Fighter Skills


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===Vitality===
===Vitality===
 +
<center>
 +
[[Image:Fighter-Vitality02.PNG]]
 +
<br>Increase your strength.
 +
<br>Target Object: Self
 +
</center>
 +
<br>
 +
<br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time
 +
|-
 +
! [01]
 +
| 20 || - || - || - || - || 1.5 sec || 60 min || 30.0 m || 3 min
 +
|-
 +
! [02]
 +
| 30 || 8s 700c || 72 || 109 || 50 || 1.5 sec || 60 min || 30.0 m || 3 min
 +
|-
 +
! [03]
 +
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 60 min || 30.0 m || 3 min
 +
|-
 +
! [04]
 +
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 60 min || 30.0 m || 3 min
 +
|}
 +
<br><br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Empowerment'''
 +
! Skill Level || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 +
|-
 +
!  || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down
 +
|-
 +
![01] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![02] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![03] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![04] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|}
===Power Hit===
===Power Hit===
 +
<center>
 +
[[Image:Fighter-PowerHit01.PNG]]
 +
<br>Damage the target with strong dual hand attack.
 +
<br>Equip Item: Two-Handed Weapon
 +
<br>Target Object: Enemy
 +
</center>
 +
<br>
 +
<br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Damage !! Casting Distance !! Cool Time
 +
|-
 +
! [01]
 +
| 20 || 3s 600c || 36 || 207-242 || 1.5 m || 6.0 sec
 +
|-
 +
! [02]
 +
| 28 || 6s 900c || 46 || 263-308 || 1.5 m || 6.0 sec
 +
|-
 +
! [03]
 +
| 36 || 12s || 71 || 407-477 || 1.5 m || 6.0 sec
 +
|-
 +
! [04]
 +
| 44 || 18s || 95 || 549-645 || 1.5 m || 6.0 sec
 +
|-
 +
! [05]
 +
| 52 || 25s || 120 || 693-814 || 1.5 m || 6.0 sec
 +
|}
 +
<br><br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Empowerment'''
 +
! Skill Level || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 +
|-
 +
!  || Damage || SP || Cool Down || Damage || SP || Cool Down || Damage || SP || Cool Down || Damage || SP || Cool Down || Damage || SP || Cool Down
 +
|-
 +
![01] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![02] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![03] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![04] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![05] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|}
===Demoralizing Hit===
===Demoralizing Hit===
 +
<center>
 +
[[Image:Fighter-DemHit01.PNG]]
 +
<br>Decrease moral of all enemies around caster lowering their combat damage.
 +
<br>Target Object: Self
 +
</center>
 +
<br>
 +
<br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
! Skill Level !! Required Level !! Cost !! SP Consumption !! Damage Decrease !! Duration !! Casting Distance !! Cool Time
 +
|-
 +
! [01]
 +
| 20 || 3s 900c || 31 || 62 || - || 1.5 m || 10.0 sec
 +
|-
 +
! [02]
 +
| 30 || 8s 700c || 52 || 109 || - || 1.5 m || 10.0 sec
 +
|-
 +
! [03]
 +
| 40 || 16s || 72 || 156 || - || 1.5 m || 10.0 sec
 +
|-
 +
! [04]
 +
| 50 || 25s || 91 || 203 || - || 1.5 m || 10.0 sec
 +
|}
 +
<br><br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Empowerment'''
 +
! Skill Level || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 +
|-
 +
!  || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || Duration || SP || Cool Down
 +
|-
 +
![01] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![02] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![03] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![04] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|}
===Mock===
===Mock===
 +
<center>
 +
[[Image:Fighter-Mock01.PNG]]
 +
<br>Mock your enemies with a resounding taunt.
 +
<br>Target Object: Self
 +
<br><br>
 +
</center>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time
 +
|-
 +
! [01]
 +
| 20 || 4s 600c || 31 || 1.5 m || 25.0 sec
 +
|-
 +
! [02]
 +
| 55 || 36s || 111 || 1.5 m || 25.0 sec
 +
|}
 +
<br><br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Empowerment'''
 +
! Skill Level || colspan="2" | +1 || colspan="2" | +2 || colspan="2" | +3 ||colspan="2" | +4 ||colspan="2" | +5
 +
|-
 +
!  || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down
 +
|-
 +
![01] || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![02] || - || - || - || - || - || - || - || - || - || -
 +
|}
===Toughness===
===Toughness===
 +
<center>
 +
[[Image:Fighter-Toughness01.PNG]]
 +
<br>Increase your shield defense rate.
 +
<br>Equip Item: One-Handed Weapon
 +
<br>Target Object: Self
 +
<br><br>
 +
</center>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time
 +
|-
 +
! [01]
 +
| 27 || 7s 100c || 63 || 14% || 1.5 sec || - || 1.5 m || 6.0 sec
 +
|-
 +
! [02]
 +
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec
 +
|-
 +
! [03]
 +
| 43 || 19s || 112 || 15% || 1.5 sec || - || 1.5 m || 6.0 sec
 +
|-
 +
! [04]
 +
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec
 +
|-
 +
! [05]
 +
| 59 || 35s || 161 || 16% || 1.5 sec || - || 1.5 m || 6.0 sec
 +
|}
 +
<br><br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Empowerment'''
 +
! Skill Level || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 +
|-
 +
!  || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down
 +
|-
 +
![01] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![02] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![03] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![04] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![05] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|}
===Immobilize===
===Immobilize===
 +
<center>
 +
[[Image:Fighter-Immobilize01.PNG]]
 +
<br>Lower target's agility by attacking its weak points.
 +
<br>Equip Item: Weapon
 +
<br>Target Object: Enemy
 +
<br>
 +
<br>
 +
</center>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Damage !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time
 +
|-
 +
! [01]
 +
| 35 || 13s || 65 || 115-182 || 43 || 20 sec || 1.5 m || 8.0 sec
 +
|-
 +
! [02]
 +
| 43 || 20s || 84 || 208-245 || 55 || 20 sec || 1.5 m || 8.0 sec
 +
|-
 +
! [03]
 +
| 51 || 29s || 103 || 262-308 || 66 || 20 sec || 1.5 m || 8.0 sec
 +
|-
 +
! [04]
 +
| 59 || 39s || 111 || 290-341 || 77 || 20 sec || 1.5 m || 8.0 sec
 +
|}
 +
<br><br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Empowerment'''
 +
! Skill Level || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
 +
|-
 +
!  || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down
 +
|-
 +
![01] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![02] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![03] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![04] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|}
===Devastate===
===Devastate===
 +
<center>
 +
[[Image:Fighter-Devastate01.PNG]]
 +
<br>Cast a semicircular range attack to caster's front and causing it to stun.
 +
<br>Equip Item: Weapon
 +
<br>Target Object: Enemy
 +
<br><br>
 +
</center>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Damage !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time
 +
|-
 +
! [01]
 +
| 43 || 24s || 126 || 427-502 || - || 10 || 0.9 m || 20.0 sec
 +
|-
 +
! [02]
 +
| 53 || 36s || 154 || 549-646 || - || 10 || 0.9 m || 20.0 sec
 +
|}
 +
<br><br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Empowerment'''
 +
! Skill Level || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
 +
|-
 +
!  || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down
 +
|-
 +
![01] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![02] || - || - || - || - || - || - || - || - || - || -  || - || - || - || - || - || - || - || - || - || -
 +
|}
===Vampiric Strike===
===Vampiric Strike===
 +
<center>
 +
[[Image:Fighter-VampStrike01.PNG]]
 +
<br>Attack a target enemy draining away its HP.
 +
<br>Equip Item: Weapon
 +
<br>Target Object: Enemy
 +
<br><br>
 +
</center>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Damage !! Health Drain !! Casting Distance !! Cool Time
 +
|-
 +
! [01]
 +
| 51 || 31s || 111 || 321-378 || 489 HP || 1.5 m || 2 min
 +
|-
 +
! [02]
 +
| 59 || 42s || 118 || 355-417 || 575 HP || 1.5 m || 2 min
 +
|}
 +
<br><br>
 +
{| border="1" cellpadding="5" cellspacing="0" align="center"
 +
|+ '''Empowerment'''
 +
! Skill Level || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
 +
|-
 +
!  || Damage || SP || Cool Down || Damage || SP || Cool Down || Damage || SP || Cool Down || Damage || SP || Cool Down || Damage || SP || Cool Down ||
 +
|-
 +
![01] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
 +
|-
 +
![02] || - || - || - || - || - || - || - || - || - || -  || - || - || - || - || -
 +
|}
==Passive==
==Passive==
===Bravery Mastery===
===Bravery Mastery===

Revision as of 22:53, 25 October 2007

This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.

Contents

Active

Slice and Dice

Image:Fighter-SliceDice.PNG
Hit an opponent with 3 strong single-hand weapon attacks.
Equip Item: One-Handed Weapon
Target Object: Enemy



Skill Level Required Level Cost SP Consumption Additional Damage Casting Distance Cool Time
[01] 3 41c 5 34-38 1.5 m 6.0 sec
[02] 13 240c 13 92-108 1.5 m 6.0 sec
[03] 23 4s 700c 27 183-214 1.5 m 6.0 sec
[04] 33 9s 600c 45 305-358 1.5 m 6.0 sec
[05] 43 17s 63 428-502 1.5 m 6.0 sec
[06] 53 26s 81 551-647 1.5 m 6.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down
[01] - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -
[05] - - - - - - - - - - - - - - -
[06] - - - - - - - - - - - - - - -

Bone Slicer

Image:Fighter-BoneSlice-01-.PNG
Slice an opponent's bones to decrease its attack rate.
Equip Item: Weapon
Target Object: Enemy



Skill Level Required Level Cost SP Consumption Additional Damage Attack Rate Reduction Duration Casting Distance Cool Time
[01] 5 72c 7 19-23 30% 20 sec 1.5 m 15.0 sec
[02] 17 460c 21 62-73 35% 20 sec 1.5 m 15.0 sec
[03] 29 8s 900c 35 109-129 40% 20 sec 1.5 m 15.0 sec
[04] 41 18s 63 201-237 45% 20 sec 1.5 m 15.0 sec
[05] 53 31s 81 269-317 50% 20 sec 1.5 m 15.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down
[01] - - - - - - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - - - - - - -
[05] - - - - - - - - - - - - - - - - - - - -

Snearing Kick

Image:Fighter-SneerKick-01-.PNG
Taunt an enemy.
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Casting Distance Cool Time
[01] 9 170c 10 6.0 m 5.0 sec
[02] 39 18s 60 6.0 m 5.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] - - - - - - - - - -
[02] - - - - - - - - - -

Fatal Slash

Image:Fighter-FatalSlash-01-.PNG
Charge a target with deadly wound to decrease its defense.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Damage Defense Decrease Duration Casting Distance Cool Time
[01] 7 107c 11 15-18 13 20 sec 1.5 m 15.0 sec
[02] 17 460c 27 40-47 26 20 sec 1.5 m 15.0 sec
[03] 27 7s 700c 43 66-78 47 20 sec 1.5 m 15.0 sec
[04] 37 15s 65 105-124 70 20 sec 1.5 m 15.0 sec
[05] 47 24s 86 144-169 94 20 sec 1.5 m 15.0 sec
[06] 57 36s 105 183-216 117 20 sec 1.5 m 15.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down
[01] - - - - - - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - - - - - - -
[05] - - - - - - - - - - - - - - - - - - - -
[06] - - - - - - - - - - - - - - - - - - - -

Concussive Charge

Image:Fighter-ConCharge.PNG
Bum rush target with extreme force.
Equip Item: Weapon
Target Object: Enemy



Skill Level Required Level Cost SP Consumption Stun Duration Casting Distance Cool Time
[01] 11 220 copper 16 5 sec 1.5 m 20.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] - - - - - - - - - - - - - - -

Vitality

Image:Fighter-Vitality02.PNG
Increase your strength.
Target Object: Self



Skill Level Required Level Cost SP Consumption Attack Increase Defense Decrease Cast Time Duration Casting Distance Cool Time
[01] 20 - - - - 1.5 sec 60 min 30.0 m 3 min
[02] 30 8s 700c 72 109 50 1.5 sec 60 min 30.0 m 3 min
[03] 40 16s 103 156 70 1.5 sec 60 min 30.0 m 3 min
[04] 50 25s 134 203 90 1.5 sec 60 min 30.0 m 3 min



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -

Power Hit

Image:Fighter-PowerHit01.PNG
Damage the target with strong dual hand attack.
Equip Item: Two-Handed Weapon
Target Object: Enemy



Skill Level Required Level Cost SP Consumption Additional Damage Casting Distance Cool Time
[01] 20 3s 600c 36 207-242 1.5 m 6.0 sec
[02] 28 6s 900c 46 263-308 1.5 m 6.0 sec
[03] 36 12s 71 407-477 1.5 m 6.0 sec
[04] 44 18s 95 549-645 1.5 m 6.0 sec
[05] 52 25s 120 693-814 1.5 m 6.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down
[01] - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -
[05] - - - - - - - - - - - - - - -

Demoralizing Hit

Image:Fighter-DemHit01.PNG
Decrease moral of all enemies around caster lowering their combat damage.
Target Object: Self



Skill Level Required Level Cost SP Consumption Damage Decrease Duration Casting Distance Cool Time
[01] 20 3s 900c 31 62 - 1.5 m 10.0 sec
[02] 30 8s 700c 52 109 - 1.5 m 10.0 sec
[03] 40 16s 72 156 - 1.5 m 10.0 sec
[04] 50 25s 91 203 - 1.5 m 10.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down Duration SP Cool Down
[01] - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -

Mock

Image:Fighter-Mock01.PNG
Mock your enemies with a resounding taunt.
Target Object: Self

Skill Level Required Level Cost SP Consumption Casting Distance Cool Time
[01] 20 4s 600c 31 1.5 m 25.0 sec
[02] 55 36s 111 1.5 m 25.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] - - - - - - - - - -
[02] - - - - - - - - - -

Toughness

Image:Fighter-Toughness01.PNG
Increase your shield defense rate.
Equip Item: One-Handed Weapon
Target Object: Self

Skill Level Required Level Cost SP Consumption Block Rate Increase Cast Time Duration Casting Distance Cool Time
[01] 27 7s 100c 63 14% 1.5 sec - 1.5 m 6.0 sec
[02] 35 12s 87 14.5% 1.5 sec - 1.5 m 6.0 sec
[03] 43 19s 112 15% 1.5 sec - 1.5 m 6.0 sec
[04] 51 26s 137 15.5% 1.5 sec - 1.5 m 6.0 sec
[05] 59 35s 161 16% 1.5 sec - 1.5 m 6.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -
[05] - - - - - - - - - - - - - - -

Immobilize

Image:Fighter-Immobilize01.PNG
Lower target's agility by attacking its weak points.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Damage Dexterity Decrease Duration Casting Distance Cool Time
[01] 35 13s 65 115-182 43 20 sec 1.5 m 8.0 sec
[02] 43 20s 84 208-245 55 20 sec 1.5 m 8.0 sec
[03] 51 29s 103 262-308 66 20 sec 1.5 m 8.0 sec
[04] 59 39s 111 290-341 77 20 sec 1.5 m 8.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down
[01] - - - - - - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - - - - - - -

Devastate

Image:Fighter-Devastate01.PNG
Cast a semicircular range attack to caster's front and causing it to stun.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Damage Stun Duration Maximum Targets Casting Distance Cool Time
[01] 43 24s 126 427-502 - 10 0.9 m 20.0 sec
[02] 53 36s 154 549-646 - 10 0.9 m 20.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down
[01] - - - - - - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - - - - - - -

Vampiric Strike

Image:Fighter-VampStrike01.PNG
Attack a target enemy draining away its HP.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Damage Health Drain Casting Distance Cool Time
[01] 51 31s 111 321-378 489 HP 1.5 m 2 min
[02] 59 42s 118 355-417 575 HP 1.5 m 2 min



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down
[01] - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -

Passive

Bravery Mastery

Image:Fighter-Bravery-01-.PNG
Increase Strength and Damage.



Skill Level Required Level Cost
[01] 13 200c
[02] 22 3s 600c
[03] 31 7s 100c
[04] 40 12s
[05] 49 18s
[06] 58 26s

One Handed Sword Mastery

Image:Fighter-OHSword-01-.PNG
Upgrade One Handed Sword Mastery and Increase Damage.



Skill Level Required Level Cost
[01] 7 74c
[02] 16 290c
[03] 25 4s 600c
[04] 34 8s 500c
[05] 43 14s
[06] 52 21s

Two Handed Sword Mastery

Image:Fighter-THSword01.PNG
Upgrade Two Handed Sword Mastery and Increase Damage.



Skill Level Required Level Cost
[01] 20 3s
[02] 29 6s 200c
[03] 38 11s
[04] 47 17s
[05] 56 24s

Two Handed Axe Mastery

Image:Fighter-THAxe01.PNG
Upgrade Two Handed Axe Mastery and Increase Damage.



Skill Level Required Level Cost
[01] 20 3s
[02] 29 6s 200c
[03] 38 11s
[04] 47 17s
[05] 56 24s
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