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Old 04-14-2008, 11:37 PM   #11
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20 seconds of running away/standing there is...

Why does the Mage class get all the love these days??/?!!
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Old 04-14-2008, 11:43 PM   #12
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It's not something that started today. :P But like I said... Fear not lasting for 20 seconds isn't going to kill anyone. So they should probably be focusing on something much more important.

I think Mock says 5 monsters so you don't go crazy pulling 20+ and kill yourself in the process but is still able to take on 5+.
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Old 04-14-2008, 11:53 PM   #13
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geez... i'm worried that SnakeEye will go and change the effect time of that skill, rather than change the description....

but but.. if the devs looks at class balance and stuff as well, then hopefully they'll realise that they SHOULDN'T have a 20 sec fear for mages..? -fingers crossed-
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Old 04-14-2008, 11:54 PM   #14
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I still think people are over-reacting a bit. It only effects us in pvp.
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Old 04-14-2008, 11:59 PM   #15
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But but... over-reacting makes things fun. :3
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Old 04-15-2008, 12:07 AM   #16
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Well thinking it over a bit this both helps and hurts other classes. If you think of the benefits of a 20 second fear on a boss monster which would make boss hunting simple. If you wanted to go boss hunting with a full party 3-4 mages and a cleric if needed (possible 5 mage party depending on how long it takes to kill) That could mean up to a 1:40 fear on the boss and in turn could mean not even taking a hit if it only takes that long to kill the boss. That party would mean massive damage and not taking hits.

Possibly different lengths depending on if you use it on monster compared to if you use it on players. For players leave it at a 5 second fear while monsters change it to 20 seconds?
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Old 04-15-2008, 12:25 AM   #17
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I don't think anyone's over-reacting o.O

Just that for the few people who play for PvP, I know more than a few who will actually be right for once. Add to that the sheer *insert derogatory term here*
of making a change like that is mind-numbing. Hurr...class-balance...
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Old 04-15-2008, 12:29 AM   #18
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Some dude said he was going to quit <.<
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Old 04-15-2008, 12:30 AM   #19
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even if its not PvP...

isnt it a bit unfair that a mage could "stun" a mob for 20 sec when fighters could only do it for.. i dunno.. 6-7 sec?!

even cleric's invincible doesnt last that long if we empower it....
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Old 04-15-2008, 12:31 AM   #20
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Bleh, if they're that bothered, let them.

While it does effect mainly PvP, maybe that person really really likes PvP? O.o

Then again, I can start to see from the view-point of a few people that Mages are maybe getting the most love...
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