﻿<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.fiestafan.com/wiki/skins/common/feed.css?207"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.fiestafan.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Kiting</id>
		<title>Kiting - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.fiestafan.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Kiting"/>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;action=history"/>
		<updated>2026-10-18T21:21:39Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.15.1</generator>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=23186&amp;oldid=prev</id>
		<title>Mendel:&amp;#32;copied without attribution (copyright violation) from http://en.wikipedia.org/wiki/Kiting_(MMORPG_term)</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=23186&amp;oldid=prev"/>
				<updated>2009-07-23T13:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;copied without attribution (copyright violation) from http://en.wikipedia.org/wiki/Kiting_(MMORPG_term)&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:48, 23 July 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Kiting''' is a term encountered in MMORPGs such as Fiesta referring to a popular method of killing mobs (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other computer and video games. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Uses==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The advantage of the strategy is that a safe distance is kept between the player and the target while the player keeps bombarding the target with ranged attacks (such as spells, arrows, or other projectiles). This ideally results in a dead monster without the player taking a hit. The obvious disadvantages of this tactic are the annoyances of constant running around, its slowness, and the possibility of &amp;quot;adds&amp;quot; (other monsters in the area assisting the primary target). The tactic relies on being able to generate more damage per second than the mob's hit point regeneration without running out of mana or projectiles, and so is limited in this respect.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Kiting was an extraordinarily effective tactic in the first several months after ''EverQuest'' was released, allowing players to kill monsters that &amp;quot;conned&amp;quot; red (on a scale of green-blue-white-yellow-red, signifying the level of the monster relative to the player's level, white being equal, green much lower and red much higher).&amp;nbsp; In the summer of 1999, Verant Interactive implemented several nerfs apparently designed to make kiting a less viable tactic.&amp;nbsp; The most notable change made damage-over-time (DoT) spells only 66% as powerful while the target chased the player. DoT spells, among many others, have since been revised several times (now do full damage to running mobs), and attempts have been made to promote grouping. Kiting continues, however.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;''EverQuest II'' implemented a locked-encounter system that countered several tactics that had emerged in the original game.&amp;nbsp; When a player enters a locked encounter, they lose any movement speed enhancements they have (except for a special sprint ability). Movement speed enhancements were useful in kiting to maintain a safe distance between the player and the target.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;A common strategy in ''World of Warcraft'' involves a player &amp;quot;pulling&amp;quot; a boss away from a group of enemies, kiting the boss while the rest of the player's party defeats the other mobs.&amp;nbsp; The kiter then usually gets the aggro off them after the other enemies are defeated and then the whole group fights the boss together with no other distractions.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Sometimes players will kite aggressive, high level mobs into unusual areas to wreak havoc. In ''World of Warcraft'' for example, one party of orc hunters kited a high-level boss mob, called Kazzak, into the human capital city Stormwind.&amp;nbsp; Those responsible were banned, and Blizzard Entertainment reset the game settings so that Kazzak could not be kited that far.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Methods==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The most basic method of kiting is to attack an enemy from a distance and simply run away, stoping to atack again as often as necessary in order to maintain aggro and to whittle down the enemy's hit points.&amp;nbsp; More advanced techniques require knowledge of a game's specific mechanics.&amp;nbsp; For example, in World of Warcraft, the Mage class has access to &amp;quot;frost&amp;quot; spells which slow down the enemy's movement or even freeze them in place, allowing the mage to keep his distance even if his normal movement speed is less than that of his enemy.&amp;nbsp; Other useful in-game abilities can incude movement speed boosts for the player or teleportation powers, depending on the game and character.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;To reduce the likelyhood of encoutering additional opponents while kiting, it is important for a player to be aware of his surroundings.&amp;nbsp; Some players will move in a circle while kiting in order to stay within an area they know to be relatively clear of enemies.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Two players working together may kite an enemy without actually moving, if the game's AI or aggro mechanisms allow.&amp;nbsp; The players position their characters on opposite sides of an AI controlled enemy, some significant distance apart.&amp;nbsp; The players alternate attacking the enemy with ranged attacks. If the two players are causing approximately equal damage to the enemy and have proper timing, the enemy will continuously change which player it is targeting or has the most aggro towards, causing it to run back and forth between the two players, wasting most of its time moving instead of attacking.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Line of Sight kiting exists in several MMORPG's, but is probably most evident in City of Heroes.&amp;nbsp; The idea of line of sight kiting is to kite an enemy who has ranged attacks by hiding behind objects and around corners to break their line of sight to you.&amp;nbsp; Most enemies with ranged attacks can continue attacking the player even while moving, which defeats the purpose of kiting.&amp;nbsp; By breaking the line of sight, the player forces the enemy to stop attacking while they run to a position from which they can see the player.&amp;nbsp; This can allow the player more time to reach the next corner or obstacle, or for abilities with a cooldown to recharge.&amp;nbsp; Line of sight manipulation can also be used to bring an enemy into position for an ambush by the player's teammates or to draw an enemy away from a group of its companions who have not yet noticed the player.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Another common use of the term kite, although in some ways the inverse of the original, is &amp;quot;reverse-kiting&amp;quot; (sometimes called fear-kiting).&amp;nbsp; This is when a player will attack an enemy, and then use an ability to keep the enemy away, without the player actually having to move, usually through the use of an ability than induces fear in the target in World of Warcraft, as this will cause the enemy to run around randomly, rather than attack.&amp;nbsp; Once the targeted enemy is then incapable of attacking, the player can then start to damage the enemy safely.&amp;nbsp; In some other games, knockback or repulsion abilities may be used for the same effect.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>Mendel</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2501&amp;oldid=prev</id>
		<title>70.17.129.44 at 07:15, 16 September 2007</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2501&amp;oldid=prev"/>
				<updated>2007-09-16T07:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:15, 16 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in MMORPGs such as Fiesta referring to a popular method of killing mobs (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other computer and video games. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in MMORPGs such as Fiesta referring to a popular method of killing mobs (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other computer and video games. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Etymology==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;It has been suggested that the term &amp;quot;kiting&amp;quot; refers to the slang banking term ''check kiting'', meaning to illegally float money back and forth between accounts, similarly to what is done between two or more players and a mob without the mob ever reaching a player. Generally, the banking term refers to money not reaching its destination. If this is the case, the commonly-used explanation of kiting as &amp;quot;Killing In Transit&amp;quot; would be a backronym. However, many now associate the name of the tactic with the activity of flying a kite. The analogy is that by being able to run faster than an aggressive target, the player will cause it to pursue him or her, much as a kite follows a fast-running person.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>70.17.129.44</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2499&amp;oldid=prev</id>
		<title>WikiSysop:&amp;#32;/* Etymology */</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2499&amp;oldid=prev"/>
				<updated>2007-09-16T04:33:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Etymology&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:33, 16 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Etymology==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Etymology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It has been suggested that the term &amp;quot;kiting&amp;quot; refers to the slang banking term ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;check kiting&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'', meaning to illegally float money back and forth between accounts, similarly to what is done between two or more players and a mob without the mob ever reaching a player. Generally, the banking term refers to money not reaching its destination. If this is the case, the commonly-used explanation of kiting as &amp;quot;Killing In Transit&amp;quot; would be a backronym. However, many now associate the name of the tactic with the activity of flying a kite. The analogy is that by being able to run faster than an aggressive target, the player will cause it to pursue him or her, much as a kite follows a fast-running person.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It has been suggested that the term &amp;quot;kiting&amp;quot; refers to the slang banking term ''check kiting'', meaning to illegally float money back and forth between accounts, similarly to what is done between two or more players and a mob without the mob ever reaching a player. Generally, the banking term refers to money not reaching its destination. If this is the case, the commonly-used explanation of kiting as &amp;quot;Killing In Transit&amp;quot; would be a backronym. However, many now associate the name of the tactic with the activity of flying a kite. The analogy is that by being able to run faster than an aggressive target, the player will cause it to pursue him or her, much as a kite follows a fast-running person.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2498&amp;oldid=prev</id>
		<title>WikiSysop:&amp;#32;/* Uses */</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2498&amp;oldid=prev"/>
				<updated>2007-09-16T04:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Uses&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:32, 16 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A common strategy in ''World of Warcraft'' involves a player &amp;quot;pulling&amp;quot; a boss away from a group of enemies, kiting the boss while the rest of the player's party defeats the other mobs.&amp;nbsp; The kiter then usually gets the aggro off them after the other enemies are defeated and then the whole group fights the boss together with no other distractions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A common strategy in ''World of Warcraft'' involves a player &amp;quot;pulling&amp;quot; a boss away from a group of enemies, kiting the boss while the rest of the player's party defeats the other mobs.&amp;nbsp; The kiter then usually gets the aggro off them after the other enemies are defeated and then the whole group fights the boss together with no other distractions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes players will kite aggressive, high level mobs into unusual areas to wreak havoc. In ''World of Warcraft'' for example, one party of orc hunters kited a high-level boss mob, called Kazzak, into the human capital city Stormwind.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;{{cite web | title=Google Video of Lord Kazzak attacking Stormwind | url=http://video.google.com/videoplay?docid=-982380251124231965 }}&amp;lt;/ref&amp;gt; &lt;/del&gt; Those responsible were banned, and Blizzard Entertainment reset the game settings so that Kazzak could not be kited that far.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes players will kite aggressive, high level mobs into unusual areas to wreak havoc. In ''World of Warcraft'' for example, one party of orc hunters kited a high-level boss mob, called Kazzak, into the human capital city Stormwind.&amp;nbsp; Those responsible were banned, and Blizzard Entertainment reset the game settings so that Kazzak could not be kited that far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Methods==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Methods==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2497&amp;oldid=prev</id>
		<title>WikiSysop at 04:30, 16 September 2007</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2497&amp;oldid=prev"/>
				<updated>2007-09-16T04:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:30, 16 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in MMORPGs such as Fiesta referring to a popular method of killing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[mob (computer gaming)|&lt;/del&gt;mobs&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Video game|&lt;/del&gt;computer and video games&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in MMORPGs such as Fiesta referring to a popular method of killing mobs (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other computer and video games. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Etymology==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Etymology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It has been suggested that the term &amp;quot;kiting&amp;quot; refers to the slang banking term ''[[check kiting]]'', meaning to illegally float money back and forth between accounts, similarly to what is done between two or more players and a mob without the mob ever reaching a player. Generally, the banking term refers to money not reaching its destination. If this is the case, the commonly-used explanation of kiting as &amp;quot;Killing In Transit&amp;quot; would be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;backronym&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. However, many now associate the name of the tactic with the activity of flying a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;kite&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. The analogy is that by being able to run faster than an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[aggro|&lt;/del&gt;aggressive&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;target, the player will cause it to pursue him or her, much as a kite follows a fast-running person.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It has been suggested that the term &amp;quot;kiting&amp;quot; refers to the slang banking term ''[[check kiting]]'', meaning to illegally float money back and forth between accounts, similarly to what is done between two or more players and a mob without the mob ever reaching a player. Generally, the banking term refers to money not reaching its destination. If this is the case, the commonly-used explanation of kiting as &amp;quot;Killing In Transit&amp;quot; would be a backronym. However, many now associate the name of the tactic with the activity of flying a kite. The analogy is that by being able to run faster than an aggressive target, the player will cause it to pursue him or her, much as a kite follows a fast-running person.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The advantage of the strategy is that a safe distance is kept between the player and the target while the player keeps bombarding the target with ranged attacks (such as spells, arrows, or other projectiles). This ideally results in a dead monster without the player taking a hit. The obvious disadvantages of this tactic are the annoyances of constant running around, its slowness, and the possibility of &amp;quot;adds&amp;quot; (other monsters in the area assisting the primary target). The tactic relies on being able to generate more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;damage per second&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;than the mob's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;hit point&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;regeneration without running out of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[magic point|&lt;/del&gt;mana&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;or projectiles, and so is limited in this respect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The advantage of the strategy is that a safe distance is kept between the player and the target while the player keeps bombarding the target with ranged attacks (such as spells, arrows, or other projectiles). This ideally results in a dead monster without the player taking a hit. The obvious disadvantages of this tactic are the annoyances of constant running around, its slowness, and the possibility of &amp;quot;adds&amp;quot; (other monsters in the area assisting the primary target). The tactic relies on being able to generate more damage per second than the mob's hit point regeneration without running out of mana or projectiles, and so is limited in this respect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Kiting was an extraordinarily effective tactic in the first several months after ''EverQuest'' was released, allowing players to kill monsters that &amp;quot;conned&amp;quot; red (on a scale of green-blue-white-yellow-red, signifying the level of the monster relative to the player's level, white being equal, green much lower and red much higher).&amp;nbsp; In the summer of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;1999&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Verant Interactive&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;implemented several &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[nerf (computer gaming)|&lt;/del&gt;nerfs&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;apparently designed to make kiting a less viable tactic.&amp;nbsp; The most notable change made damage-over-time (DoT) spells only 66% as powerful while the target chased the player. DoT spells, among many others, have since been revised several times (now do full damage to running mobs), and attempts have been made to promote grouping. Kiting continues, however.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Kiting was an extraordinarily effective tactic in the first several months after ''EverQuest'' was released, allowing players to kill monsters that &amp;quot;conned&amp;quot; red (on a scale of green-blue-white-yellow-red, signifying the level of the monster relative to the player's level, white being equal, green much lower and red much higher).&amp;nbsp; In the summer of 1999, Verant Interactive implemented several nerfs apparently designed to make kiting a less viable tactic.&amp;nbsp; The most notable change made damage-over-time (DoT) spells only 66% as powerful while the target chased the player. DoT spells, among many others, have since been revised several times (now do full damage to running mobs), and attempts have been made to promote grouping. Kiting continues, however.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;EverQuest II&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'' implemented a locked-encounter system that countered several tactics that had emerged in the original game.&amp;nbsp; When a player enters a locked encounter, they lose any movement speed enhancements they have (except for a special sprint ability). Movement speed enhancements were useful in kiting to maintain a safe distance between the player and the target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''EverQuest II'' implemented a locked-encounter system that countered several tactics that had emerged in the original game.&amp;nbsp; When a player enters a locked encounter, they lose any movement speed enhancements they have (except for a special sprint ability). Movement speed enhancements were useful in kiting to maintain a safe distance between the player and the target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A common strategy in ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;World of Warcraft&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'' involves a player &amp;quot;pulling&amp;quot; a boss away from a group of enemies, kiting the boss while the rest of the player's party defeats the other mobs.&amp;nbsp; The kiter then usually gets the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;aggro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;off them after the other enemies are defeated and then the whole group fights the boss together with no other distractions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A common strategy in ''World of Warcraft'' involves a player &amp;quot;pulling&amp;quot; a boss away from a group of enemies, kiting the boss while the rest of the player's party defeats the other mobs.&amp;nbsp; The kiter then usually gets the aggro off them after the other enemies are defeated and then the whole group fights the boss together with no other distractions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes players will kite aggressive, high level mobs into unusual areas to wreak havoc. In ''World of Warcraft'' for example, one party of orc hunters kited a high-level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;boss &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(video games)|boss]] &lt;/del&gt;mob, called Kazzak, into the human capital city &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Stormwind&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;lt;ref&amp;gt;{{cite web | title=Google Video of Lord Kazzak attacking Stormwind | url=http://video.google.com/videoplay?docid=-982380251124231965 }}&amp;lt;/ref&amp;gt;&amp;nbsp; Those responsible were banned, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Blizzard Entertainment&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;reset the game settings so that Kazzak could not be kited that far.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes players will kite aggressive, high level mobs into unusual areas to wreak havoc. In ''World of Warcraft'' for example, one party of orc hunters kited a high-level boss mob, called Kazzak, into the human capital city Stormwind.&amp;lt;ref&amp;gt;{{cite web | title=Google Video of Lord Kazzak attacking Stormwind | url=http://video.google.com/videoplay?docid=-982380251124231965 }}&amp;lt;/ref&amp;gt;&amp;nbsp; Those responsible were banned, and Blizzard Entertainment reset the game settings so that Kazzak could not be kited that far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Methods==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Methods==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most basic method of kiting is to attack an enemy from a distance and simply run away, stoping to atack again as often as necessary in order to maintain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;aggro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and to whittle down the enemy's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;hit points&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;nbsp; More advanced techniques require knowledge of a game's specific mechanics.&amp;nbsp; For example, in World of Warcraft, the Mage class has access to &amp;quot;frost&amp;quot; spells which slow down the enemy's movement or even freeze them in place, allowing the mage to keep his distance even if his normal movement speed is less than that of his enemy.&amp;nbsp; Other useful in-game abilities can incude movement speed boosts for the player or teleportation powers, depending on the game and character.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The most basic method of kiting is to attack an enemy from a distance and simply run away, stoping to atack again as often as necessary in order to maintain aggro and to whittle down the enemy's hit points.&amp;nbsp; More advanced techniques require knowledge of a game's specific mechanics.&amp;nbsp; For example, in World of Warcraft, the Mage class has access to &amp;quot;frost&amp;quot; spells which slow down the enemy's movement or even freeze them in place, allowing the mage to keep his distance even if his normal movement speed is less than that of his enemy.&amp;nbsp; Other useful in-game abilities can incude movement speed boosts for the player or teleportation powers, depending on the game and character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To reduce the likelyhood of encoutering additional opponents while kiting, it is important for a player to be aware of his surroundings.&amp;nbsp; Some players will move in a circle while kiting in order to stay within an area they know to be relatively clear of enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To reduce the likelyhood of encoutering additional opponents while kiting, it is important for a player to be aware of his surroundings.&amp;nbsp; Some players will move in a circle while kiting in order to stay within an area they know to be relatively clear of enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Two players working together may kite an enemy without actually moving, if the game's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AI&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;aggro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;mechanisms allow.&amp;nbsp; The players position their characters on opposite sides of an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AI&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;controlled enemy, some significant distance apart.&amp;nbsp; The players alternate attacking the enemy with ranged attacks. If the two players are causing approximately equal damage to the enemy and have proper timing, the enemy will continuously change which player it is targeting or has the most aggro towards, causing it to run back and forth between the two players, wasting most of its time moving instead of attacking.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Two players working together may kite an enemy without actually moving, if the game's AI or aggro mechanisms allow.&amp;nbsp; The players position their characters on opposite sides of an AI controlled enemy, some significant distance apart.&amp;nbsp; The players alternate attacking the enemy with ranged attacks. If the two players are causing approximately equal damage to the enemy and have proper timing, the enemy will continuously change which player it is targeting or has the most aggro towards, causing it to run back and forth between the two players, wasting most of its time moving instead of attacking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Line of Sight&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;kiting exists in several MMORPG's, but is probably most evident in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;City of Heroes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;nbsp; The idea of line of sight kiting is to kite an enemy who has ranged attacks by hiding behind objects and around corners to break their line of sight to you.&amp;nbsp; Most enemies with ranged attacks can continue attacking the player even while moving, which defeats the purpose of kiting.&amp;nbsp; By breaking the line of sight, the player forces the enemy to stop attacking while they run to a position from which they can see the player.&amp;nbsp; This can allow the player more time to reach the next corner or obstacle, or for abilities with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;cooldown&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;to recharge.&amp;nbsp; Line of sight manipulation can also be used to bring an enemy into position for an ambush by the player's teammates or to draw an enemy away from a group of its companions who have not yet noticed the player.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Line of Sight kiting exists in several MMORPG's, but is probably most evident in City of Heroes.&amp;nbsp; The idea of line of sight kiting is to kite an enemy who has ranged attacks by hiding behind objects and around corners to break their line of sight to you.&amp;nbsp; Most enemies with ranged attacks can continue attacking the player even while moving, which defeats the purpose of kiting.&amp;nbsp; By breaking the line of sight, the player forces the enemy to stop attacking while they run to a position from which they can see the player.&amp;nbsp; This can allow the player more time to reach the next corner or obstacle, or for abilities with a cooldown to recharge.&amp;nbsp; Line of sight manipulation can also be used to bring an enemy into position for an ambush by the player's teammates or to draw an enemy away from a group of its companions who have not yet noticed the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another common use of the term kite, although in some ways the inverse of the original, is &amp;quot;reverse-kiting&amp;quot; (sometimes called fear-kiting).&amp;nbsp; This is when a player will attack an enemy, and then use an ability to keep the enemy away, without the player actually having to move, usually through the use of an ability than induces fear in the target in World of Warcraft, as this will cause the enemy to run around randomly, rather than attack.&amp;nbsp; Once the targeted enemy is then incapable of attacking, the player can then start to damage the enemy safely.&amp;nbsp; In some other games, knockback or repulsion abilities may be used for the same effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another common use of the term kite, although in some ways the inverse of the original, is &amp;quot;reverse-kiting&amp;quot; (sometimes called fear-kiting).&amp;nbsp; This is when a player will attack an enemy, and then use an ability to keep the enemy away, without the player actually having to move, usually through the use of an ability than induces fear in the target in World of Warcraft, as this will cause the enemy to run around randomly, rather than attack.&amp;nbsp; Once the targeted enemy is then incapable of attacking, the player can then start to damage the enemy safely.&amp;nbsp; In some other games, knockback or repulsion abilities may be used for the same effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2496&amp;oldid=prev</id>
		<title>WikiSysop at 04:27, 16 September 2007</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2496&amp;oldid=prev"/>
				<updated>2007-09-16T04:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:27, 16 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in MMORPGs such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''[[EverQuest]]'' or ''[[World of Warcraft]]'' &lt;/del&gt;referring to a popular method of killing [[mob (computer gaming)|mobs]] (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other [[Video game|computer and video games]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in MMORPGs such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fiesta &lt;/ins&gt;referring to a popular method of killing [[mob (computer gaming)|mobs]] (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other [[Video game|computer and video games]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Etymology==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Etymology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2495&amp;oldid=prev</id>
		<title>WikiSysop at 04:25, 16 September 2007</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2495&amp;oldid=prev"/>
				<updated>2007-09-16T04:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:25, 16 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[MMORPG]]s &lt;/del&gt;such as ''[[EverQuest]]'' or ''[[World of Warcraft]]'' referring to a popular method of killing [[mob (computer gaming)|mobs]] (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other [[Video game|computer and video games]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MMORPGs &lt;/ins&gt;such as ''[[EverQuest]]'' or ''[[World of Warcraft]]'' referring to a popular method of killing [[mob (computer gaming)|mobs]] (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other [[Video game|computer and video games]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Etymology==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Etymology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2494&amp;oldid=prev</id>
		<title>WikiSysop:&amp;#32;/* References */</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2494&amp;oldid=prev"/>
				<updated>2007-09-16T04:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:25, 16 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another common use of the term kite, although in some ways the inverse of the original, is &amp;quot;reverse-kiting&amp;quot; (sometimes called fear-kiting).&amp;nbsp; This is when a player will attack an enemy, and then use an ability to keep the enemy away, without the player actually having to move, usually through the use of an ability than induces fear in the target in World of Warcraft, as this will cause the enemy to run around randomly, rather than attack.&amp;nbsp; Once the targeted enemy is then incapable of attacking, the player can then start to damage the enemy safely.&amp;nbsp; In some other games, knockback or repulsion abilities may be used for the same effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another common use of the term kite, although in some ways the inverse of the original, is &amp;quot;reverse-kiting&amp;quot; (sometimes called fear-kiting).&amp;nbsp; This is when a player will attack an enemy, and then use an ability to keep the enemy away, without the player actually having to move, usually through the use of an ability than induces fear in the target in World of Warcraft, as this will cause the enemy to run around randomly, rather than attack.&amp;nbsp; Once the targeted enemy is then incapable of attacking, the player can then start to damage the enemy safely.&amp;nbsp; In some other games, knockback or repulsion abilities may be used for the same effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==References==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references/&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Competitive video gaming]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Video game gameplay]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[de:Kiter (Computerspiel)]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2493&amp;oldid=prev</id>
		<title>WikiSysop at 04:24, 16 September 2007</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2493&amp;oldid=prev"/>
				<updated>2007-09-16T04:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:24, 16 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{unreferenced||date=June 2006}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in [[MMORPG]]s such as ''[[EverQuest]]'' or ''[[World of Warcraft]]'' referring to a popular method of killing [[mob (computer gaming)|mobs]] (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other [[Video game|computer and video games]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Kiting''' is a term encountered in [[MMORPG]]s such as ''[[EverQuest]]'' or ''[[World of Warcraft]]'' referring to a popular method of killing [[mob (computer gaming)|mobs]] (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other [[Video game|computer and video games]]. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-18 21:21:39 --&gt;
&lt;/table&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2492&amp;oldid=prev</id>
		<title>WikiSysop at 04:24, 16 September 2007</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Kiting&amp;diff=2492&amp;oldid=prev"/>
				<updated>2007-09-16T04:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{unreferenced||date=June 2006}}&lt;br /&gt;
'''Kiting''' is a term encountered in [[MMORPG]]s such as ''[[EverQuest]]'' or ''[[World of Warcraft]]'' referring to a popular method of killing [[mob (computer gaming)|mobs]] (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other [[Video game|computer and video games]]. &lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
&lt;br /&gt;
It has been suggested that the term &amp;quot;kiting&amp;quot; refers to the slang banking term ''[[check kiting]]'', meaning to illegally float money back and forth between accounts, similarly to what is done between two or more players and a mob without the mob ever reaching a player. Generally, the banking term refers to money not reaching its destination. If this is the case, the commonly-used explanation of kiting as &amp;quot;Killing In Transit&amp;quot; would be a [[backronym]]. However, many now associate the name of the tactic with the activity of flying a [[kite]]. The analogy is that by being able to run faster than an [[aggro|aggressive]] target, the player will cause it to pursue him or her, much as a kite follows a fast-running person.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
The advantage of the strategy is that a safe distance is kept between the player and the target while the player keeps bombarding the target with ranged attacks (such as spells, arrows, or other projectiles). This ideally results in a dead monster without the player taking a hit. The obvious disadvantages of this tactic are the annoyances of constant running around, its slowness, and the possibility of &amp;quot;adds&amp;quot; (other monsters in the area assisting the primary target). The tactic relies on being able to generate more [[damage per second]] than the mob's [[hit point]] regeneration without running out of [[magic point|mana]] or projectiles, and so is limited in this respect.&lt;br /&gt;
&lt;br /&gt;
Kiting was an extraordinarily effective tactic in the first several months after ''EverQuest'' was released, allowing players to kill monsters that &amp;quot;conned&amp;quot; red (on a scale of green-blue-white-yellow-red, signifying the level of the monster relative to the player's level, white being equal, green much lower and red much higher).  In the summer of [[1999]], [[Verant Interactive]] implemented several [[nerf (computer gaming)|nerfs]] apparently designed to make kiting a less viable tactic.  The most notable change made damage-over-time (DoT) spells only 66% as powerful while the target chased the player. DoT spells, among many others, have since been revised several times (now do full damage to running mobs), and attempts have been made to promote grouping. Kiting continues, however.&lt;br /&gt;
&lt;br /&gt;
''[[EverQuest II]]'' implemented a locked-encounter system that countered several tactics that had emerged in the original game.  When a player enters a locked encounter, they lose any movement speed enhancements they have (except for a special sprint ability). Movement speed enhancements were useful in kiting to maintain a safe distance between the player and the target.&lt;br /&gt;
&lt;br /&gt;
A common strategy in ''[[World of Warcraft]]'' involves a player &amp;quot;pulling&amp;quot; a boss away from a group of enemies, kiting the boss while the rest of the player's party defeats the other mobs.  The kiter then usually gets the [[aggro]] off them after the other enemies are defeated and then the whole group fights the boss together with no other distractions.&lt;br /&gt;
&lt;br /&gt;
Sometimes players will kite aggressive, high level mobs into unusual areas to wreak havoc. In ''World of Warcraft'' for example, one party of orc hunters kited a high-level [[boss (video games)|boss]] mob, called Kazzak, into the human capital city [[Stormwind]].&amp;lt;ref&amp;gt;{{cite web | title=Google Video of Lord Kazzak attacking Stormwind | url=http://video.google.com/videoplay?docid=-982380251124231965 }}&amp;lt;/ref&amp;gt;  Those responsible were banned, and [[Blizzard Entertainment]] reset the game settings so that Kazzak could not be kited that far.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
&lt;br /&gt;
The most basic method of kiting is to attack an enemy from a distance and simply run away, stoping to atack again as often as necessary in order to maintain [[aggro]] and to whittle down the enemy's [[hit points]].  More advanced techniques require knowledge of a game's specific mechanics.  For example, in World of Warcraft, the Mage class has access to &amp;quot;frost&amp;quot; spells which slow down the enemy's movement or even freeze them in place, allowing the mage to keep his distance even if his normal movement speed is less than that of his enemy.  Other useful in-game abilities can incude movement speed boosts for the player or teleportation powers, depending on the game and character.&lt;br /&gt;
&lt;br /&gt;
To reduce the likelyhood of encoutering additional opponents while kiting, it is important for a player to be aware of his surroundings.  Some players will move in a circle while kiting in order to stay within an area they know to be relatively clear of enemies.&lt;br /&gt;
&lt;br /&gt;
Two players working together may kite an enemy without actually moving, if the game's [[AI]] or [[aggro]] mechanisms allow.  The players position their characters on opposite sides of an [[AI]] controlled enemy, some significant distance apart.  The players alternate attacking the enemy with ranged attacks. If the two players are causing approximately equal damage to the enemy and have proper timing, the enemy will continuously change which player it is targeting or has the most aggro towards, causing it to run back and forth between the two players, wasting most of its time moving instead of attacking.&lt;br /&gt;
&lt;br /&gt;
[[Line of Sight]] kiting exists in several MMORPG's, but is probably most evident in [[City of Heroes]].  The idea of line of sight kiting is to kite an enemy who has ranged attacks by hiding behind objects and around corners to break their line of sight to you.  Most enemies with ranged attacks can continue attacking the player even while moving, which defeats the purpose of kiting.  By breaking the line of sight, the player forces the enemy to stop attacking while they run to a position from which they can see the player.  This can allow the player more time to reach the next corner or obstacle, or for abilities with a [[cooldown]] to recharge.  Line of sight manipulation can also be used to bring an enemy into position for an ambush by the player's teammates or to draw an enemy away from a group of its companions who have not yet noticed the player.&lt;br /&gt;
&lt;br /&gt;
Another common use of the term kite, although in some ways the inverse of the original, is &amp;quot;reverse-kiting&amp;quot; (sometimes called fear-kiting).  This is when a player will attack an enemy, and then use an ability to keep the enemy away, without the player actually having to move, usually through the use of an ability than induces fear in the target in World of Warcraft, as this will cause the enemy to run around randomly, rather than attack.  Once the targeted enemy is then incapable of attacking, the player can then start to damage the enemy safely.  In some other games, knockback or repulsion abilities may be used for the same effect.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive video gaming]]&lt;br /&gt;
[[Category:Video game gameplay]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kiter (Computerspiel)]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	</feed>