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Old 07-03-2007, 04:06 AM   #1
hanism
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5 points to empower magic missle 1, decreasing cool time

Hey all, I'm been messing with my mage these days and I've seen in the game quite a feel mages have almost instant cast of magic missile one. I think its done by putting 5 points into decreasing its cool time, thus reducing the cool time to 1.3 secs. I currently have a 17 mage and I found that magic missile one is probably my most used skill now. I usually cast one of the longer cool down skills and just spam magic missile one, it almost becomes instant cast with that cool down. So i was wondering if any other mages here find it useful?

thanks
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Old 07-03-2007, 05:11 AM   #2
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Thanks for the info! Unfortunately, I put 5 points into the more damage power up.
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Old 07-10-2007, 07:50 PM   #3
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Currently, I'm using all 4 skills that I've acquired. Most monsters usually take 2 or 3 hits to kill right now, so I use Lightning + Missile, Ice + Missile, and Fire + Missile. I think it's better to level up Missile seeing as it does a lot more damage, but that's me. :3
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Old 07-14-2007, 04:24 PM   #4
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Put 5 points into Magic Missile; it hurts like a mother later on.
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Old 07-14-2007, 09:56 PM   #5
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Triumph probably means Power points?
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Old 07-30-2007, 02:53 PM   #6
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yeah i think he does

im gonna make a new mage soon and put all skill empowers to missle to try to get cooldown as low as they allow it to go, then all u would hav to do is spam punch the hotkey and do real good rapid damage

ill make a thread when i do it
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Old 08-03-2007, 06:26 AM   #7
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I might want to try that out on a new Mage I'm creating, because 3.2 seconds cooldown on Magic Missle 2 really doesn't cut it and Fire Bolt is much stronger anyway.
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Old 08-03-2007, 11:06 AM   #8
Fireriot
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^ yea, magic missle level 2 is useless. try using magic missle level 1.
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Old 08-06-2007, 05:56 AM   #9
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5 points in cool down and 1 in mana points( 2 sp per cast) with lv1 magic missle is great for grinding
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Old 08-06-2007, 07:21 PM   #10
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I'd empower the 5 points into cooldown and use Missile[01] a lot.
I currently have two sets of each attack skill: one set for low-level, faster attacks; one set for full-power attacks.

I currently have 5pts on CD on Missile, and 5 pts attack power and 3pts CD on Fire. Ice/Electric attacks are not that useful, so I don't bother empowering them. I'm keeping my other points for the level 48+ skills.
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