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Old 07-17-2009, 02:01 PM   #1
Hessah
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Quick Beginner's Class Guide

The guide below is a basic recommendation. The empowerment of skills shall depend on your playing style and how often you use the skill.

Cleric

Where should I put my stat points?
These are the common builds for Clerics:
  • 25 SPR / Rest END - Mainly used for support, party clerics, who may want a little bit of extra damage.
  • Full END - Mainly for full support cleric.
  • Full STR - For the solo / damage clerics.
  • 25 SPR / Rest STR - Also for the solo clerics who likes crits.

Where should I put my skill points?

All Clerics -
  • Heal - 5 points in SP Consumption, 5 points in cool down (Must!!) 5 points in heal power can be added later, maybe level 50+ when other people have more HP than you can heal.

Solo clerics -
  • Bash - 5 Points in Power (support clerics may add this too)
  • Trip or Bleed - 5 Points in Power

Support clerics -
  • Invincible - 5 points in duration
  • Recover (lvl 60 party heal) - 5 points in cool down
  • Rejuvenate - 5 points in cool down
(It is not recommending to empower Restore or Revive.)

Hammer or Mace?
Most people use hammer, because it deals more damage.


Archer

Where should I put my stat points?
These are the common builds for archers:
  • Full STR - Pure damage.
  • 25 SPR / Rest STR - Also damage built, with people that likes crits.
  • 25 SPR / 33 DEX / Rest STR - hybrid built with a bit of extra evasion, but less damage.
I don't recommend putting any END in free stat, find END in gears instead.

Where should I put my skill points?
  • Power Shot - 5 points in power.
  • [Optional] Aim Shot - 5 Points in power.
  • Nature's Mist (Level 51) - 5 points in power, 5 points in cool down. Optional 5 points in SP consumption.
  • Piercing Shot (Level 75) - 5 points in power, 5 points in cool down. Optional 5 points in SP consumption.

Bow or Crossbow?
Bow up to level 50.
For PVE - optional switch to xbow after level 50 for extra damage for AOE.
For PVP - probably best to stay with bow.



Mage

Where should I put my stat points?
These are the common builds for mages:
  • Full INT - for the damage mages.
  • 25 SPR / Rest INT (Not as recommended) - Also damage built, maybe more for people that use crit costumes.

Where should I put my skill points?

All Mage -
  • Magic Missle 01 - 5 points in cool down.

PVE Mage -
  • Frost Nova - 5 points in cool down, 5 points in power (?)
  • Inferno - 5 points in cool down

PVP Mage -
  • Mind Drain - 5 points in Duration
  • Magic Blast - 5 Points in cool down (most effective after lvl 81)

Wand or Staff?
Wand does more damage, staff has more accuracy. I would recommend wand, as you can make up the aim with scrolls.



Fighter

Where should I put my stat points?
These are the common builds for fighters:
  • Full STR - for the damage dealing fighters.
  • 25 SPR / Rest STR - For those fighters that likes crit rate.
  • Full END - For the tankers (much weaker damage with 1H Sword).
  • 50 END / Rest STR - hybrid build, for those fighters who want to tank but also solo [kind of those jack of all trades master of none build]

Where should I put my skill points?

If you plan to be a damage dealing fighter, do not put any points into Slice and Dice.

All fighters -
  • Devastate - 5 points in duration, 5 points in power, 5 points in cool down. Even 5 points in SP consumption if you like.
  • Vitality - 5 points cool down, 5 points duration [A nice buff for all fighters especially damage dealers; and even tankers since more damage = better aggro control]

Damage Dealer Fighters -
  • Power Hit - 5 points in power.
  • Precise Strike - 5 points power, 5 points cool down [Powerful attack both for PvE and PvP]

Tankers -
  • Slice and Dice - 5 points in power
  • Accurate Strike - 5 points power, 5 points cool down [Same as Precise Strike]
  • Snearing Kick - 5 points cool down [Mock stops at 56 but Snearing Kick goes up a little further. So tab spam this skill to control aggro]

1H Sword & Shield , 2H sword or axe?

Damage Dealer Fighters -
The axe has greater damage, but less accuracy than 2H sword. I recommend Axe, but depending on what's available, that can be flexible. It is also recommended that you carry 1H sword & shield for when you need to tank in KQ or other parties.

Tankers -
1H Sword & Shield.
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Last edited by Hessah; 08-17-2009 at 12:07 AM..
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