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06-23-2007, 03:53 PM
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#21
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Papa Bear
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Unlike flyff you are able to crit with magic and skills so i think ill be going with a 2int:2spr:1end build if i can ever get back in.
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1 Signature by Manz
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06-24-2007, 01:01 PM
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#23
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Zombie Master
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Spr is a truly useless stat, you'll need 50+ to see any real difference in your Critical rate. Right now mine is 33 and Criticals aren't more apparent than they were when Spr was 7.
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06-24-2007, 02:58 PM
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#24
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Bored Imp
In-Game Name: Shigure
Posts: 37
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Cool guide, could use a lot more info though. And I agree with the previous statements of the empower thing. I'd like to think if there is stats that can lower the cooldown time, the skill points would be redundant. Skill points in my opinion is very valuable, more so than regular stats. If regular stats can power those up, then no one'd really want that little window there. :P
If possible, I'd like more specific infos such as: how much stat gain do you actually get for 1 point used? As in, if I add 1 END, I'd get HP+__, etc. That'd be very helpful.
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06-24-2007, 03:27 PM
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#25
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Fire Mushroom
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If you just click the Bonus Stat button it tells you what extra's you have from adding stats to the skills.
I have put 12 points on SPR and it has given me about 2.7% so it's around 0.25% per point. So you would require 400 SPR for 100% crit I would guess which seems about right. Of course there are crit buffs and scrolls which increase by %'s at a time so that would lower it by alot more.
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06-24-2007, 05:28 PM
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#26
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Bored Boar
In-Game Name: Zachias
Current Level: 26
Posts: 131
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Originally Posted by chinhchinh
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Spr is a truly useless stat, you'll need 50+ to see any real difference in your Critical rate. Right now mine is 33 and Criticals aren't more apparent than they were when Spr was 7.
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Spr give you SP, magical defence and + crit chance, how can that be useless?
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06-27-2007, 09:34 PM
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#27
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Mushroom
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as a mage/buffer it would be useful other class useless
coz u wont need sp,mdef so the only thing left is crit
1 point Spr just for crit ..nah
Q: Can Skills crit ?
im sure all skill does crit
Q: What does "hidden sub-stat" mean ?
A: It means the given sub-stat will not show in your Stats window so it won't be easy to know it's exact value.
-if u click on Free Stat it would show ur all the ur full info about ur build
each 1 point spr add 0.2 ..(not to sure each 5 point add 0.05 crit)
on the Free stat it would show the stat in color
Q: Does STR also affect Ranged damage (Archer's bow/crossbow) ?
A: It seems STR does affect Ranged damage, while DEX doesn't. (Need to be confirmed)
each 1 point add to str giv 1 damg ..add 5 point giv u 6 dmg so..
1=1+dmg
2=2+dmg
5=6+dmg
10=12+dmg
Last edited by forgotten86; 06-27-2007 at 10:11 PM..
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06-28-2007, 06:22 AM
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#29
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Bored Imp
In-Game Name: Shigure
Posts: 37
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I'd disagree that choosing STR would be better off. :3
Skills rely on SP, SP depends on SPR. Skills deal more damage than your normal attacks, so how can it be a bad thing? Critical chance makes it a good bonus, and for magic defense, I think enemies using magic will eventually show up, there's no harm preparing for it.
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06-28-2007, 06:36 AM
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#30
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Bored Boar
In-Game Name: Zachias
Current Level: 26
Posts: 131
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Originally Posted by chinhchinh
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Crit rate is so low you barely notice, I don't really need SP seeing that a get a sufficient amount everytime I level and magic defence is not very important unless you will PvP alot.
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Tho its not useless, but i agree that some changes should be added in the skills as more sp and crit.
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