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06-26-2008, 07:17 PM
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#1
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Mushroom
In-Game Name: Sankit
Current Level: 31
Server: Apoline
Posts: 6
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Help With Mage Build + Empowerments
I'm having alot of trouble figuring out a good build for my mage, all ive been able to find so far are AoE builds. Can anyone give me a good non-AoE build. Also i dont know what to empower, ive empowered fire blast with dmg increase and the same for magic missile (because I use magic missile 1 for spamming between cooldowns). I've also heard that duration time on lightning bolt adds stun. Help me out please!
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06-26-2008, 07:18 PM
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#2
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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First question. You gonna be soloing alot or are you gonna have a party, just not an AOE party?
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06-26-2008, 07:22 PM
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#3
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Where shall we wander?
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Originally Posted by ankitsoodu
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I'm having alot of trouble figuring out a good build for my mage, all ive been able to find so far are AoE builds. Can anyone give me a good non-AoE build.
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AoE is what Mages are best at. Anyway full-INT if you want immediate benefits, 25SPR rest INT if you're looking to wait for end-game. Also take into account whether you want to be a 'Nuker' or 'Demolisher.' 'Nukers' annihilate for high burst damage at high SP-cost. 'Demolishers' do the same but for less SP cost and over a loner period of time.
Originally Posted by ankitsoodu
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Also i dont know what to empower, ive empowered fire blast with dmg increase and the same for magic missile (because I use magic missile 1 for spamming between cooldowns).
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Damage on MM is wasted. Put it on damage of your Fire spells, cool-down of AoEs and of Chain-Cast.
Originally Posted by ankitsoodu
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I've also heard that duration time on lightning bolt adds stun. Help me out please!
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False.
Last edited by Ivramire; 06-26-2008 at 07:24 PM..
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06-27-2008, 07:45 PM
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#4
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Mushroom
In-Game Name: Sankit
Current Level: 31
Server: Apoline
Posts: 6
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to answer the first question, i both solo and party so im a bit confused on what to do there but i think ill go with the 25 spr and rest int build for that cuz so far its working really well.
for empowerments, should i start decreasing cooldown on MM and fire blast even though ive already added dmg or should i just decrease sp on my other spells?
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06-28-2008, 02:22 AM
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#5
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Where shall we wander?
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What level range are you in?
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06-28-2008, 03:51 AM
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#6
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O(≧∇≦)O ~♪
In-Game Name: yufu,Vangel
Current Level: 61, 26
Server: West
Posts: 1,814
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Originally Posted by ankitsoodu
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to answer the first question, i both solo and party so im a bit confused on what to do there but i think ill go with the 25 spr and rest int build for that cuz so far its working really well.
for empowerments, should i start decreasing cooldown on MM and fire blast even though ive already added dmg or should i just decrease sp on my other spells?
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with my mage, between yaknow, 1~25 or so, go with cooldown for a bunch of your skills. MM only need maybe 1 or 2 cooldown points, since its cooldown is already fast. For all of the others, just try 2~4 cooldown point if you can. For a build, mine's pure INT with a few end/int gears. as long as you have a lot of hp pots and stones/ or of course a good healer, you should be O.K.
btw, if you think you have enough cooldown for your skills, be sure to add damage. but i warn you- be sure to put enough cooldown in.. my first mage had almost all power, with a lil bit of cooldown.. >< i can barely use that mage anymore! ><
>< hope that kind of helps..
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Dragon Nest
IGN: leafie, Xiol
Class: Acrobat, Mystic
Guild: Duality
Server: Velskud (West)
Last edited by cillia; 06-28-2008 at 03:53 AM..
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06-28-2008, 04:51 AM
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#7
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Wiki Head Admin
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Statistically, endgame full INT still has an overall higher damage ratio. Excel never lies, after all.
The majority of the forerunners (true pro mages?) used full INT. I personally endorse it myself as well.
As for skill empowerments, once you near level 60, you technically don't need to spam MM as much anymore, because you'll have eight 5-15 second cooldown spells to work with. As a result, I recommend:
Magic Blast: 5 points to power.
Fire Ball: 5 points to power.
Fear: 5 points to duration.
Inferno: 5 points to cooldown.
If PvP-orientation is considered as well:
Chain Casting: 5 points to cooldown.
Stifle: 5 points to duration.
Those seem to be the most useful empowerments; all other empowerments are optional and may be configured to the user's play style.
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06-30-2008, 04:44 AM
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#8
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Mushroom
In-Game Name: Sankit
Current Level: 31
Server: Apoline
Posts: 6
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that was really helpful triumph and cilla but since i dont get spells like fear and inferno till later (I am only lvl 30) should i put my points into cooldowns for all spells, i think that would prolly help me cuz in the long run, id be doing more dmg in a shorter amount of time
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07-27-2008, 05:15 AM
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#9
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Slime
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Originally Posted by ankitsoodu
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that was really helpful triumph and cilla but since i dont get spells like fear and inferno till later (I am only lvl 30) should i put my points into cooldowns for all spells, i think that would prolly help me cuz in the long run, id be doing more dmg in a shorter amount of time
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Magic Blast: 5 points to power.
Fire Ball: 5 points to power.
Fear: 5 points to duration.
Inferno: 5 points to cooldown.
do u mean magic misslie and fire bolt ??
woops... didn't mean to qoute that message from ankitsoodu xD
meant to quote from Triumph
Last edited by Loveless; 07-27-2008 at 05:18 AM..
Reason: Use the edit button
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09-08-2008, 09:25 AM
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#10
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Slime
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yea Triumph just double checking...
Magic Blast = Magic Burst and Fire Ball = Fire Bolt right?
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