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10-20-2010, 05:15 PM
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#1
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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OSKI: Class Rebalancing and Zombies!
Greetings all,
So, after looking over all the of the recommendations made from our community, analyzing each aspect, and encouraging the developer to carefully make those changes, we've finally received our first set of class balance changes in this patch! This long awaited client update will be implemented during tonight's maintenance which will occur beginning 10:00PM PDT and will last through to 12:00AM PDT, a total of 2 hours.
UPDATE: It looks like tonight's maintenance is going to take an hour longer than expected, so all Fiesta servers will be opened at 1:00 AM PDT. Thank you.
New Event Quest and Dance!
Zombies have invaded Isya! A new event quest has been added along with this patch.
For details, rewards, and events related to this quest, please visit the original post located here: http://fiesta.outspark.com/news/view/?id=zbn.13034
Class Balance
- The Archer's skill, Nature's Mist, has been extended to include levels 6, 7, 8.
- The Archer's Skill, Entrap, has been extended to include tiers 2 and 3. The damage and cooldown for this skill is still under review.
- The Archer's skill, MultiBloodShot, will now take 50% of the original Spirit Points needed to cast the spell. Tier 1 will now take 451 SP, Tier 2 will take 533 SP.
- MultiBloodShot can now be cast while moving.
- The Soul Stone limitation for Archers and Mages have been increased. Starting with level 28, you should see a dramatic increase in the capacity of both stones and will scale with level.
Miscellaneous
As a player levels up, they will experience an increase in damage output when fighting lower level mobs, regardless of item upgrade. The bonus damage will increase along with the level difference between character level and mob level.
This increase will be capped once a player is 10 levels higher than the mob he or she is fighting.
We are very excited about this patch, and he hope that these class balances are just the first of many still to come. See you after maintenance, everyone!
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10-21-2010, 12:19 AM
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#4
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Yippeekaiyay, Motherfu...
Tournaments Won: 10
In-Game Name: Helion_65, UndeadMonkey, BigFatDaddy, HackNFool, MonkeysSoul, Horakthy
Current Level: 104/93/86/115/104/64
Server: Teva
Posts: 747
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Originally Posted by Hessah
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Archer boost.. WOOHOO!!!
I dont think other classes need any boost...
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I disagree - they need to fix the stupidity of Holy Knight, the fighting cleric, having to use the weak mace while the Guardian, the healing cleric, gets the high damage hammer. Guardians don't need the damage, while HK does. Every other class gets to use the appropriate weapon for their Prestige level, why not clerics?
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10-21-2010, 01:14 AM
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#6
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Yippeekaiyay, Motherfu...
Tournaments Won: 10
In-Game Name: Helion_65, UndeadMonkey, BigFatDaddy, HackNFool, MonkeysSoul, Horakthy
Current Level: 104/93/86/115/104/64
Server: Teva
Posts: 747
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10-21-2010, 02:02 AM
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#8
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Yippeekaiyay, Motherfu...
Tournaments Won: 10
In-Game Name: Helion_65, UndeadMonkey, BigFatDaddy, HackNFool, MonkeysSoul, Horakthy
Current Level: 104/93/86/115/104/64
Server: Teva
Posts: 747
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Don't know, I'm at work and haven't been able to play since Sunday. I meant that I am playing my archer instead of my cleric currently. Still, looking forward to getting a level to see if my stones go up. In my last 4 levels, I've gotten 2HP and 3SP stones TOTAL. WTF?
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10-21-2010, 12:04 PM
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#10
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Gold Jewel Keeper
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Wait whoa whoa, shut up Helion, I want my hammer when I go Guard!!!!!!!! xD
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