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12-27-2008, 04:43 AM
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#1
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Honeying
In-Game Name: Withstanding/Chzo
Current Level: 47/24
Server: Apoline/Teva
Posts: 75
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Difference between Curse and Illness?
Poison is obvious, and since I'm a cleric I don't need to bother with that resistance.
What are curse and illness, though? The wiki doesn't even mention it. And where's bleeding fit into there?
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12-27-2008, 04:48 AM
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#2
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lk;sfdb
In-Game Name: Quit
Current Level: Quit
Server: Quit
Posts: 1,695
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curse isnt used alot, its icky and mages r the ones to dispel that. and illness is like what zombies give u, its not rlly a common type of DOT, clerics cure them :P bleeding is like illness, its also uncommon, its not rlly known who can undo them, sometimes mages can dispell it and sometimes clerics can cure it. so rlly, DOTs r icky and both mages and clerics undo them depending on what it is ^^
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12-27-2008, 04:49 AM
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#3
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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Disease, bleed, and poison damage the player over time. Mob based illnesses are 4 minutes long. These are 'cured' by Clerics.
Curses lowers the player's status; ie. slow movement, lowered defense, lowered dex, etc. These are 'dispelled' by Mages.
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12-27-2008, 05:30 AM
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#4
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Honeying
In-Game Name: Withstanding/Chzo
Current Level: 47/24
Server: Apoline/Teva
Posts: 75
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So the four-minute decreased evasion, dexterity, attack speed, etc are curses that I can't cure as a cleric?
Looks like that's the attribute I'll buy necklaces for, then. Are you saying 'illness' is the same as bleeding and poison?
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12-27-2008, 05:36 AM
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#5
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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Yep. You can classify all damage over time 'debuffs' as illnesses. And those are the only ones a cleric can cure. Some mages seem to think that they can dispell someone taking damage but that's not true.
If someone is red or blue they're under a curse.
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12-27-2008, 05:38 AM
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#6
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Honeying
In-Game Name: Withstanding/Chzo
Current Level: 47/24
Server: Apoline/Teva
Posts: 75
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Ah, right, forgot that Cure said poison OR illness.
Okay, cool. I'll make sure my necklaces resist curses then. Four minutes of terribly slow attack speed does not a happy hammer user make!
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12-27-2008, 11:22 AM
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#8
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Honeying
In-Game Name: Withstanding/Chzo
Current Level: 47/24
Server: Apoline/Teva
Posts: 75
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One could argue that it's just a curse powerful enough to wreck your body.
Anyway, thanks. Good to know.
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12-27-2008, 02:37 PM
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#9
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AichtVeeGee4Life
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Would fighter's stun and mages fear be considered curse? So would an increase in cure resistance would lower the chance of getting stunned or feared?
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12-27-2008, 05:36 PM
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#10
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Kebing
In-Game Name: FatalLace/WinterLace/Faytal
Current Level: Enchanter [89] / Warrior [70] / Scout [80]
Server: Bijoffline
Posts: 191
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Originally Posted by Zwivix
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Would fighter's stun and mages fear be considered curse? So would an increase in cure resistance would lower the chance of getting stunned or feared?
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i'm not sure about stun/devastate... but drain mind (fear) has a 100% success rate on players, so nothing helps u there.
fear does not work 100% of the time on mobs though, some have resistances and some just plain 'Miss' (without the miss animation). try this on that dragon roaming the FBZs, at lvl 89, Fear[2] hits maybe 40% of the time.
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