On SP:
My regular party actually pretty much never used any SP stones, we'd just mushroom while the fighter was gathering and the fighter would just mushroom after doing mock/devastate and everyone would be full again for each group of stuff. (If I was gathering and tanking without a fighter, I'd just lifetap after every group)
On Nova:
I feel it is only good to Nova one mob if you feel you will get 3 hits out of it, otherwise the SP cost and the time taken to resolve the Nova is inefficient.
On Saving quests:
We did this primarily to avoid "yellow wastage", due to exp penalty. When you are -4 levels from the mob, you start getting decreased experience; -4%, at -3 levels -8%, at -2 levels -20%. Since the exp from the quests doesn't change, it becomes "worth more" to turn in the quest when you are forced to kill things while taking the -20%, while if you did the things in the opposite order you'd end up with less exp. (I can give a more detailed explanation with an example if this is hard to follow, it doesn't read quite right to me either :/)
On Empowerments...
From what I can remember (sorry if this is inaccurate, I don't even have the client installed), on the main mage I had...
Firebolt Damage 5 (I did this very early on, in retrospect I feel it was a waste of points.)
Magic Burst Damage 5 (Borderline, I never felt really happy about this in my later levels)
Fireball Damage 5
Chain Cast Cooldown 5
Drain Mind Duration 5
Inferno Cooldown 5
Second mage (60s) had:
Lightning Bolt Cooldown 5
Fireball Damage 5
Chain Cast Cooldown 5
Drain Mind Cooldown and Duration 5
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