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02-17-2008, 06:15 AM
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#52
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Mara Pirates
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Originally Posted by lightningmystix
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Yes, every class is dependant on parties because it just works better, but mages become more dependant earlier on. Most other classes can support themselves, but a mage (especially on a non-range monster) would probably want to kill a monster before it reaches them and before they kiss the ground. They are nukers, but they also need support in "just in case" situations.
As for soloing to level 30, that should be pretty easy ... it'll probably take a long time, but it's not impossible. If it's really impossible, then there's something wrong.
As for weakness, they definately have not gotten weak. You're probably used to other games, like you said. A mage in any other game is guaranteed to be different, and probably in other games they're more powerful.
And, just one last thing. If you really think mages are weak and stuff, play all the other classes and just keep on leveling them if you have the time. That's the BEST way to understand how classes work. There are other ways to determine if a class is underpowered or overpowered, but learning it hands-on is probably the best way. A lot of our assumptions are probably pretty screwed, as we haven't taken the time to investigate all classes.
If you think mages are weak, try out some other class.
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I have soloed to level thirty numerous times but when I came back I couldn't get past level 29. As I said the only things that could've happened were the Mages in this game have gotten weaker or i'm just too used to the Mages in other games. Which is why I plan on deleting and then remaking my character so that I can start all the way from the beginning and work my way up. This way I can get used to the Mages in this game once more.
I have played all the other classes and have gotten to at least level 20 in each. I may not have gone all the way with them but I doubt its necessary to do so to learn the ins and outs, the pros and cons, etc. of that class. All I know is that Mages are the most unbalanced class and I really wish they'd fix them.
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02-17-2008, 06:23 AM
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#53
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WONDERARCHER
Server: Teva
Posts: 1,859
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Level 20 is more like the beginning of each class. From level 30 onwards, I find that weaknesses on all the classes start showing, and it's apparent that from level 30 onwards it's easier to party.
As for not being able to get past level 29, how long have you taken to get to that level? Maybe you're just hoping for too much. I took forever to get to level 29.
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{ enraya ! }
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02-17-2008, 06:31 AM
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#54
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Mara Pirates
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Mages don't do "piss-poor damage" at any level. Mages will outdamage any class, any build, with maybe the exception of an axe fighter at the same level. Archers have to be extremely lucky with their poisons and their crits to outdamage the mage--it doesn't happen often.
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If a mob at my level can nearly kill me and force me to constantly spam stones/potions then something is obviously amiss and the only logical explanation is the amount of damage being done. Of course they'll out damage every class, its what they were made for. If they couldn't out damage the others they would be useless.
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I haven't actually partied with the higher AoE grinding parties but I bet a dream party would consist of a Fighter, a Cleric, and 3 60+ Mages casting Nova Frost. At the higher levels, mages are almost exactly the most wanted. At any rate, I have never heard of a party NOT wanting a Mage if they have the room to take them
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To get into a party like that you would need a miracle or a really close group of friends. I don't doubt it but i'm neither an Archer nor am I an extremely high leveled Mage. Nor have I.
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Levels are relative. Outspark Fiesta only has 79 levels right now anyway so lvl 30 in a game where the cap is lvl 99 is going to be different from a game whose cap is 79.
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Even so, the stat growth and base damage will always be the same. So levels aren't all that relative.
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Maybe there is a reason why Mages aren't as powerful as you want them to be. It's because Fiesta is more of a party-orientated game so while soloing is plausible, there is more of an emphasis on parties. In many ways, Fiesta encourages partying over soloing. If Mages could solo everything, it would make the whole title of the game redundant...
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Final Fantasy XI is a party-oriented game but even their Black Mages do twice the amount the Mages in this game do. I don't mind partying over soloing, in fact, I enjoy it but there are times when you may be forced to solo and I would like to stand a chance against what ever mobs when I do. If any class could solo everything then the other classes would be pointless and it would ruin the game. But increasing the damage on Mages even by a little bit will not break this game. It will balance it slightly.
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02-17-2008, 06:34 AM
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#55
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WONDERARCHER
Server: Teva
Posts: 1,859
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At higher levels, if you want a grind party, 1 fighter, 1 cleric, 3 mages IS the dream party. I've heard it being stated by many people. That's if you want a maximum-capability grinding party, and it's easy to see why it would be considered a "dream grinding party."
Increasing the damage on a mage, as an archer, I think would unbalance. If you increase mage damage, just watch the number of archers complain on the official forums. We're already broken BECAUSE mages take our role. They stole our DoTs, they have high damage, they have great AoE. Mages become extremely impressive once they become high leveled, and we don't need "impressive" turning into "overpowered."
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{ enraya ! }
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02-17-2008, 06:41 AM
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#56
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Mara Pirates
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Originally Posted by lightningmystix
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At higher levels, if you want a grind party, 1 fighter, 1 cleric, 3 mages IS the dream party. I've heard it being stated by many people. That's if you want a maximum-capability grinding party, and it's easy to see why it would be considered a "dream grinding party."
Increasing the damage on a mage, as an archer, I think would unbalance. If you increase mage damage, just watch the number of archers complain on the official forums. We're already broken BECAUSE mages take our role. They stole our DoTs, they have high damage, they have great AoE. Mages become extremely impressive once they become high leveled, and we don't need "impressive" turning into "overpowered."
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Then obviously Archers need to become something other than damage dealers. They're nothing more than a clone of Mages anyways so I believe Outspark or whom ever needs to change them. And increasing a Mages damage will not unbalance them unless they change it drastically to the point where we do thousands of points of damage at level one.
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02-17-2008, 06:45 AM
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#57
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WONDERARCHER
Server: Teva
Posts: 1,859
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That's what I've been saying ever since I turned level 30 .__. Which was a long time ago.
We need to be more unique, that is, archers. But, no denying it, mages did steal DoTs from us. We're partied because of our poisons, now it's stolen! D<
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{ enraya ! }
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02-17-2008, 06:50 AM
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#58
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Mara Pirates
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Originally Posted by lightningmystix
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That's what I've been saying ever since I turned level 30 .__. Which was a long time ago.
We need to be more unique, that is, archers. But, no denying it, mages did steal DoTs from us. We're partied because of our poisons, now it's stolen! D<
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I've been saying this ever since I played an Archer and realized how ridiculously similar the two are. I even came up with a decent solution that I think many will like and will add more to the game. I believe that they should change Archers into Thieves. Allow them to keep bows but replace their stats with that of the crossbows. Then add in daggers to the game and give them the stats of the bows albeit with minor changes.
Then give them abilities that will help them evade attacks, steal items from enemies, etc. The armor can pretty much stay the same but they might need to make a few alterations to fight the Thief look. We didn't steal DoT's from Archers, we simply loaned you guys the DoT's until we became powerful enough, lol.
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02-17-2008, 06:53 AM
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#59
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WONDERARCHER
Server: Teva
Posts: 1,859
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._____.
But, the problem is, Outspark only moderates Fiesta Online. We steal stuff from BK, so we can't be changed into thieves.
On the topic of archers, DEX needs to be more useful. DEX archers don't seem to be out there anymore because everyone says it's not worth it =x
Nowai did you guys loan us the DoTs xD
Honestly, though, that is one of the only reasons why archers are partied in a grinding party. Because of our DoTs. Mages get awesome looking and large-damaging AoEs, and they get to steal our DoTs along with that. Nofair D:
__________________
{ enraya ! }
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02-17-2008, 07:01 AM
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#60
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Mara Pirates
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Originally Posted by lightningmystix
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._____.
But, the problem is, Outspark only moderates Fiesta Online. We steal stuff from BK, so we can't be changed into thieves.
On the topic of archers, DEX needs to be more useful. DEX archers don't seem to be out there anymore because everyone says it's not worth it =x
Nowai did you guys loan us the DoTs xD
Honestly, though, that is one of the only reasons why archers are partied in a grinding party. Because of our DoTs. Mages get awesome looking and large-damaging AoEs, and they get to steal our DoTs along with that. Nofair D:
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Just because we steal it doesn't mean we can't modify it.
Actually, EVERY stat needs to be more useful. Builds should make a huge difference like they do in every game. That would definitely clear up any damage issues I have with Mages. But then... they would still need to work on the cool down times of the more powerful spells.
Psh, dun be jealous. I know that but you know... DoT stands for "Damge over Time" and we Mages are famous for DPS which stands for "Damage Per Second" but technically that would mean that we do more DoT with our DPS than Archers since they're only good with DoT. Or uh... something like that. Its too confusing for me to really explain it. We had them all along we just didn't get them until much later in the game. :B
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