Originally Posted by Hessah
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They need to make an in game guide... where you have pass the tests before u're allowed into KQ..
Fighters: if u fail the tanking task, or not fight behind marlone/mara, u're not allowed to go in KQ...
Clerics: if u choose to tank over heal, you're not allowed in KQ
Archers: a pulling test, and the ability to stay on the deck if there's already another puller
Mage: just stand at the back and fire away...
seriously...
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This is normally the case but you are going to eventually run into Mara KQs that are missing a class.
Example if you enter a KQ and there are no fighters you are going to have to have the cleric with the highest HP/Def clanking.
Or you enter a KQ without a cleric you really have to be careful of what you are pulling and not to be pulling too many enemies at once.
If the KQ lacks a Archer well a Mage can pull but its far more risky. You just gotta hope the real bosses are close to the staircase. If you manage to end up pulling the fakes a simple suicide to the other side of the ship to pull them out the way works.
A Mara KQ lacking mages wont be a problem at all if there are a couple of archers.