • If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.
  • At a basic level without empowerments, Invincible is the most efficient and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.


Restore

Image:Restore01.JPG
Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use HP Restored Duration Cast Time Casting Distance Cool Time Ratio (Efficiency):
HP Healed / SP Used
[01] 25 6s 300c 33 525 18 sec 0.5 sec 15.0 m 5.0 sec 15.91
[02] 31 9s 700c 44 645 18 sec 0.5 sec 15.0 m 5.0 sec 14.66
[03] 37 14s 54 810 18 sec 0.5 sec 15.0 m 5.0 sec 15
[04] 43 19s 64 920 18 sec 0.5 sec 15.0 m 5.0 sec 14.375
[05] 49 25s 75 1125 18 sec 0.5 sec 15.0 m 5.0 sec 15
[06] 55 32s 84 1260 18 sec 0.5 sec 15.0 m 5.0 sec 15


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio SP Cool Down Ratio
[01] -6 -0.3 sec 19.44 -8 -0.5 sec 21.00 -10 -0.8 sec 22.83 -13 -1.0 sec 26.25 -16 -1.5 sec 30.88
[02] -8 -0.3 sec 17.92 -11 -0.5 sec 19.55 -13 -0.8 sec 20.81 -17 -1.0 sec 23.89 -22 -1.5 sec 29.32
[03] - -0.3 sec - - -0.5 sec - - -0.8 sec - - -1.0 sec - - -1.5 sec -
[04] - -0.3 sec - - -0.5 sec - - -0.8 sec - - -1.0 sec - - -1.5 sec -
[05] - -0.3 sec - - -0.5 sec - - -0.8 sec - - -1.0 sec - - -1.5 sec -
[06] - -0.3 sec - - -0.5 sec - - -0.8 sec - - -1.0 sec - - -1.5 sec -


Immune


Increase party's resistance against poison and disease.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use Percent Duration Cast Time Distance Cool Time
[01] 31 9s 300c 95 10% 60 min Immediate 15.0 m 3.0 sec
[02] 49 24s 160 15% 60 min Immediate 15.0 m 3.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -19 +1.5 sec -0.2 sec -23 +1.8 sec -0.3 sec -28 +2.1 sec -0.5 sec -38 +2.4 sec -0.6 sec -47 +3.0 sec -0.9 sec
[02] - +1.5 sec -0.2 sec - +1.8 sec -0.3 sec - +2.1 sec -0.5 sec - +2.4 sec -0.6 sec - +3.0 sec -0.9 sec


Stoneskin


Bless one's shield to increase its defense rate.
Target Object: Self



Skill Lvl Req. Lvl Cost SP Use Percent Duration Cast Time Distance Cool Time
[01] 31 9s 300c 95 10% -- Immediate 1.5 m 3.0 sec
[02] 49 24s 160 15% -- Immediate 1.5 m 3.0 sec


Trip


Deal a powerful hammer attack on target's soul.
Target Object: Enemy


Skill Lvl Req. Lvl Cost SP Use Dmg Cast Time Distance Cool Time
[01] 40 18s 95 128-151 Immediate 1.5 m 15.0 sec
[02] 49 26s 98 145-170 Immediate 1.5 m 15.0 sec
[03] 58 37s 114 183-215 Immediate 1.5 m 15.0 sec


Bleed


Deal a powerful mace attack on target's soul.
Target Object: Enemy


Skill Lvl Req. Lvl Cost SP Use Dmg Cast Time Distance Cool Time
[01] 40 18s 95 128-151 Immediate 1.5 m 10.0 sec
[02] 49 26s 98 145-170 Immediate 1.5 m 10.0 sec
[03] 58 37s 114 183-215 Immediate 1.5 m 10.0 sec


Rejuvenate


Instantly heal a large amount of the target's HP.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use Heals Cast Time Distance Cool Time Ratio
[01] 41 18s 114 1200 0.8sec 15.0m 10.0sec 10.53
[02] 47 24s 133 1400 0.8sec 15.0m 10.0sec 10.53
[03] 53 31s 152 1600 0.8sec 15.0m 10.0sec 10.53
[04] 59 39s 172 1800 0.8sec 15.0m 10.0sec 10.47

Endure


Increase party's max HP and max SP.
Target Object: Self / Friendly



Skill Lvl Req. Lvl Cost SP Use +HP +SP Duration Cast Time Distance Cool Time
[01] 47 22s 153 410 390 60 min Immediate 15.0m 3.0sec
[02] 59 35s 196 520 490 60 min Immediate 15.0m 3.0 sec

Passive

Divinity

Image:Divinity01.JPG
Raises divinity and Increase maximum SP.



Skill Lvl Req. Lvl Cost SP Boost
[01] 13 200c -
[02] 22 3s 600c -
[03] 31 7s 100c +44
[04] 40 12s -
[05] 49 18s -
[06] 58 26s -


Mace Mastery

Image:Mace Mastery01.JPG
Upgrade Mace Mastery and increase damage.


Skill Lvl Req. Lvl Cost
[01] 7 74c
[02] 16 290c
[03] 25 4s 600c
[04] 34 8s 500c
[05] 43 14s
[06] 52 21s

Hammer Mastery


Upgrade Hammer Mastery and increase damage.


Skill Lvl Req. Lvl Cost
[01] 20 3s
[02] 29 6s 200c
[03] 38 11s
[04] 47 17s
[05] 56 24s
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