Henneath Rebellion War


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* Random T3 mats x50
* Random T3 mats x50
* Lv96 Headgear of your class
* Lv96 Headgear of your class
-
* Lv80 Earrings (Dark Night's Crest)
+
* [[Earrings|Dark Night's Crest]]

Revision as of 09:14, 17 November 2013

Map of Anti-Henneath Hideout

KDEddyHill.jpg Annihilate the Anti-Henneath alliance within the designated time.



Level Requirement: 90 - 99
Number of Participants: 20
Time Limit: 50 Minutes
Lives: 3
Frequency: Every 2 Hours

Strategy

KQ load screen

Basically the same as King Slime Counterattack. You have to kill ALL of the monsters on each level to open the gate and progress to the next.

When you reach the top, have a few archers or mages kite the Anti-Henneath Boss. Everyone else stays behind and clears the adds that the boss spawns.

For the Boss:

In many instances, the opening of the boss fight determines if the KQ wins, or loses. A small group of mages/archers go up the final ramp to pull the boss down, and they kite the boss around the 2nd ring. As the boss goes down the RAMP it is CRITICAL that the boss goes down the ramp smoothly, and not be stunned, slowed, feared, or agro "ping-pong" while going down the ramp. The reason for this is that the group must ensure that the boss spawns her adds in a nice, spread out fashion, around the ring.

To summarize:

Fighters: Do NOT stun, or mock, the boss! Better yet, do not engage the boss AT ALL. Stay behind with the main group on the other side of the ramp to eliminate the adds.

Mages: Do NOT ICE or FEAR the boss, until you are sure all adds have spawned, or the boss has already cleared the ramp smoothly.

Archers: Be WARY of using mist or piercing shot to kite the boss. You might hit spawns just as they are coming out. If they are ranged, you will probably die.


Rewards

  • 2,664,000 EXP
  • T4 Scrolls x15
  • T3 Antibiotic/Cure/Antidote/Bless x15
  • Random T3 mats x50
  • Lv96 Headgear of your class
  • Dark Night's Crest
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