Aggro


Wiki Editors Needed! Click Here to Register Now!

From Fiesta Wiki

(Difference between revisions)
Jump to: navigation, search
m (adding Category:Glossary)
Line 1: Line 1:
-
 
== Overview ==
== Overview ==
Line 11: Line 10:
'''Keeping/Gaining Aggro'''<br>
'''Keeping/Gaining Aggro'''<br>
Keeping and gaining aggro means that a player has performed an action, either using a skill or going within a monster's attack radius, that draws the monster to that player. If a monster already has aggro toward another player, characters can use skills such as [[Mock|Mock]] to gain aggro.
Keeping and gaining aggro means that a player has performed an action, either using a skill or going within a monster's attack radius, that draws the monster to that player. If a monster already has aggro toward another player, characters can use skills such as [[Mock|Mock]] to gain aggro.
 +
 +
[[Category:Glossary]]

Revision as of 06:53, 18 March 2009

Overview

Aggro is a term which is short for aggression. It is a general MMO term and has many uses throughout most games, including Fiesta Online.

Definitions

Monster Aggro Level
Monsters are listed with an aggro level, which means they will attack all characters in that level range if they come within their attack radius. Even though a monster may be aggressive, if you are outside of its aggro level, it will not attack you.

Keeping/Gaining Aggro
Keeping and gaining aggro means that a player has performed an action, either using a skill or going within a monster's attack radius, that draws the monster to that player. If a monster already has aggro toward another player, characters can use skills such as Mock to gain aggro.

Personal tools
Sponsors

Top Searches:
the
1
quest
level map
quests
stats
lic
ZAP
title
level

More

Recent Searches:
HP
level drop
Burning Stone
Ancient
sand beach scroll
Dust
King
2025
Mine
lucky