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Old 12-04-2009, 04:19 AM   #1
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[ESO] v170 Patch Notes (Social Experiment Successful)

Originally Posted by Perfect World Entertainment
v170 Patch Notes

Bug Fixes:


- Fixed a typo at the Gaap Local Agent

Cash Shop Changes:

- Sale: Stone of Peace
- Sale: Lightbender Stone
- Sale: Lightbender Stone (10 pack)
- Sale: Scapemonkey
- Sale: Scapemonkey (10 pack)
- Sale: Ancestral Crystal
- Removed: Ether Egg
- Removed: Lady Whiteskull Jewelry Box
- Removed: Summer Heat Box
- Removed: Royalguard Suit
- Removed: Lotus Kimono
Originally Posted by Perfect World Entertainment
ESO Bulletin - 12/2/09

Now that Thanksgiving is over, the next Holiday to look forward to will be Christmas. While we prepare for various content for the occasion, we thought the community would enjoy a Holiday Sale.

Various items will be on sale starting tonight and will last until the next maintenance.

If you are looking to upgrade your items, the Stone of Peace, Light Bender Stones and Ancestral Crystal will be on sale. Maybe you need to make some changes to your character? The Ginseng Fruit and Wheel of Fortune will be on sale as well. And just in case you accidently mess up get your character killed, we also have Scape Monkeys on sale.

Grab them while you can and get ready for a festive Holiday season coming up!

Community Bulletin

1)The last Calender Contest for 2009 is complete and the winners will be announced shortly. Thank you for everybody's participation throughout the whole year. We enjoyed seeing the creative entries every month. Starting next month we will have a different montly design contest.

2) The Picture Hunt is back! Are you up for the challenge of finding the GMs before everybody else? If you are, check out the announcement here: http://eso.perfectworld.com/news/sub/8192
Originally Posted by Perfect World Entertainment
Affinity Changes

In the next patch, the character affinity system will be changed. Currently each point you allocate in one of the affinities, you would increase the damage of that affinity, reduce damage from another affinity as well as increase certain statistics.

In the next patch it will be changed to two different sets of character statistics. Affinity points will only increase the affinity damage and reduce damage from another affinity. A new statistic, Attributes will be added which you can use to increase various character stats.

Every five levels you will gain 5 points to put into your Affinities, and 5 to put in your Attributes. Every player above level 10 will be able to obtain a free Wheel of Fortune from Wehn due to the major change. One Wheel of Fortune will allow you to either reset your Affinity or Attributes.

Below are the description of each Affinity and Attribute.

Affinity
Oora Affinity – Increases Oora Damage and reduces enemy Widu Damage and reduces Widu Curse Accuracy
Widu Affinity – Increases Widu Damage and reduces enemy Erda Damage and reduces Erda Curse Accuracy
Unda Affinity – Increases Unda Damage and reduces enemy Pyra Damage and reduces Pyra Curse Accuracy
Pyra Affinity – Increases Pyra Damage and reduces enemy Oora Damage and reduces Oora Curse Accuracy
Erda Affinity – Increases Erda Damage and reduces enemy Unda Damage and reduces Unda Curse Accuracy

Attributes
Attack - Each Point increases Strength and Intellect by 3
Defense - Each point increases Defense by 3, Resistance by 3 and Resilience by 0.1%
Endurance - Each point increases max HP by 20
Power - Each point increases Critstrike / Critcast rate by 0.1% and Critstrike / Critcast damage by 1%
Patch Notes
Announcement
Affinity Update

And since I have a ridiculously long thread title that bashes everyone's favorite MMO, I will now see if the view count goes up significantly.

Last edited by Triumph; 12-05-2009 at 02:35 AM.. Reason: Updated.
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Old 12-04-2009, 04:33 AM   #2
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Old 12-04-2009, 05:35 AM   #3
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There was an update? Lulz

EDIT: I think this is better.

Quote:
The Journey to the West has proven harder than expected for Jino and his group. Although countless heroes have come to their aid, they still face many obstacles that can threaten the whole mission. Heroes around the world gather to help clear a safe passage for the monk. As more monsters rise to the occasion to try to stop Jino, more heroes try to answer the call for help, escalating the already intense battles.

Now is the time for all of the heroes to take their next step of training to ensure the safety of Jino. Tasked by their divine will, trainers have started to teach the ways of advance skills to the inhabitants the Middle Kingdom.

Coming soon, players will be able to choose an advance class. Each of the six classes will have two advanced classes to choose from. Once you complete a class quest at level 75, you will be able to choose your advance class. Each of the advance class will give players access to new skills. We will give a sneak peak at the new skills and what they do.

Conjurers

Conjurers who complete their quest at level 75 will be able to choose from the Pyromancer or Tempest. The Pyromancer will be focused on damage, and will be a powerful ranged damage class, while the Tempest will be focused on crowd controlling.

Pyromancer Skills:
1. Cascade Maneuver: Buff that Increases Critcast Damage. This skill will also transfer a small percentage of magic damage taken to refill your own MP.
2. Omni Lamp: Deals a large amount of magical damage. Also deals additional damage equal to a percentage of your INT after 10 seconds which can stack.
3. Inferno Scream: Each time you cast an Omni Lamp, increases the critcast rate and damage for a certain percentage.

Tempest Skills:
1. Lunar Cycle: Buff that increases critcast rate and Max Mana.
2. Glacial Galaxy: Freezes and immobilize multiple enemies and deals unda damage.
3. Ocean Sovereign: Transfers a percentage of your own mana to damage output. This will not interfere with Fleece Charm effect. Also has a chance to deal double damage.

Mystics

Mystics will be able to choose from a Priest or Shura after completing their level 75 quest. The Priests will focus on recovery and protection while the Shura gives up some of their healing ability to obtain damage output.

Priest Skills:
1. Mercy Shine: Buff that increases own healing effect.
2. Incantation Glow: Creates an aura that absorbs damage.
3. Sincere Chant: Instantly recovers own Health. Can also be used when silenced or stunned.

Shura Skills:
1. Fatal Comprehension: Reduces magical damage taken at the cost of reducing healing power of Divine Radiance.
2. Ashura’s Decision: Deals constant damage to a single target over 20 seconds.
3. Blink Hellhounds: Burn a large amount of enemy mana and deals damage equal to 50% of burned mana.

Dragoons

Upon completing your level 75 quest, Dragoons will be able to choose either a Guardian or Vanguard advance class. Guardians believe that the key to victory is a good defense , while the Vanguards believe that offense is the best defense.

Guardian Skills:
1. Mountain Fortitude: Transfers a large percentage of own Intellect into Defense, Resistance and Affinity Resistance.
2. Wave Lunge: Deals damage to a target, while taunting the target. Also reduces damage taken by a small percentage. Can stack up to 5 times.
3. Smell of Slaughter: Taunt nearby monsters, pulling them away from allies.

Vanguard Skills:
1. God of Duel: Reduces own defense and transfers them into Intellect.
2. Evil Buster: Deals damage to enemy while slowing their movement speed.
3. Suicide Assault: Attacks a remote target. Has a great energy reducing effect if the target is effected by Evil Buster.

Shamans

After completing your level 75 quest, Shamans will be able to choose from the Templar or Heretic. Templars provide aid to their allies with powerful healing and buffs, while the Heretic goes down the path of destruction.

Templar Skills:
1. Fountain of Sky: Increases elemental resistance of all friendly targets within 30 meters.
2. Holy Whisper: Instantly recovers a great amount of health to a target and recovers additional health every 2 seconds for 10 seconds.
3. Universal Judgement: Reduces magical damage taken for all friendly units.

Heretic Skills:
1. Blood Aura: Increases the healing effect of all friendly units within 15 meters by a small percentage and increases own Oora resistance.
2. Shock Bolt: Deals damage to a target while reducing their Vigor.
3. Vacuum Explosion: Deals damage to a target. Also reduces the target’s mana If the target has been hit by a Shock Bolt.

Rogues

Rogues can choose from a Defiler or Assassin class when they complete their level 75 quest. The Defiler will be a heavy damage dealer, while the Assassin attempts to kill their target without being seen.

Defiler Skills:
1. Ten Steps Kill: Buff that increases critcast rate to Dark Eclipse and Lethal Fangs.
2. Dark Eclipse: Deals a large amount of damage plus an extra percentage of INT damage to poisoned targets.
3. Lethal Fangs: Uses your dagger to attack surrounding targets. Has a chance to poison targets.

Assassin Skills:
1. Million Miles: Increases Vigor recovery
2. Lunar Glow: Deals a large amount of damage, only available while in stealth.
3. Muscle Shear: Paralyze a single target. Not available in stealth.

Rangers

When you complete your level 75 quest, Rangers will be able to choose from a Marksman or Seeker. Marksman will be able to focus on their natural abilities to improve their aim, while the Seeker will be vital for aerial domination in large scale combat.

Marksman Skills:
1. Prayers of Nature: Buff that increases natural affinities and movement speed.
2. Breath of Nature: Deals damage to a target, while increasing your own accuracy.
3. Arrow Downpour: Deals damage to multiple targets and slowing them.

Seeker Skills:
1. Ether Strider: Buff that increases flying speed and vigor recovery speed.
2. Flowing Clouds: Increases Erda and Oora resistance.
3. Arrow Storm: Attacks multiple gliding targets and bring them to the ground. Also prevents them from gliding for a short duration.

Please keep in mind that all of the names of the skills and the skill durations may be changed prior to release.
Source

Last edited by Loveless; 12-04-2009 at 05:39 AM..
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Old 12-04-2009, 04:12 PM   #4
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*o*new classes???
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Old 12-04-2009, 08:39 PM   #5
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Supposedly they're working on it. Although more than half the players are above Lv75 and a quarter of that already at Lv100... lol.

And, keep on topic. Moved spam posts out to MoS.
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Old 12-04-2009, 10:07 PM   #6
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so how will that work? xD like even if your lvl100 you can still take the job change and just grab all of your skills?
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Old 12-04-2009, 10:18 PM   #7
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Yeah, that's what I'm guessing.

As long as the skills do not cost me a million spirit points per level I'm okay with it. But this class change may be a far off thing...
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Old 12-05-2009, 01:03 AM   #8
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Additional updates:

Originally Posted by Perfect World Entertainment
Affinity Changes

In the next patch, the character affinity system will be changed. Currently each point you allocate in one of the affinities, you would increase the damage of that affinity, reduce damage from another affinity as well as increase certain statistics.

In the next patch it will be changed to two different sets of character statistics. Affinity points will only increase the affinity damage and reduce damage from another affinity. A new statistic, Attributes will be added which you can use to increase various character stats.

Every five levels you will gain 5 points to put into your Affinities, and 5 to put in your Attributes. Every player above level 10 will be able to obtain a free Wheel of Fortune from Wehn due to the major change. One Wheel of Fortune will allow you to either reset your Affinity or Attributes.

Below are the description of each Affinity and Attribute.

Affinity
Oora Affinity – Increases Oora Damage and reduces enemy Widu Damage and reduces Widu Curse Accuracy
Widu Affinity – Increases Widu Damage and reduces enemy Erda Damage and reduces Erda Curse Accuracy
Unda Affinity – Increases Unda Damage and reduces enemy Pyra Damage and reduces Pyra Curse Accuracy
Pyra Affinity – Increases Pyra Damage and reduces enemy Oora Damage and reduces Oora Curse Accuracy
Erda Affinity – Increases Erda Damage and reduces enemy Unda Damage and reduces Unda Curse Accuracy

Attributes
Attack - Each Point increases Strength and Intellect by 3
Defense - Each point increases Defense by 3, Resistance by 3 and Resilience by 0.1%
Endurance - Each point increases max HP by 20
Power - Each point increases Critstrike / Critcast rate by 0.1% and Critstrike / Critcast damage by 1%
And...

Originally Posted by Perfect World Entertainment
Here are all of the class skills and what they do. Please keep in mind that all of the names of the skills and the skill durations may be changed prior to release. We will continue to provide updates next week with more information on the upcoming patch as we finish more of the testing.

Pyromancer Skills:

1. Cascade Maneuver: Buff Skill. Increases Critcast damage by 4%/8%/12%/16%/20%/24%. Transfer 5% of the magical HP damage you take to MP damage. Lasts for 30 minutes.

2. Omni Lamp: Damage Skill. Deals 163% / 171% / 180% / 188% / 197% / 206% magical damage plus an additional damage. In 10 seconds, deals another damage which equals to 95% / 100% / 105% / 110% / 115% / 120% of your INT. Can stack up to 5 times.

3. Inferno Scream: Effect Boost Skill. In 15 seconds, each time you cast an Omni Lamp, increases the Critcast rate by 1% / 2% / 3% / 4% / 5% / 6%, and Critcast damage by 1% / 2% / 3% / 4% / 5% / 6%. Can stack up for 10 times for 30 seconds. Cost 10% Mana every second.

Tempest Skills:

1. Lunar Cycle: Buff Skill. Increases Critcast rate by 1% / 2% / 3% / 4% / 5% / 6% and Max Mana by 3% / 6% / 9% / 12% / 15% / 18%. Lasts for 30 minutes.

2. Glacial Galaxy: Freeze Skill. Freeze and immobilize multiple enemies for 4 / 5 / 6 / 7 / 8 / 9 seconds, and deals 95% / 100% / 105% / 110% / 115% / 120% Unda damage.

3. Ocean Sovereign: Damage Skill. Transfer 10% / 20% / 30% / 40% / 50% / 60% of own Mana to damage output. This will not interfere with Fleece Charm effect. Has a chance to deal x2 damage.

Priest Skills:

1. Mercy Shine: Buff Skill. Increases own healing effect by 2% / 4% / 6% / 8% / 10% / 12%.

2. Incantation Glow: Protection Skill. Creates an aura that absorbs damages.

3. Sincere Chant: Self Heal Skill. Instantly recovers all of own Health. Can also be used when silenced or stunned. Increases the skill level to reduce the Cooldown time and Mana cost.

Shura Skills:

1. Fatal Comprehension: Buff Skill. Reduce magical damage you take by 1% / 2% / 3% / 4% / 5% / 6% at the cost of Divine Radiance. Divine Radiance’s healing power is reduced by 2% / 4% / 6% / 8% / 10% / 12%.

2. Ashura’s Decision: Damage Skill. In 20 seconds, deals a constant damage to a single target.

3. Blink Hellhounds: Mana Burn Skill. Burn a large amount of enemy mana and deals damage which equals to 50% of burned mana.

Guardian Skills:

1. Mountain Fortitude: Buff Skill. Transfer 40% of own Intellect into Defense, Resistance and all Affinity Resistances.

2. Wave Lunge: Damage Skill. Deals damage to target, while taunting the target. In 30 seconds, reduces own damage taking by 1%. Can stack up to 5 times.

3. Smell of Slaughter: Taunt Skill. Taunt nearby monsters, pulling them away from teammates.

Vanguard Skills:

1. God of Duel: Buff Skill. Reduces own Defense, and transfer them into Intellect.

2. Evil Buster: Combo 1, Deals damage to enemy while slowing enemy movement speed.

3. Suicide Assault: Combo 2, Attacks a remote target. Has a great energy reducing effect to targets that have been hit by Evil Buster skill.

Templar Skills:

1. Fountain of Sky: Buff Skill. Increases the elemental resistances of all friendly targets within 30 meters of the caster by 3 / 6 / 9 / 12 / 15 / 18.

2. Holy Whisper: Healing Skill. Instantly recovers great amount of Health to a target, and recovers additional Health every 2 seconds in the next 10 seconds.

3. Universal Judgement: Protection Skill. Reduce the magical damage taking of all friendly units by 22% / 24% / 26% / 28% / 30% / 32% for 8 / 9 / 10 / 11 / 12 / 13 seconds.

Heretic Skills:

1. Blood Aura: Buff Skill. Increases the healing effect of all friendly units within 15 meters by 2% / 4% / 6% / 8% / 10% / 12%, and increases own Oora resistance by 3 / 6 / 9 / 12 / 15 / 18.

2. Shock Bolt: Combo 1, Deals damage to target, while reduce its Vigor by 10 / 20 / 30 / 40 / 50 / 60.

3. Vacuum Explosion: Combo 2, Deals damage to target while reducing target’s Mana if they have been hit by Shock Bolt by 9% / 12% / 15% / 18% / 21% / 24%.

Defiler Skills:

1. Ten Steps Kill: Buff Skill. Deals critical damage to poisoned targets. Adds Critcast rate to Dark Eclipse and Lethal Fangs by 15% / 30% / 45% / 60% / 75% / 90%. Can stack up for 5 times. 1% for each time.

2. Dark Eclipse: Damage Skill. Deals great damage, plus an extra 5% / 10% / 15% / 20% / 25% x INT damage to poisoned targets.

3. Lethal Fangs: AOE Damage Skill. Uses dagger to attack surrounding targets. Also has a chance to poison target.

Assassin Skills:

1. Million Miles: Buff Skill. Increases Vigor recovery.

2. Lunar Glow: Damage Skill. Deals a great amount of damage. Only available while in stealth.

3. Muscle Shear: Paralyze single target. Only available when not in Stealth mode.

Marksman Skills:

1. Prayers of Nature: Buff Skill. Increases natural affinities, as well as movement speed.

2. Breath of Nature: Damage Skill. Deals damage to a target, while increase own Accuracy by 2 / 4 / 6 / 8 / 10 / 12.

3. Arrow Downpour: AOE Skill. Deals damage to multiple targets while slow them.

Seeker Skills:

1. Ether Strider: Buff Skill. Increases flying speed and Vigor recovery speed.

2. Flowing Clouds: Buff Skill. Increases Erda Resistance and Oora Resistance.

3. Arrow Storm: Attack multiple gliding targets and bring them to the ground. Prevent them from gliding for a while.
Changes to the Attributes System
Advanced Class Skills

Last edited by Triumph; 12-05-2009 at 01:10 AM..
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Old 12-05-2009, 01:20 AM   #9
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*__* a free wheel of fortune??? THANK YOU SO MUCH T_T

( when i was a noob i accidentally put in 10 for a wrong affinity )
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Old 12-07-2009, 01:15 PM   #10
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One of the GM's stated that it would be best if everyone use the free wheel, as when they were testing the affinity change, a lot of points went missing. Those missing points were only recovered after using the wheel. So even if you do not plan to change anything about your build, it is still recommended to use the wheel.

Just thought I would add that tidbit of info...
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