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04-06-2009, 06:40 AM
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#1
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Slime
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About Spell Levels
Hi all, first post here and I'm posting a question. This can't be good. =)
Anywho, I was going through some guides on the mage, and the popular advice given was to keep Magic Missile and Fire Bolt at Level 1, and empower them for reduced cooldown times, for spammy goodness until Lvl 50s.
My observation, however is this: When doing this, the mob usually has enough time to get within melee range and start smacking you, compared to when you have higher level spells and thus able to kill the mob before he can even move a step. So which is generally better?
I understand that the lvl 1 MM and FB combination does excellent damage against boss monsters (where he should be smacking Fighters and Clerics, not the Mage), but I'm not too sure how it works when grinding and farming. I'm playing the game mostly for non-PvP purposes, unless I find myself in a guild (not in the near future, that's for sure).
Or am I getting something wrong?
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04-06-2009, 06:46 AM
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#2
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Where shall we wander?
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The reason they are kept at the first levels is because the higher levels do only marginally more damage for a higher SP cost and longer cool-time. That's why everyone uses the first level. They're just more efficient.
You may empower MM for 1 SP point which will save a lot of SP in the long run, but empowering their cooldown in entirely optional. Need to use filler-spells like the two decline when you get the stronger Fireball and more spells.
Last edited by Ivramire; 04-06-2009 at 06:48 AM..
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04-06-2009, 06:56 AM
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#3
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Slime
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I understand that the MM1 is more efficient than its later levels (the table in Shade's guide was very helpful in this) but my concern is that more spells have to be cast in order to kill a random monster, which means a longer total casting time compared to having high level spells which might kill a random monster in a single salvo. This longer total casting time translates to more time that the monster has to smack you, and you could take more damage as a result.
That's how I feel that at least some levels be invested in spells for purposes of grinding...
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04-06-2009, 07:00 AM
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#4
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Where shall we wander?
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^That might be the case in most other games, but the increase in damage over the tiers for FB and MM is too small to really notice. Compare the increase in damage over tiers for MM and FB to other skills increase, and you might see that is actually quite...pitiful xD
The much shorter cooldown for the level one MM and FB easily offsets the resisted damage from the higher tiers.
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04-06-2009, 07:07 AM
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#5
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WONDERCLERIC
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Usually we also kite a little bit with lightning bolt (and lightning blast at later levels) so that keep the distance between you and the mob a little longer. That should be taken into account as well~ But of course, if you're in a map where you can't kite without running into other monsters... well, yeah.
I don't think whether you use level 1 or the highest level matters, as long as it suits your play-style preference. Doesn't hurt to try and experiment, pretty much whatever floats your boat.
You just save money by not trying the higher level option. xD But if you're rich, that's not a problem, haha.
You could also use level 1's when you need to spam and then a higher level MM/FB to finish off the mob (just keep in mind both levels will go through the same cooldowns, so if you use a higher level MM, your level 1 MM will go through the longer CD too).
Edit: I'm slow.
__________________
=)
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04-06-2009, 07:09 AM
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#7
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Where shall we wander?
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Increasing FB from the first tier triples the cool-time *__*
MM1 is usually used as a filler-spell anyway and Fire-Ball almost always replaces Fire-Bolt. Even the first level of F-Ball has the same cool-time (15 secs) as the higher-levels of F-Bolt but hits for much more damage.
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04-06-2009, 07:16 AM
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#8
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A to the R to the K
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I use both Fire bolt and Fire ball. :/
With Fire bolt [08] and Fire ball [01], I remember fire bolt still did a little more damage.
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