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Old 11-02-2007, 05:05 AM   #61
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Get back on topic now. You can open another topic about maths in the General Discussion section, but keep that out of this thread please.
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Old 11-02-2007, 05:12 AM   #62
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Originally Posted by Blaaaaaaaah View Post
Get back on topic now. You can open another topic about maths in the General Discussion section, but keep that out of this thread please.
Technically my last post was slightly on-topic. But you're right. I'll stop.
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Old 11-02-2007, 05:13 AM   #63
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Originally Posted by CursedMagus View Post
I do know math but I hate it with a passion. But if I don't know "maths" then its obvious you never paid attention in English. Your spelling and grammar errors are atrocious. You don't need math to help others understand why a Kingdom Quest fails or succeeds or whatever. There's always a logical explanation behind it that DOESN'T involve mathematics. Generally the reason for any Kingdom Quest failing is the lack of strategy and team work. Most people will run off and just do what they think they're supposed to do. And when someone tries to suggest something they ignore it.
Ok, no maybe maths is not 'needed' in this thread. But then maybe everyones opinion is not 'needed'. Maybe this thread is not 'needed'.

My response was, in short, an explanation using statistics on how people are just focusing on the small percentage of bad KQ's and not realising they have great KQ's aswell. It is not a reason 'why' a KQ fails, but more to help people put into perspective the balance between 'good' and 'bad' KQ's.

Your 'logical explanation' behind why a KQ goes wrong is a focus on one of the small percentage of bad KQ's. If you were to put it into a sample of all your KQ's you would realise people are not 'selfish' often.
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Old 11-02-2007, 05:19 AM   #64
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I believe lower level KQ, (Slime, Mara, GH) mostly fail coz there's people that doesnt work as a team, doesnt think.

While higher level KQ, (Robo, Honeying, Dragon) really requires a higher level tank or AOEer in order for the KQ to success.

Seeing that the girl who originally started this thread was a lvl 40+, she was probably more aiming at people shouldn't go for high level KQ at the lower level limit. Because a high level is ESSENTIAL.

But it's all a bit of luck whether your tanks and AOEers are "fast clickers" to get into KQ.
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Old 11-02-2007, 05:25 AM   #65
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Bit off topic but i always hear at higher lvls about how great AoE is but is it really that great in higher KQs?
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Old 11-02-2007, 05:27 AM   #66
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Originally Posted by Hessah View Post
I believe lower level KQ, (Slime, Mara, GH) mostly fail coz there's people that doesnt work as a team, doesnt think.

While higher level KQ, (Robo, Honeying, Dragon) really requires a higher level tank or AOEer in order for the KQ to success.

Seeing that the girl who originally started this thread was a lvl 40+, she was probably more aiming at people shouldn't go for high level KQ at the lower level limit. Because a high level is ESSENTIAL.

But it's all a bit of luck whether your tanks and AOEers are "fast clickers" to get into KQ.
Actually Gold Hill is a semi-high KQ at this point in the game. Once the level cap is raised it will eventually become a semi-low leveled Kingdom Quest along with Robo. But yes, the main reason, if not the only reason that KQ's fail is due to lack of team work. The language barrier in the game contributes to that problem as well but thats another story.

Well how else do you expect people to level up? All we want is some fast EXP because grinding is a very mind-numbing activity. It also gets incredibly boring with or without people to talk to.
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Old 11-02-2007, 05:30 AM   #67
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Well, AOE isnt really necessary in Robo... but for Honeying.. yes!

Robo is more about surviving so Tanks are what you need.

Honeying... i've only been in one.... its the same as Slime KQ.. except all mobs takes much longer to kill... we didnt have an AOEer.. so we had to kill like 1 or 2 at a time.. and with our time limit.. we only got through about 1.5 levels... so yeah.. need more great dmg dealers... being about to atking about 10 at once would be much better keke
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Old 11-02-2007, 05:32 AM   #68
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Originally Posted by Hessah View Post
Well, AOE isnt really necessary in Robo... but for Honeying.. yes!

Robo is more about surviving so Tanks are what you need.

Honeying... i've only been in one.... its the same as Slime KQ.. except all mobs takes much longer to kill... we didnt have an AOEer.. so we had to kill like 1 or 2 at a time.. and with our time limit.. we only got through about 1.5 levels... so yeah.. need more great dmg dealers... being about to atking about 10 at once would be much better keke
so then would archers be nearly useless in honeying? i'm asking since you're saying aoe is pretty important there and the only 2 archer aoes i see have pretty bad cooldowns so you cna't use them constantly unliek what i've seen of mages aoe.
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Old 11-02-2007, 05:32 AM   #69
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Hmm have clerics invince me and spam AoE on monsters... the exp *drools*
i agree that AoE is what you need in a KQ and this is completely unbiased opinion (that exp will be sweeeeeeeet)
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Old 11-02-2007, 05:35 AM   #70
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Originally Posted by Destrus View Post
the only 2 archer aoes i see have pretty bad cooldowns so you cna't use them constantly unliek what i've seen of mages aoe.
i agree with that, mages have the AoE fast cooldown but big mana drain
but if clerics healed them and they used life tap........
i have a mage and i dont really know much about high lvled archers though.
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