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Old 09-28-2007, 12:03 PM   #1
MagesRequiem
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Would it be okay...

I'm just wondering if it would be okay to place all my points into SPR? I don't put them in END, STR, or DEX. They usually go into INT and SPR. But i'm not entirely sure but it felt like when I was doing only pure SPR I was doing more damage than I was with my pure INT Mage. And that confuses me slightly. So I was wondering, would it be okay to go pure SPR and just use rings to increase my INT? Or should I allocate my points into both of them, 1:2?
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Old 09-28-2007, 12:11 PM   #2
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For me, I'm going for 25 SPR and the reset into INT. From what i've read, putting more than points over 25 would only increase the % by .1 instead of .2
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Old 09-28-2007, 01:25 PM   #3
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What percentage are you talking about? The critical rate percentage? I'm not even worried about that. I'm worried about whether or not if it would be wise to go pure SPR as a Mage and whether or not that would do me any good in the long run.
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Old 09-28-2007, 01:34 PM   #4
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Yea... I'm kinda in that dilemma too. I've already put 25 into SPR. Now I'm wondering if I should go pure SPR or start increasing my INT.
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Old 09-28-2007, 01:57 PM   #5
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Yeah, I think i'm just going to go pure SPR and make up the difference with INT rings. Besides, INT goes up much faster than SPR does.
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Old 09-30-2007, 02:03 AM   #6
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*Casts Magic Bump* Lol. It doesn't need to be bumped but I felt like doing that. So can anyone help? I'm going pure SPR until level 20 so i'm hoping someone can answer me before then so I don't ruin my Mage again. I did that once, I don't want to do it again.
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Old 10-01-2007, 04:20 PM   #7
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Let's see some math.

SPR:

25 > 5%
54 > 5.4%
+5 (lvl 20) > .5%

Total +% = 10.9% @ level 59 (highest right now and not sure how much pts we get afterwards)

INT:

59 > 59 damage
59/5 (+1 damage per 5 level) > 19 damage
+5 (lvl 20) > 6 damage

Total damage = 84 damage @ level 59

All mages are alike statwise, damagewis, %wise. So the only variables are the added SPR and INT. Let's speculate the average damage is 1000 (for easier math ). We run a test of 1000 cast. So that's 1 million damage at the end of the run, this is how much damage pure STR or END mage would do. The amount of starting % crit or added damage is constant.

SPR

1000 casts subject to 10.9% added crit would equate to 109 critted casts. Thus making:

- 891 casts @ 1000 = 891,000
- 109 casts @ 2000 = 218,000

Total damage is 1,109,000 as full SPR.

INT

1000 casts subject to 84 added damage would make it:

- 1000 casts @ 1084 = 1,084,000

Total damage is 1,084,000 as full INT.

Now, for the added damage, i'm assuming it is only added at the end of the damage equation that outspark has deviced. But in case it is factored into the equation, just like when you check you're weapon, it says it's a so-and-so +2 or +3 weapons but the actual added damage is sometimes 2x more than what the + weapon actually is when you check the damage, then it may end up that full INT is actually better damagewise, in the long run.

*DISCLAIMER*

I used my old beat up brain, so there may be some flaws and whatnot in there Also, i acknowledge that i don't understand all of how outspark damage equations are calculated.

Last edited by .o0O0O0o.; 10-01-2007 at 04:30 PM..
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Old 10-03-2007, 12:37 AM   #8
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Originally Posted by .o0O0O0o. View Post
Let's see some math.

SPR:

25 > 5%
54 > 5.4%
+5 (lvl 20) > .5%

Total +% = 10.9% @ level 59 (highest right now and not sure how much pts we get afterwards)

INT:

59 > 59 damage
59/5 (+1 damage per 5 level) > 19 damage
+5 (lvl 20) > 6 damage

Total damage = 84 damage @ level 59

All mages are alike statwise, damagewis, %wise. So the only variables are the added SPR and INT. Let's speculate the average damage is 1000 (for easier math ). We run a test of 1000 cast. So that's 1 million damage at the end of the run, this is how much damage pure STR or END mage would do. The amount of starting % crit or added damage is constant.

SPR

1000 casts subject to 10.9% added crit would equate to 109 critted casts. Thus making:

- 891 casts @ 1000 = 891,000
- 109 casts @ 2000 = 218,000

Total damage is 1,109,000 as full SPR.

INT

1000 casts subject to 84 added damage would make it:

- 1000 casts @ 1084 = 1,084,000

Total damage is 1,084,000 as full INT.

Now, for the added damage, i'm assuming it is only added at the end of the damage equation that outspark has deviced. But in case it is factored into the equation, just like when you check you're weapon, it says it's a so-and-so +2 or +3 weapons but the actual added damage is sometimes 2x more than what the + weapon actually is when you check the damage, then it may end up that full INT is actually better damagewise, in the long run.

*DISCLAIMER*

I used my old beat up brain, so there may be some flaws and whatnot in there Also, i acknowledge that i don't understand all of how outspark damage equations are calculated.
Unfortunately, i'm going to have to disregard this entire post as it contains Math... and I hate Math. Math makes my brain cry itself to sleep at night. Well I kinda figured out that a pure SPR build would just suck. Getting a crit in my case is very rare. Except for today when I got like 10 crits in a row. I was thinking of going 1:1 on INT and SPR but I think that might not be fair to SPR seeing as how its much lower than INT and its far more important. I think that a 1:2 INT and SPR build might be the best but i'm not entirely sure. Then again... these stat points make very little difference. I guess i'll just go 1:2 with INT and SPR.
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Old 10-03-2007, 05:19 AM   #9
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Originally Posted by .o0O0O0o. View Post
Let's see some math.

SPR:

25 > 5%
54 > 5.4%
+5 (lvl 20) > .5%

Total +% = 10.9% @ level 59 (highest right now and not sure how much pts we get afterwards)

INT:

59 > 59 damage
59/5 (+1 damage per 5 level) > 19 damage
+5 (lvl 20) > 6 damage

Total damage = 84 damage @ level 59

All mages are alike statwise, damagewis, %wise. So the only variables are the added SPR and INT. Let's speculate the average damage is 1000 (for easier math ). We run a test of 1000 cast. So that's 1 million damage at the end of the run, this is how much damage pure STR or END mage would do. The amount of starting % crit or added damage is constant.

SPR

1000 casts subject to 10.9% added crit would equate to 109 critted casts. Thus making:

- 891 casts @ 1000 = 891,000
- 109 casts @ 2000 = 218,000

Total damage is 1,109,000 as full SPR.

INT

1000 casts subject to 84 added damage would make it:

- 1000 casts @ 1084 = 1,084,000

Total damage is 1,084,000 as full INT.

Now, for the added damage, i'm assuming it is only added at the end of the damage equation that outspark has deviced. But in case it is factored into the equation, just like when you check you're weapon, it says it's a so-and-so +2 or +3 weapons but the actual added damage is sometimes 2x more than what the + weapon actually is when you check the damage, then it may end up that full INT is actually better damagewise, in the long run.

*DISCLAIMER*

I used my old beat up brain, so there may be some flaws and whatnot in there Also, i acknowledge that i don't understand all of how outspark damage equations are calculated.
Assuming you get the additional 84 damage at lvl 59 from going full INT, will that additional 84 dmg even make a difference when you are that lvl?

I haven't been that far but I doubt that that +84 would make a difference.
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Old 10-03-2007, 05:13 PM   #10
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Originally Posted by n00bLar View Post
Assuming you get the additional 84 damage at lvl 59 from going full INT, will that additional 84 dmg even make a difference when you are that lvl?

I haven't been that far but I doubt that that +84 would make a difference.
84 extra points of damage? At that level? No. +84 points of damage at level 20 wouldn't make a difference.

Last edited by MagesRequiem; 10-03-2007 at 05:15 PM..
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