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Old 10-13-2007, 09:33 PM   #11
Dynamics
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You're forgetting one huge advantage with having two clerics though - longer camp outs when grinding. If you're in a place that takes forever to get to, having two clerics isn't so bad. Once the cleric runs out of stones, the party will usually have to head back or wait for them to return. Having two clerics means longer grind sessions. It's less pressure for the one person too.
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Old 10-13-2007, 09:39 PM   #12
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Does a cleric ever get a heal all party member spell?
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Old 10-13-2007, 09:51 PM   #13
Dynamics
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Yeah, at level 65/68 as a paladin though. Unfortunately class 3 hasn't been implemented yet.
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Old 10-14-2007, 02:21 AM   #14
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I'm sort of excited about those higher levels but at the same time i'm kinda disappointed. Its a pain in the rear end to level up at my current level. The only reason I even got up to level 30 was because of a x4 EXP, x3 drop event that [GM]Steam had going that night. It lasted for 7 hours and I spent every single moment grinding the hell out of it. I went from level 26 to level 28 in Burning Hill then I moved on to Moonlight Tomb and kept fighting until I was almost level 29.

I kept dying so I said eff it and I just went and did some quests. Thankfully enough those quests gave me enough EXP to hit level 30. But now the only way I can even get any decent EXP is by fighting with a group of four other people in Collapsed Prison. And even getting 100+ EXP per kill isn't much. It takes about twenty minutes just to get one bubble. So I can't even begin to imagine how its going to be once I hit the higher levels.
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Old 10-14-2007, 03:26 AM   #15
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Originally Posted by Yosei View Post
If you need 2 clerics, then one of the following is happening:

- the tank isn't that great of a tank D:
- the clerics aren't that great of clerics D:
- the stuff you're killing is too strong for you D:

IMO

Or:

- Your in a place with lots of spawns in which case you can have 1 too many monsters after you.
- You actually want your tank to survive magic attacks (I laugh at the newbi's at the prison who think the low-level tank can tank the vivi.)
- Your party is prone to attracting large mobs (Dungeon's)
- You know that 1 of your party members isn't too bright and brings back 5 extra monsters while attacking the 10 around you.
- You know your cleric believes they can tank and begins hitting the enemy instead of healing the tanker.
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Old 10-14-2007, 04:14 AM   #16
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It is relaxed when you have more than one cleric. It can really make the difference between everybody dying at one point too, if the cleric dies and there are aggros, hehe =3

Also, long live archer tanks D:~~~~!!
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Old 10-14-2007, 04:18 AM   #17
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Originally Posted by O-mie View Post
Also, long live archer tanks D:~~~~!!
NO! It will stress me out when you go running to tank!

-Remembers times when Omie goes in bloodlust mode and runs into all mobs-
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Old 10-14-2007, 04:41 AM   #18
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T.t; But But But...lightning Viviiii
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Old 10-14-2007, 04:58 AM   #19
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Yeah~ Go Archer tank!! Lmao.

But you definitely need a cleric who doesn't panic and a party who understands that he/she cannot heal everyone if the party gets mobbed for whatever reason. After awhile I learned to just keep healing the tank and NOT use invincible though it makes things easier. It's better to keep it for emergencies!! Like when a King Coll suddnely spawns right behind the party...
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Old 10-14-2007, 05:11 AM   #20
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I hate being tank mage D: I dislike it when tanks refuse to taunt.
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