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Old 10-30-2008, 12:23 PM   #21
HeroDie
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I'm starting to see a pattern ...How bout instead of lvl 30's being in a lvl 70 abyss ...go to your own ...quit trying to lvl so fast cause you want to be so good it will all come in time .. and the 70's just need to stay in there own abyss to then there would be no pking lower lvl from higher lvls in would just be an equal lvl..which i don't think would be that smart and idea
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Old 10-30-2008, 01:44 PM   #22
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Originally Posted by HeroDie View Post
I'm starting to see a pattern ...How bout instead of lvl 30's being in a lvl 70 abyss ...go to your own ...quit trying to lvl so fast cause you want to be so good it will all come in time .. and the 70's just need to stay in there own abyss to then there would be no pking lower lvl from higher lvls in would just be an equal lvl..which i don't think would be that smart and idea
That would be great. But the problem is, you have people that are 8x with nothing better to do than go to the lower level abysses and wait for people who belong in that abyss to come walking in, just so they can kill them to get pk points.

Yes, I agree, the lower levels need to stay in the lower levels. But, that goes for us higher levels also.

How fair would it be if I took my 7x cleric into the level 6x abyss and every little 60 that walked through the door, I killed?

Not only that, but the higher levels need to lay off killing the dungeon bosses and leaves those for the people that HAVE QUESTS for them. They were hard enough to find and kill before. Now, there is no point to even working those quests. All the bored level 7x & 8x will go kill them all, either for fun or for spite.

They are seriously turning this game into one that I do not like anymore. I feel bad for getting my friend to start playing by telling her it was such a great and fun game.

The name of the game is called FIESTA – you know meaning party, meaning fun, meaning joining with friends to enjoy a game. Not Massacre.

They want to encourage more PvP battles in the abyss????? Why the hell even put mobs in there then. No one gets a chance to kill them anymore. Hell, they are slaughtered as they enter the freaking doors. All they are encouraging is more people being asses to other people and more whining, crying, bitching, complaining, and I can only imagine the amount of guild wars that will be started over this.

I’m sorry. I know SKiNG said give it a chance, but from what I have heard and seen, this was the biggest mistake yet by Outspark. Just because something is successful in one version of the game in a completely different country, does not mean that it will be successful in a different country.

I truly hope Outspark reconsiders this.
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Old 10-30-2008, 02:48 PM   #23
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I like the pvp.
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Old 10-30-2008, 03:21 PM   #24
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And I thought the BR fiasco and the rollback was bad...
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Old 10-30-2008, 03:24 PM   #25
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I seriously think that this tops the BR screw up.

We were able to recover form that one.
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Old 10-30-2008, 10:57 PM   #26
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Originally Posted by Spirit View Post
I’m sorry. I know SKiNG said give it a chance, but from what I have heard and seen, this was the biggest mistake yet by Outspark. Just because something is successful in one version of the game in a completely different country, does not mean that it will be successful in a different country.

I truly hope Outspark reconsiders this.
So true, as is evidenced by the fact that the players in the Korean server have apparently always worked the Robo KQ by the Four Room method and have been successful with it and the only way we have been able to get it to happen on the NA server is to be sure we gather a majority of FF members in SoG to launch together and move it in that direction. Hell, even after posting of a few rather successful Robo's we still had people bitching about not gathering everyone in the south room.

So yeah, just because something is successful in one version of the game in a completely different country, does not mean that it will be successful in a different country.
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Old 10-31-2008, 05:57 AM   #27
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The new changes to abyss were probably included in the patch that they got from the Korean Dev's. Outspark doesnt create its own seperate content it recieves its updates from the Korean company and translate them. They don't have much say in what stays or goes in the patches. Its the same as AeriaGames with DOMO. Aeria didn't want to include the pet nerf in the update they did but they had no choice because it was part of the massive update they had and korean dev's wouldn't go back seperate it from the stuff area wanted to include.
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Old 10-31-2008, 08:18 AM   #28
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But it's pretty clear that Outspark has been able to get things that were not in the Korean version--for example, the island in Roumen.
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Old 10-31-2008, 06:15 PM   #29
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Sad
i'm one of the victim for this setup. i was surrounded by mob and this cleric whom i do not wan to party with, just kill me when i was left with a small amount of life. how can a cleric be so evil to kill a low hp mage..... instead of buffing and healing.... the world is changing .....
the whole process i didnt speak a word even when i was kill by him. i'm just sad that this game is no longer friendly game that i once know of. getting worse to worst...
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