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01-10-2008, 02:18 AM
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#21
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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Yeah, it is. I used to have to rest every mob before... but now with these skills I can go for 5-10 mobs without rest cause they hardly hit me.
... edited first post for ppl who want to try it out.
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01-11-2008, 07:12 AM
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#22
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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*bump* Just some new pics.
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01-11-2008, 07:33 AM
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#23
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A to the R to the K
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Wow, nice.
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01-11-2008, 08:32 AM
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#24
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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Added more.
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01-11-2008, 08:38 AM
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#25
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A to the R to the K
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Damn CS items... >_>;
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01-11-2008, 08:46 AM
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#28
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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That's true. :P But you can usually get away not saying a word... since most of you already know what's going on.
The thing about the KQs is that not alot of people join. But when people do it's almost certainly a success from what I see... on top of that it's not as hard. Thanks to those with upgrades and numerous buffs.
They've made it so each class can buff the party. Fighters give STR buff, Clerics add HP, Mages (I think) add SP, and Archers can add Evasion/Curse resist buff.
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01-11-2008, 08:47 AM
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#29
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WONDERCLERIC
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Originally Posted by Loveless
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They've made it so each class can buff the party. Fighters give STR buff, Clerics add HP, Mages (I think) add SP, and Archers can add Evasion/Curse resist buff.
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Wow that's awesome!
Edit: Do you know if clerics only Bash/Trip/Bleed as offensive skills as well? Or do they have more?
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