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Old 04-09-2009, 04:01 AM   #11
a.L
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On-topic: Generally, people like to increase precise attack's damage.
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Old 04-09-2009, 05:32 AM   #12
Sparkeh
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Hmm...i still like

Vit>Deva>F.Slash>Power Hit>P.Attack>Immoblize>B.Slicer>Whirlwind>V.Strike >D.Hit>Hit!!

That's my chain. :3

I also hit mock and kick sometimes in pvp...RANDOM HITS! :3

and im 63 too :3..

Cya in spores quest!

and some time i hit mock and kick
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Old 04-09-2009, 05:54 AM   #13
Miriamele
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Deva > Vit > F. slash > P-hit > P. attack > Immobilize > B. slicer > WW and/or v.strike if you're sure your opponent's HP will fall to 0 (or as last-ditch HP recovery)... otherwise, conserve for a better opportunity unless you know that even after blowing all your load, the fight will last longer than their CDs. And stick demo hit anytime while you're applying your debuffs at the end of deva.

Oh, and empower dmg.
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Old 04-09-2009, 03:08 PM   #14
Isuma
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Demoralizing Hit>Vitality>Fatal Slash>Devastate>Immobilize>Power Hit>Vampyric Strike>Precise Attack>WhirlWind>Devastate>Power Hit

[In the instance of a stone battle:] I use that style because in the begining you lower your enemys attack strenght, most likely after you do that you will get stunned and you have better odds of surviving someone elses combo without taking the damage from your lowered defense with vitality and even lower defense if they execute fatal slash, how you handle your first stun decides the rest of the fight. After you exit your stun you use vitality and use fatal slash to stun that person, in that part of the combo you lower their defense and if you have a good crit rate going you might luckly crit a juiced up Devastate, after that you continue along with your skills landing juiced up attacks on their serverly low defense, including your crit rate. Also it works pretty well for me in timing and damage.


No stone fights a good combo is:

Vitality>Devastate>Fatal Slash>Immobilize>Vampyric Strike>Power Hit>Precise Attack

For Precise Attack just increase damage, as someone stated earlier it is the new Power Hit and maxing damage on that can decide the fate of a duel style 1v1. (No stones/pots/healing*except vampyric strike)
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