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m (Snearing Kick)
m (Fatal Slash)
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{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Damage !! Defense Decrease !! Duration !! Casting Distance !! Cool Time
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Damage !! Defense Decrease !! Duration !! Casting Distance !! Cool Time
|-
|-
! [01]
! [01]
-
| 7 || 107c || 11 || 15-18 || 13 || 20 sec || 1.5 m || 15.0 sec
+
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec
|-
|-
! [02]
! [02]
-
| 17 || 460c || 27 || 40-47 || 26 || 20 sec || 1.5 m || 15.0 sec
+
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec
|-
|-
! [03]
! [03]
-
| 27 || 7s 700c || 43 || 66-78 || 47 || 20 sec || 1.5 m || 15.0 sec
+
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec
|-
|-
! [04]
! [04]
-
| 37 || 15s || 65 || 105-124 || 70 || 20 sec || 1.5 m || 15.0 sec
+
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec
|-
|-
! [05]
! [05]
-
| 47 || 24s || 86 || 144-169 || 94 || 20 sec || 1.5 m || 15.0 sec
+
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec
|-
|-
! [06]
! [06]
-
| 57 || 36s || 105 || 183-216 || 117 || 20 sec || 1.5 m || 15.0 sec
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| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec
|}
|}
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{| border="1" cellpadding="5" cellspacing="0" align="center"
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{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
|+ '''Empowerment'''
|+ '''Empowerment'''
-
! Skill Level || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
+
! || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
|-
|-
-
! || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down
+
! Skill Level || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down || Damage || SP || Duration || Cool Down
|-
|-
-
![01] || +3 || -2 || +1.0 || -0.8 || +4 || -2 || +2.0 || -1.5 || +5 || -3 || +3.0 || -2.3 || +6 || -4 || +4.0 || -3.0 || +8 || -5 || +5.0 || -4.5
+
![01]
 +
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec
|-
|-
-
![02] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
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![02]
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![03]
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![04]
 +
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
|-
|-
-
![05] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
+
![05]
 +
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
|-
|-
-
![06] || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
+
![06]
 +
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
|}
|}
 +
<br>
===Concussive Charge===
===Concussive Charge===

Revision as of 07:21, 24 November 2007

This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.

Contents

Active

Slice and Dice

Image:Fighter-SliceDice.PNG
Hit an opponent with 3 strong single-hand weapon attacks.
Equip Item: One-Handed Weapon
Target Object: Enemy



Skill Level Required Level Cost SP Consumption Additional Damage Casting Distance Cool Time
[01] 3 41c 5 34 - 38 1.5 m 6.0 sec
[02] 13 240c 13 92 - 108 1.5 m 6.0 sec
[03] 23 4s 700c 27 183 - 214 1.5 m 6.0 sec
[04] 33 9s 600c 45 305 - 358 1.5 m 6.0 sec
[05] 43 17s 63 428 - 502 1.5 m 6.0 sec
[06] 53 26s 81 551 - 647 1.5 m 6.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down
[01] +8 -1 -0.3 sec +10 -1 -0.6 sec +12 -1 -0.9 sec +14 -2 -1.2 sec +18 -2 -1.8 sec
[02] - - -- - - -- - - -- - - -- +50 - --
[03] - - -- - - -- - - -- - - -- - - --
[04] - - -- - - -- - - -- - - -- - - --
[05] - - -- - - -- - - -- - - -- - - --
[06] - - -- - - -- - - -- - - -- - - --


Bone Slicer

Image:Fighter-BoneSlice-01-.PNG
Slice an opponent's bones to decrease its attack rate.
Equip Item: Weapon
Target Object: Enemy



Skill Level Required Level Cost SP Consumption Additional Damage Attack Rate Reduction Duration Casting Distance Cool Time
[01] 5 72c 7 19 - 23 30% 20.0 sec 1.5 m 15.0 sec
[02] 17 460c 21 62 - 73 35% 20.0 sec 1.5 m 15.0 sec
[03] 29 8s 900c 35 109 - 129 40% 20.0 sec 1.5 m 15.0 sec
[04] 41 18s 63 201 - 237 45% 20.0 sec 1.5 m 15.0 sec
[05] 53 31s 81 269 - 317 50% 20.0 sec 1.5 m 15.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down
[01] +4 -1 +5.0 sec -0.8 sec +5 -1 +6.0 sec -1.5 sec +7 -2 +7.0 sec -2.3 sec +8 -2 +8.0 sec -3.0 sec +10 -3 +10.0 sec -4.5 sec
[02] - - - -- - - - -- - - - -- - - - -- - - - --
[03] - - - -- - - - -- - - - -- - - - -- - - - --
[04] - - - -- - - - -- - - - -- - - - -- - - - --
[05] - - - -- - - - -- - - - -- - - - -- - - - --


Snearing Kick

Image:Fighter-SneerKick-01-.PNG
Taunt an enemy.
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Casting Distance Cool Time
[01] 9 170c 10 6.0 m 5.0 sec
[02] 39 18s 60 6.0 m 5.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] -2 -0.3 sec -2 -0.5 sec -3 -0.8 sec -4 -1.0 sec -5 -1.5 sec
[02] - -- - -- - -- - -- - --


Fatal Slash

Image:Fighter-FatalSlash-01-.PNG
Charge a target with deadly wound to decrease its defense.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Damage Defense Decrease Duration Casting Distance Cool Time
[01] 7 107c 11 15 - 18 13 20.0 sec 1.5 m 15.0 sec
[02] 17 460c 27 40 - 47 26 20.0 sec 1.5 m 15.0 sec
[03] 27 7s 700c 43 66 - 78 47 20.0 sec 1.5 m 15.0 sec
[04] 37 15s 65 105 - 124 70 20.0 sec 1.5 m 15.0 sec
[05] 47 24s 86 144 - 169 94 20.0 sec 1.5 m 15.0 sec
[06] 57 36s 105 183 - 216 117 20.0 sec 1.5 m 15.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down
[01] +3 -2 +1.0 sec -0.8 sec +4 -2 +2.0 sec -1.5 sec +5 -3 +3.0 sec -2.3 sec +6 -4 +4.0 sec -3.0 sec +8 -5 +5.0 sec -4.5 sec
[02] - - - -- - - - -- - - - -- - - - -- - - - --
[03] - - - -- - - - -- - - - -- - - - -- - - - --
[04] - - - -- - - - -- - - - -- - - - -- - - - --
[05] - - - -- - - - -- - - - -- - - - -- - - - --
[06] - - - -- - - - -- - - - -- - - - -- - - - --


Concussive Charge

Image:Fighter-ConCharge.PNG
Bum rush target with extreme force.
Equip Item: Weapon
Target Object: Enemy



Skill Level Required Level Cost SP Consumption Stun Duration Casting Distance Cool Time
[01] 11 220c 16 5 sec 1.5 m 20.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -3 +1.0 -1.0 -4 +1.5 -2.0 -4 +2.0 -3.0 -6 +2.5 -4.0 -8 +3sec -6.0

Vitality

Image:Fighter-Vitality02.PNG
Increase your strength.
Target Object: Self



Skill Level Required Level Cost SP Consumption Attack Increase Defense Decrease Cast Time Duration Casting Distance Cool Time
[01] 20 - - - - 1.5 sec 1 min 30.0 m 3 min
[02] 30 8s 700c 72 109 50 1.5 sec 1 min 30.0 m 3 min
[03] 40 16s 103 156 70 1.5 sec 1 min 30.0 m 3 min
[04] 50 25s 134 203 90 1.5 sec 1 min 30.0 m 3 min



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] - +15sec - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -

Power Hit

Image:Fighter-PowerHit01.PNG
Damage the target with strong dual hand attack.
Equip Item: Two-Handed Weapon
Target Object: Enemy



Skill Level Required Level Cost SP Consumption Additional Damage Casting Distance Cool Time
[01] 20 3s 600c 36 207-242 1.5 m 6.0 sec
[02] 28 6s 900c 46 263-308 1.5 m 6.0 sec
[03] 36 12s 71 407-477 1.5 m 6.0 sec
[04] 44 18s 95 549-645 1.5 m 6.0 sec
[05] 52 25s 120 693-814 1.5 m 6.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down
[01] - -7 +49 - - - - - - - - - - - -
[02] - -9 +62 - - - - - - - - - - - -
[03] - -14 +97 - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -
[05] - - - - - - - - - - - - - - -

Demoralizing Hit

Image:Fighter-DemHit01.PNG
Decrease moral of all enemies around caster lowering their combat damage.
Target Object: Self



Skill Level Required Level Cost SP Consumption Damage Decrease Duration Casting Distance Cool Time
[01] 20 3s 900c 31 62 - 1.5 m 10.0 sec
[02] 30 8s 700c 52 109 - 1.5 m 10.0 sec
[03] 40 16s 72 156 - 1.5 m 10.0 sec
[04] 50 25s 91 203 - 1.5 m 10.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down Duration SP Cool Down
[01] -6 +3.8sec - - - - - - - - - - - - -
[02] -10 +3.8sec - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -

Mock

Image:Fighter-Mock01.PNG
Mock your enemies with a resounding taunt.
Target Object: Self

Skill Level Required Level Cost SP Consumption Casting Distance Cool Time
[01] 20 4s 600c 31 1.5 m 25.0 sec
[02] 55 36s 111 1.5 m 25.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] - - - - - - - - - -
[02] - - - - - - - - - -

Toughness

Image:Fighter-Toughness01.PNG
Increase your shield defense rate.
Equip Item: One-Handed Weapon
Target Object: Self

Skill Level Required Level Cost SP Consumption Block Rate Increase Cast Time Duration Casting Distance Cool Time
[01] 27 7s 100c 63 14% 1.5 sec - 1.5 m 6.0 sec
[02] 35 12s 87 14.5% 1.5 sec - 1.5 m 6.0 sec
[03] 43 19s 112 15% 1.5 sec - 1.5 m 6.0 sec
[04] 51 26s 137 15.5% 1.5 sec - 1.5 m 6.0 sec
[05] 59 35s 161 16% 1.5 sec - 1.5 m 6.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - -
[05] - - - - - - - - - - - - - - -

Immobilize

Image:Fighter-Immobilize01.PNG
Lower target's agility by attacking its weak points.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Damage Dexterity Decrease Duration Casting Distance Cool Time
[01] 35 13s 65 115-182 43 20 sec 1.5 m 8.0 sec
[02] 43 20s 84 208-245 55 20 sec 1.5 m 8.0 sec
[03] 51 29s 103 262-308 66 20 sec 1.5 m 8.0 sec
[04] 59 39s 111 290-341 77 20 sec 1.5 m 8.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down
[01] +37 -13 - - - - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - - - - - - -
[03] - - - - - - - - - - - - - - - - - - - -
[04] - - - - - - - - - - - - - - - - - - - -

Devastate

Image:Fighter-Devastate01.PNG
Cast a semicircular range attack to caster's front and causing it to stun.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Damage Stun Duration Maximum Targets Casting Distance Cool Time
[01] 43 24s 126 427-502 - 10 0.9 m 20.0 sec
[02] 53 36s 154 549-646 - 10 0.9 m 20.0 sec



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down Damage SP Duration Cool Down
[01] - - - - - - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - - - - - - -

Vampiric Strike

Image:Fighter-VampStrike01.PNG
Attack a target enemy draining away its HP.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Damage Health Drain Casting Distance Cool Time
[01] 51 31s 111 321-378 489 HP 1.5 m 2 min
[02] 59 42s 118 355-417 575 HP 1.5 m 2 min



Empowerment
Skill Level +1 +2 +3 +4 +5
Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down Damage SP Cool Down
[01] - - - - - - - - - - - - - - -
[02] - - - - - - - - - - - - - - -

Passive

Bravery Mastery

Image:Fighter-Bravery-01-.PNG
Increase Strength and Damage.


Skill Level Required Level Cost Str Increase Dmg Boost(Min) Dmg Boost(Max)
[01] 13 200c - - -
[02] 22 3s 600c - - -
[03] 31 7s 100c - - -
[04] 40 12s - - -
[05] 49 18s - - -
[06] 58 26s - - -


One Handed Sword Mastery

Image:Fighter-OHSword-01-.PNG
Upgrade One Handed Sword Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 7 74c - -
[02] 16 290c - -
[03] 25 4s 600c - -
[04] 34 8s 500c - -
[05] 43 14s - -
[06] 52 21s - -


Two Handed Sword Mastery

Image:Fighter-THSword01.PNG
Upgrade Two Handed Sword Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 20 3s - -
[02] 29 6s 200c - -
[03] 38 11s - -
[04] 47 17s - -
[05] 56 24s - -


Two Handed Axe Mastery

Image:Fighter-THAxe01.PNG
Upgrade Two Handed Axe Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 20 3s - -
[02] 29 6s 200c - -
[03] 38 11s - -
[04] 47 17s - -
[05] 56 24s - -


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