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Old 12-14-2007, 05:27 PM   #61
Destrus
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i really need to lvl, i can't even fly yet.
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Old 12-14-2007, 06:54 PM   #62
Lilian
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yeah, flying = awesome. lets you go explore places without fear of being mauled by mobs higher than you. xD As demonstrated by my pics on the last page!

just one thing about flying: WHY do we have to land on the landing pads... it just causes unnecessary running around. :/
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Old 12-15-2007, 12:58 AM   #63
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Almost done downloading it ^^
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Old 12-16-2007, 12:09 AM   #64
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I like flying It's nice to just cut thru the mountain instead of running around it, but i don't get it why we can't point and click while flying
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Old 12-16-2007, 12:24 AM   #65
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Yeah that bugs me too. I liked it when I still ran everywhere and I could just open the map and click where I needed to go then go afk for a minute while he ran there. Flying is faster, but you have to do it manually. :/
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Old 12-16-2007, 01:40 AM   #66
Lilian
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yeah, you can't do that click-on-the-map trick and go afk with flying, but in case you didn't know, numlock is autorun, which works with flying too, so as long as you can set a course that wont take you flying straight into an impassable mountain or something, you can cover pretty big distances without doing anything yourself. :3
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Old 12-16-2007, 02:50 AM   #67
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I didn't know that actually. That should help. I thought the only other autorun was where you hold down the left mouse button for a few seconds, but that doesn't work in flight either.
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Old 12-19-2007, 05:56 PM   #68
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haha, I'm the opposite from you guys. I tried Domo first and then migrated to Fiesta. Anyhoo, here are my two cents on Domo:

Pros:
- I LOVE how you have the option of buying permanent items (i.e. clothing). Coming from Maple Story I got used to my spiffy cash shop clothes expiring after 90 days, so this was a god-send for me. (hint hint, Fiesta GMs)
- Flying is fun. Although in the current stage the flying speed is too slow for my tastes (@ flying lv 10, after the flying fairy upgrade. Yes I'm picky)
- The overall design is excellent. The towns are pretty, and the characters are adorable.For example, here's my Felin:



- The autorun feature. Being able to click on a spot and have my character autorun there is hella cool. One, I can do the dishes or something whilst the running happens. Two, I can play with the camera and take some cool action shots haha. (hint #2, Fiesta GMs!)

Cons
- Equipment durability. This is a big pet peeve of mine. I've always disliked RPGs where weapons would get worn down with use, and possibly break. It wasn't an issue at first in Domo until I got to the late 1x levels; I want to have fun focusing on training, and not be distracted by keeping tabs on the fricken durability. I remember buying this old medieval RPG PS2 game...Dragon-something, where weapons had durability too. Returned that game right away haha. Maybe Domo will remove this feature somehow in the future, but I doubt it. Sooo glad this is not an issue in Fiesta (/endRant)
- I might be jumping the gun with this one, but the level 60 cap. Again, I realize that Domo is in OB still, so it's wholly possible that the level cap will be raised in the future. I'm just afraid that there is a good chance that it won't, because the game's rationale may be that even though the cap is 60, since you can change classes at will in Domo getting all of the available classes on your character to lv 60 will substitute for a higher level cap like most other mmos (Guild Wars excluded).
- Translation issues. But this one's easily fixed later.

Anyhoo, unfortunately I had to uninstall Domo yesterday because I have a Dell P.O.S. laptop which freaks out when I have too many games installed. But if things change in Domo, maybe I'll go back again :3
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Old 12-19-2007, 07:25 PM   #69
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Originally Posted by Ulrike View Post
Cons
- Equipment durability. This is a big pet peeve of mine. I've always disliked RPGs where weapons would get worn down with use, and possibly break. It wasn't an issue at first in Domo until I got to the late 1x levels; I want to have fun focusing on training, and not be distracted by keeping tabs on the fricken durability. I remember buying this old medieval RPG PS2 game...Dragon-something, where weapons had durability too. Returned that game right away haha. Maybe Domo will remove this feature somehow in the future, but I doubt it. Sooo glad this is not an issue in Fiesta (/endRant)
I think equipment degradation is a nice feature. I'm quite the opposite of you lol. To me without degradation of equipment, a player driven economy cannot flourish. Like some ZK weapons in Fiesta, at a certain point everyone will have a ZK weapon, thus nulling the need to sell and make a profit or break even from a sale. Luckily for Fiesta, there are those that are enhance addicts (non-cash shop) who will break their weapons. A good MMO will have a good player driven economy. Anyway, i'm going bit off subject.

Originally Posted by Ulrike View Post
- I might be jumping the gun with this one, but the level 60 cap. Again, I realize that Domo is in OB still, so it's wholly possible that the level cap will be raised in the future. I'm just afraid that there is a good chance that it won't, because the game's rationale may be that even though the cap is 60, since you can change classes at will in Domo getting all of the available classes on your character to lv 60 will substitute for a higher level cap like most other mmos (Guild Wars excluded).
I think it took about 3-4 months for Outspark to raise the lvl cap, after OB. So DOMO's got a couple of months to test the water, i guess/hope

Originally Posted by Ulrike View Post
- Translation issues. But this one's easily fixed later.
Fiesta's got some of its own translation's mishap lol Eventhough i don't read the quest, there's one that got my attention because it was in bold, caps, yellow, and i had to click on it. They mistyped "CONTINUE"... and that's all imma say.
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Old 12-19-2007, 07:34 PM   #70
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they did a very good job translating in DOMO, in my opinion. One need not have played fiesta for very long to realize how bad it is there. Or flyff, that game also had some pretty whacked npc dialogue.

Npcs in DOMO are actually coherent, and the storyline quests are awesome!
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