2:1 SPR:END, endurance is relatively high from natural stat gains, so it's okay to increase it slowly. The higher boost in spirit is nice for the criticals, and helps with spamming spells, as fighters have relatively low SP gain. This builds better for soloing as well, as the damage boost from criticals assists in taking down monsters quicker. More damage means less tedious grinding.
Since you asked for someone with experience, I'll give you a heads up. Endurance isn't very useful when it comes to soloing. I have a full endurance level 32 fighter, and I rarely notice blocks. Also take note that the block from endurance is only applicable if you have a shield, which is pretty restrictive in terms of equipment. The added defence isn't noticeable either. I can't do anything without a cleric healing me or an archer in my party. Killing a bat in moonlight tomb (the most basic monster there) takes 10-12 hits with a one handed weapon which is roughly 13-15 seconds. With a two handed axe, it takes 6-8 hits, which is 9-12 seconds. This is at level 32. My fighter will use a stone for every two bats. The results aren't exactly promising. Had I invested my endurance into spirit or strength, my damage would be significantly higher, making soloing much less tedious. I'm not saying endurance is useless, but it's regrettable when soloing. It's definitely what you want if you're a party animal however. The ratios you're suggesting are pretty balanced, allowing a mix in between tanking and dealing damage. I'm suggesting the 2:1 ratio, simply to save you the pain that solo grinding will bring you in the future. Endurance isn't going to save you much more than a stone or two at level 32 from my own experience, but spirit can make a significant difference in your damage once you reach 5.0% critical.
Then again, your natural stats will eventually overshadow any of the free stats you invested in. So, don't worry about it.
@ BLAHS BELOW ME:
STOP SPAMMING.
Last edited by Dynamics; 09-29-2007 at 07:47 PM..
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