I think endurance should benefit all classes equally. Why should an archer invest points into endurance only to not benefit completely from what it gives? It won't upset the balance of the game terribly in my opinion. Block occurs quite rarely, but it could be life saving.
I'm aware I brought the whole real life argument in, but that was purely an example case for people who were wondering how exactly block would be brought about by a bow, staff, two handed sword or axe. It wouldn't be completely illogical for it to be implemented into the game.
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I mean c'mon compare a mage staff to a equivalent of a fighter's axe/2handed sword...If you TRIED blocking with that it would break
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I suppose I could argue that the mage could imbue a burst of magic into their staff making it temporarily unbreakable, or that Smith Karls had tempered all weapons with the same steel. It wouldn't be outside the realm of possibility in a game based on fantasy afterall.
But let's swing this back into the real question, and avoid discussing trivial details like whether or not it's "realistic." I'm just asking, would you find this more fair, and why?