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01-23-2008, 09:02 PM
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#1
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Mushroom
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skills
what skills should i upgrade. when i say skills i mean like magic missile, ice bolt and that stuff. Anyways, i have one in everything (ice bolt, fire bolt, and lightning) but 2 in magic missile. Is that ok? This is only one of my questions. Heres the other
How should i upgrade my skills? like which ones should i upgrade and by how much. Im a lvl 8 mage going with full int built. Thnx
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01-23-2008, 09:25 PM
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#2
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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Hihi. First, I think the best build is 25 in SPR and all the rest in INT. I also think that is the opnion of most of the mages on this forum.
As for skills go, it dpends. A lot of us live off our our MM1, so I put 5 points inot cooldown and 5 points to increase power of Magic Missile. If you look in the wiki under mages, there is some really good advice on whixh skills to empower and how. Also, if you go to the Guides section of the forum, Yosei recently made a guide for mages and it has some great advice with her build and her skill empowerments listed.
I'll try to find you the link.
EDIT: Here ya go. Read this thread, it may help you out a lot. http://www.fiestafan.com/forums/showthread.php?t=4154
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01-23-2008, 09:25 PM
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#3
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Hero Slime
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from reading all of these posts, I think the most popular selection is up to you, but most lower the casting time for magic missle, but keep it at level 1.
Some people max out fire, and ice, and then rotate magic missle, fire, magic missle ice, ect.
It is some times worth increasing the damage to fire, but not ice, ice is only good with decreasing the sp.
I know my mage is going to do something similar to that.
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01-23-2008, 09:50 PM
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#4
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Boogy
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I maxed out damage to MM and Fire, but now I'm wishing that I had spent some of them decreasing the cool time.
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01-23-2008, 10:27 PM
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#5
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Hero Slime
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think about it this way, maxing it out might give you 1.5X, but doubling the speed will give you 2x damage in that same time more or less.
Kinda like why alot of people like to use two swords rather than one big one. (in general)
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01-24-2008, 01:36 PM
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#6
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Baby Bat
In-Game Name: toolrocket
Current Level: 6x
Server: teva
Posts: 227
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1. Max out cooltime on MM.
2. Max out dmg on MM.
3. Max out dmg on Fire.
- This should let you CONSTANTLY ping critters w/ lvl 1 MM and Fire while the tank takes the dmg.
4. If you prefer solo, max dmg on lightning and consider lowering SP use on ice.
4.a. If you prefer AOE parties, max cooltime and then dmg on magic burst.
5. Save your remaining points for your l49+ spells.
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01-24-2008, 01:52 PM
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#7
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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Originally Posted by toolrocket
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1. Max out cooltime on MM.
2. Max out dmg on MM.
3. Max out dmg on Fire.
- This should let you CONSTANTLY ping critters w/ lvl 1 MM and Fire while the tank takes the dmg.
4. If you prefer solo, max dmg on lightning and consider lowering SP use on ice.
4.a. If you prefer AOE parties, max cooltime and then dmg on magic burst.
5. Save your remaining points for your l49+ spells.
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Almost totaly agree.
1. Max out cooltime on MM. - Yes
2. Max out dmg on MM. - Yes
3. Max out dmg on Fire. - Yes
4. If you prefer solo, max dmg on lightning and consider lowering SP use on ice. - Hmmm...... maybe, but lightning is a skill that will become more and more useless as you level and get other skills.
4.a. If you prefer AOE parties, max cooltime and then dmg on magic burst. - YES!!!!!
5. Save your remaining points for your l49+ spells. - Nope, save them up for your level 60+ skills. They are much better than the skills you get at 50+.
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01-30-2008, 04:46 PM
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#8
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Baby Bat
In-Game Name: toolrocket
Current Level: 6x
Server: teva
Posts: 227
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Nice corrections Spirit, you are correct. I ended up taking all points off lightning and ice. I maxed out Magic blast dmg and sp decrease. Now i've got 3 fast attack high dmg spells (burst, blast and mm) for solo or Aoe. Now i just need a few more points to max up dmg and sp decrease on burst.
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01-30-2008, 05:25 PM
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#9
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Corgi Addict
In-Game Name: Cubyrop(WoW)
Current Level: 85
Server: Maelstrom
Posts: 5,902
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Damage on magic missile? I don't know if its really worth it. I mean, in the long run, it might not be. I debated on that on BK, I was just messing around with my points, I think it did like 12 extra dmg fully empowered. Then again, to each their own. There is no certain way to empower your skills. Theres magic missile, firebolt(damage), magic burst(SP and cooldown), magic blast(SP and/or damage), nova frost(SP), and inferno(SP) you have to empower.
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01-30-2008, 05:33 PM
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#10
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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So, you do not think that max Dmg on MM is worth it? Do you also spam your MM1 or do you use the highest level of MM that you have?
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