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12-27-2007, 01:40 AM
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#1
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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"Tactical" Anaconda :P
So I've made the picture thread before called Tactical Anaconda. I've recently visited the JFiesta site and come across the reason for the 'tactical' part of the update.
When attacking, you'll have to careful when this is implemented because if your enemy comes up behind you, you will receive more damage. Do not think for a second that just because you have stones that you will survive.
Of course this is the same with enemies. If you manage to get around to it's back, you will dish out more damage.
This is where the whole tanking thing works. With the rest of the members attacking mobs from its backside you'll be able to dish out more damage thus increasing your exp gain.
Players are able to use skills while moving. Clerics will have a better time using their buffs... not having to pause while doing so. (I also love the armor. :P)
Some of the other things they added were actually the same as our update. The party matching system was implemented as well as the XO arena. So maybe this update isn't so far off for us either.
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12-27-2007, 01:50 AM
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#2
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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I forgot about making a thread on the ability to heal while running. (Its for clerics.)
Extremely useful. Especially if training.
PS: That fighter is using the Lv90 Titanic Sword.
Last edited by Hyper; 12-27-2007 at 02:06 AM..
Reason: I <3 Spelling!!!
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12-27-2007, 02:08 AM
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#3
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Will you be mine ?
In-Game Name: DieRomantiic
Current Level: 20
Server: Teva
Posts: 1,774
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That oughta be fun.
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12-27-2007, 02:12 AM
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#4
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Prisoner
In-Game Name: Fighterboy
Current Level: 80-89
Server: Teva
Posts: 551
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I wish the american fiesta was like that
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12-27-2007, 02:24 AM
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#5
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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The whole 'tactical' gameplay is something to look forward to I think. And you can see that this really gets you to party up and work as a team to get things done.
More damage from the backside would make KQ's a little easier too. As well as skills while moving.
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12-27-2007, 03:36 AM
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#6
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Kebing
In-Game Name: FatalLace/WinterLace/Faytal
Current Level: Enchanter [89] / Warrior [70] / Scout [80]
Server: Bijoffline
Posts: 191
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so how would tanking mobs of 4-6 enemies work? i'm guessing the enemies @ the tank's back would be dealing more damage? could be problematic at times, especially for AoE mages pulling aggro away from the tank
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FatalLace - 89 Enchanter
Faytal - 80 Scout
WinterLace - 70 Warrior
FatylLace - 60 Paladin
Calling Bijou "Home" since 11/07
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12-27-2007, 03:39 AM
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#7
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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Originally Posted by FatalLace
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so how would tanking mobs of 4-6 enemies work? i'm guessing the enemies @ the tank's back would be dealing more damage? could be problematic at times, especially for AoE mages pulling aggro away from the tank
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That's why the tank moves so the enemies are facing him/her. I'm sure you can do that... and then the dd's stand behind those mobs so they deal more damage.
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12-27-2007, 04:20 PM
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#8
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Bored Boar
In-Game Name: arashi
Current Level: 51, 35
Server: Bijou, WIND
Posts: 133
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lucky for me i don't really mind getting killed the several-times-a-day that i do ^^;
(no, i don't use Blessing of Teva; i just don't care because i've got more important things to bother with than getting killed on some game…)
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12-27-2007, 07:10 PM
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#9
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Slanderer Phinoflie
In-Game Name: Cleric007
Current Level: 3x
Server: Apoline
Posts: 109
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Just when I started to lose interest in the game, they go and do this.
__________________
Apoline:
Cleric007 - Cleric LvL 3x
Spells - WizMage LvL 29 Inactive
Sharp_Arrows - Archer LvL 25 Inactive
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12-29-2007, 10:08 AM
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#10
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WONDERCLERIC
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^ Seems like it came in just in time to keep you playing. xD
And that's cool, being able to use tactics like that. Fun.
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