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Old 11-28-2007, 05:23 PM   #1
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Immune has reverse effect?

i finally caved and bought the Immune spell hoping that this would help stave off irritating status effects such as slow travel and slow attack, but it seems to have just the opposite effect..... i swear that i'm getting hit more often with these, the same goes for my party.... never cared about poison since i got cure, but not having a mage around to dispel slow status really sucks. clerics really should be able to cure all status effects IMO.

anyway, anyone else have a similar experience using Immune?
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Old 11-28-2007, 07:10 PM   #2
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The attacks you mentioned are curse effects, they are cured by mages. Immune stops Illness and Diesese, which are things like poison and bleed.
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Old 11-28-2007, 08:18 PM   #3
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Immune does not stop bleeding or poison. It merely increases resistance.
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Old 11-29-2007, 12:39 AM   #4
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so in other words, since i already have Cure and am able to remove the effects of poison, the Immune spell is pretty much worthless (other than helping to *prevent* bleeding)?

i was reading through Tequila's Cleric Guide on the FiestaWiki and the comments there made it sound as if this was worth having.....

Quote:
Immune
Immune: gotta love it, but I think it should be a bit more effective since even with it on I've been targeted with
some pretty annoying curses, like Fear and Slow.SMH I'm not really sure though this a skill that I want to test
a bit farther. No need for Empowerment here either
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Old 11-29-2007, 04:00 AM   #5
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Teq hasn't been around much, and that information is from CB1.

Therefore, on a technicality...yes, it's useless.

But if you think about it, the extra protection may save you more SP, if you want to look at it optimistically. Less debuffs = less casts of Cure.
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Old 11-29-2007, 04:45 AM   #6
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Useful.

Would you say the defense from protect is useless because we can heal any dealt damage anyway? o_o
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Old 11-29-2007, 05:07 AM   #7
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it does make immune seem useless.. especially when u cant see it working (like u cant see a prock doing a "miss poison" thing on ur head)... but i'm sure any buff is better than no buff... and i must admit... i got it without thinking coz the buff looks pretty XD but yeah for something i only hv to cast once in an hr... its not bad...

though i dont think u can compare it to protect, coz protect increase defence of a party as the party gets bigger, and u get hit more often than u get illness/poison... etc etc
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Old 11-29-2007, 09:37 AM   #8
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I too bought that skill in hopes of removing the "slow" spell. Damn that spell is annoying.
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Old 11-29-2007, 04:46 PM   #9
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also don't care for the fact that i have to cast it individually on each member of the party, at nearly 100sp a pop..... but anyways, what's done is done..... i have it. i cast it. i pray it actually does something. but yeah a "miss poison" indicator would atleast make me feel a bit better about it. :P
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Old 11-30-2007, 01:38 AM   #10
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Originally Posted by Triumph View Post
Immune does not stop bleeding or poison. It merely increases resistance.
I just noticed I turned into an ugly chicken in your sig. >:

Yeah, I don't really like Immune, it only has the good looks. But I cast it anyway to make myself look useful. Besides, at lower levels you can't cure all poisons since you don't have the second cure skill... so I guess it's -kind of- useful if you think about it that way.
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