Originally Posted by Ralath
|
LAAAAMMMMME.
It doesn't matter if the PVP KQ was no Hammer, no Ice, no Charms, no extenders.
I can't imagine that a Cleric would be able to win a PVP KQ without the hammer. Or even an Archer for that matter (unless they get a godly number of KS's).
At least when they had the Hammer, Ice, Extenders, etc. in, EVERYBODY at least had the chance to win.
|
Better idea would be to create a new PvP KQ where you have to rely on the hammer to win as all skills for all classes would be completely disabled. I'm sure most people who created clerics would have realized there is a downside to being the only class in the game with healing power. Although clerics do get PvP skills at Lv 100 with the Holy Knight Class its blatantly obvious clerics are more of a PvE class than PvP.
So pretty much have 2 seperate KQs with different rules
First would be the PvP KQ I said earlier No Charms, Extenders, Hammer, Ice a free for all brawl
Second would be all skills for all classes are completely disabled and the Kings Touch disabled too and you have to completely rely on the Ice and Hammer to win the KQ.
I played a cleric up to Lv 79 I know they are a pain in the ass for PvP but if you want to win based on luck the KQ rules should be divided so one KQ is soley based on skill and the other is based on luck.