Let's see some math.
SPR:
25 > 5%
54 > 5.4%
+5 (lvl 20) > .5%
Total +% = 10.9% @ level 59 (highest right now and not sure how much pts we get afterwards)
INT:
59 > 59 damage
59/5 (+1 damage per 5 level) > 19 damage
+5 (lvl 20) > 6 damage
Total damage = 84 damage @ level 59
All mages are alike statwise, damagewis, %wise. So the only variables are the added SPR and INT. Let's speculate the average damage is 1000 (for easier math
). We run a test of 1000 cast. So that's 1 million damage at the end of the run, this is how much damage pure STR or END mage would do. The amount of starting % crit or added damage is constant.
SPR
1000 casts subject to 10.9% added crit would equate to 109 critted casts. Thus making:
- 891 casts @ 1000 = 891,000
- 109 casts @ 2000 = 218,000
Total damage is 1,109,000 as full
SPR.
INT
1000 casts subject to 84 added damage would make it:
- 1000 casts @ 1084 = 1,084,000
Total damage is 1,084,000 as full
INT.
Now, for the added damage, i'm assuming it is only added at the end of the damage equation that outspark has deviced. But in case it is factored into the equation, just like when you check you're weapon, it says it's a so-and-so +2 or +3 weapons but the actual added damage is sometimes 2x more than what the + weapon actually is when you check the damage, then it may end up that full INT is actually better damagewise, in the long run.
*DISCLAIMER*
I used my old beat up brain, so there may be some flaws and whatnot in there
Also, i acknowledge that i don't understand all of how outspark damage equations are calculated.