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Old 12-04-2007, 01:32 PM   #21
Fr0Z3nWind
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if ur grinding on 1 spot not moving, clerics can do the pop-heal method
popping out of mini house n heal
our cleric did that and it works
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Old 12-04-2007, 02:48 PM   #22
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I guess after reading some comments, I'm thinking pulling too fast can mean two things:

1) The archer is pulling so fast it's more inconvenient for the cleric.
2) The archer is pulling so fast it's a danger to the party.

Number 2 is obviously bad - I think everyone agrees on that. If it's situation number 1, then I guess it really depends on your playing style. If you prefer cool and safe (and boring), then hey, go for it.

Oh, and tankers have to spend at least 2x the amount of money as you on SP stones. If you empowered heal SP reduction (which if you didn't, that's your fault), heals cost an insignificant amount of SP compared to fighter skills, and cleric SP stones heal at least 2x the amount of mana as fighter stones. So please don't use that as an excuse to be stingy.
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Old 12-04-2007, 03:09 PM   #23
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and number 3 the archer pulls 5 mob at once
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Old 12-04-2007, 03:10 PM   #24
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Which still falls into either category 1 or 2. For the average party, that'd be number 2, but there are some parties where you want the archer to pull 5-10 mobs. ;P
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Old 12-04-2007, 03:44 PM   #25
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To put rules on partying is a bit too subjective because parties differ with people.

Personally I just leave the party and solo if i die more then once..
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Old 12-04-2007, 04:01 PM   #26
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then i rather the warrior charge into a group of mob, line them up, aoe stun them
sometimes i rather a mage pull with 15m distance instead of my 13.5m
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Old 12-04-2007, 04:51 PM   #27
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I guess in some parties it works and some it doesnt. I was partying with a lv 45 Cleric lv 45 Fighter and Mage and we were pulling 10 mobs at a time no problem. I had to protect the Mage casue he would die in 2 hits. -Thank you Endurance Buff ^^-

I was pulling 1 or 2 contstantly and the tank told me to speed up. We kept it up at 10 mobs easy. I was surprised, having a blast and then I lagged out...

Oh well.
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Old 12-04-2007, 08:17 PM   #28
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It all depends on if your tank can handle it.

Generally speaking, there isn't much AoE grinding going on in the maps near Elderine. People are used to solo grinding, one monster at a time. Once you get to Uruga/Ancient Elven Woods/Forest of Slumber, you will find that people expect you to lure before you finish.

15 Blue Trumpies at once is the limit of one tank I know, lol. We were nearing 200k exp/hour, as we were resting between mobs rather than using stones.
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Old 12-04-2007, 08:53 PM   #29
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There aren't laws, but theres respecting other players. Sounds like he was a jerk.
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Old 12-05-2007, 02:14 AM   #30
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Originally Posted by Zwivix View Post
I guess in some parties it works and some it doesnt. I was partying with a lv 45 Cleric lv 45 Fighter and Mage and we were pulling 10 mobs at a time no problem. I had to protect the Mage casue he would die in 2 hits. -Thank you Endurance Buff ^^-

I was pulling 1 or 2 contstantly and the tank told me to speed up. We kept it up at 10 mobs easy. I was surprised, having a blast and then I lagged out...

Oh well.
that party is different from Xylem's party, coz ur party hv fighter with devestate and mage with nice AOE... I doubt Xylem's party's tank is lvl 43+ (without devestate tank cannot take on more than 3 mobs at a higher lvl map, or they can but their live is seriously in danger)
Quote:
1) The archer is pulling so fast it's more inconvenient for the cleric.
2) The archer is pulling so fast it's a danger to the party.
I thought if its inconvenient for the cleric, it means the party is being put to danger coz cleric can't heal effectively...
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