So, when the server went down, I was parked in front of a ggk spawn point. We were trying to find a weapon for the other cleric in the party because he broke his =.=
At any rate, after 8+ hours of waiting for the servers to come back up, I find that particular dungeon has many more strategically placed mobs in it...and that ggk himself has mages in his party.
You know what? Fine. He was being farmed quite a bit. I can buy that. It was a real problem.
So I went to town figuring that if they fixed the dungeon ggk spawns in, maybe they fixed the quest for that dungeon and I can get that out of the way...some xp, little bit of money, and a real reason to kill ggk (except for helping people get a nice weapon to level with).
Yeah, not happening. They haven't fixed the "accept" button to the quest to go to that dungeon, but they did make the dungeon as a whole, harder.
If they actually fixed the quest chain for the dungeon, more people would be in that dungeon more often killing things and would thus make it much harder to successfully farm ggk.
Now...am I the only person who thinks something is a little strange with this?
(Yeah...little bit of a rant...but something I had really hoped they'd have fixed with the patch.

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