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Old 07-18-2008, 05:06 PM   #21
Ivramire
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Originally Posted by FabledWaltz View Post
Last I checked adding 1 point of INT didn't add much damage. And even if you miss out on 25 points it's impossible for a pure build to beat a hybrid build. Unless, of course, that hybrid build is 25 SPR and rest END/STR/DEX. Not everyone can afford to buy cash shop items that give you a critical bonus so I don't see the point in including that. I'm probably the unluckiest guy on earth but I still critical quite often and those criticals help a LOT. And mind you, I only use staves so if I used wands i'd probably get more criticals.
Originally Posted by Triumph View Post
Alright, I'll clarify.

As for the spreadsheets, my personal spreadsheets are destroyed. My former laptop is gone, destroyed by a female entity known as my sister. However, if it's possible, I'll see if Icy will divulge his. His were better than mine, anyways.

Secondly, I'll recite what I can remember from testing. Since I really have nothing better to do, yes, I spend time doing math for a game. For want of information rather than walls of text, I'll say this:

Without any critical equipment, the damage margin is smaller between builds. For instance (and this is pure theoretical data), assume that a level 79 mage does 325 damage average on a level 79 fighter in PvP. The theoretical data spread will be this, criticals bolded.

325, 314, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 309, 308.

= 6903.

Your critical ratio boost is assumed to be the base critical of a standard wand at 3%. Consequently, your chances are less than ideal for criticals. Now assume that you have a hybrid build, with 69 INT/25 SPR. Your damage will be decreased by roughly 30 or so.

Hypothetically, you have a critical percent boost of 8%, which is almost three times the boost from a pure INT build.

295, 284, 299, [b]560[b], 306, 292, 564, 558, 296, 300, 311, 305, 294, 304, 307, 312, 280, 279, 278.

= 6424

Regardless of critical, the hybrid build does lower damage, despite a higher percent for criticals. This margin increases with the addition of say, a 15% critical boost set, with the further addition of earrings, license, and glasses, at a further addition of 9%, culminating to the addition of 24% to both builds.

Pure build - Critical rate: 27%: 650, 628, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 618, 308.

= 7851

Hybrid build - Critical rate: 32%: 590, 284, 299, 560, 306, 292, 564, 558, 296, 300, 622, 305, 294, 304, 307, 312, 560, 279, 278.

= 7310.

Each time, it is proven that a pure build will do more damage. However, these calculations should not be assumed to be fully accurate. The critical rate is based on a static rate: sometimes, half the hits may be criticals; others, none. Consequently, however, in theory, pure build defeats hybrid builds.

If you still don't trust it, go compare a level 79 pure build and a level 79 hybrid build. Collect data for both, using the same weapon and no other equipment. Then add as much critical equipment as possible. I've conducted studies for this as well: pure build defeats a hybrid build.

/end wall of text.

/run tl; dr.exe
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Old 07-18-2008, 05:20 PM   #22
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It's too long and it's filled with numbers, my mind tends to wander after about the first paragraph or so. And if i'm not mistaken...doesn't theoretical data mean that it is really nothing more than pure speculation? Of course, as I said, I didn't really read the whole thing through.
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Old 07-18-2008, 08:21 PM   #23
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Let me just vent my anger a bit:

If you're not going to read all of it. Don't comment on it. Don't be lazy. Read it all, understand it, before you ask. If nobody reads it all, what's the point of making it.

tl;dr is for newbies >_-
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Old 07-20-2008, 11:06 AM   #24
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@Shiirn: I have every right to be lazy just like you have every right to vent your anger. Especially since it is all just theoretical and not necessarily proven. The best way to prove it is to have two mages of equal level, same equipment, two different builds, and to have them cast the same spells on the same mobs. Then figure out which one does more damage, kills faster, etc. And I am afraid I do not know what "tl:dr" is.
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Old 07-20-2008, 05:07 PM   #25
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Originally Posted by FabledWaltz View Post
@Shiirn: I have every right to be lazy just like you have every right to vent your anger. Especially since it is all just theoretical and not necessarily proven. The best way to prove it is to have two mages of equal level, same equipment, two different builds, and to have them cast the same spells on the same mobs. Then figure out which one does more damage, kills faster, etc. And I am afraid I do not know what "tl:dr" is.
tl; dr = too long; didn't read.

However, if you conduct an experiment, you'll find that the results are very similar. Of course, some just get more lucky than others. Nevertheless, the majority of players will find that a pure build outdamages a hybrid build.
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Old 07-21-2008, 04:41 AM   #26
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So that's what tl;dr meant. I think that spr is a gamble but if you get lucky then you will outdamage the pure build. Hybrids in my opinion are better but we are all entitled to different opinions. In a party I would rather choose a 25 spr rest int mage due to him life tapping less often (I'm in the 3x's of course the extra 125 sp would be useful) therefore causing me less sp to heal the mage if we duo.
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