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Old 07-06-2007, 11:39 PM   #51
Niion
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I feel like I should get my two cents in.

ININVIBLE LIEK SUPER PRAWNZ I CAN SOLO BABEE DRAGON WITH ITZ LOL HAHA IT HAZ NO LIMIT NERF NERF NERF LOL


haha.

no but srsly.

People are getting too JEALOUS over Clerics current skill.

These jealous people are the ones who are IMPATIENT (can't wait until all skills are released) and LAZY (they don't even bother trying to level to a decent level or test builds).

You people should stop trying to contest eachother, especially Teq, until the game is OFFICALLY released, and I'm not talking about OB.
Wait until all the skills are released and wait until you are at a HIGHER level before you go trying to argue with Teq.

I might sound like I'm kissing his ass, but he IS afterall the highest level cleric in game and he DOES know what he's talking about.
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Old 07-07-2007, 12:16 AM   #52
Revy
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Originally Posted by +Tequila+
Revy wtf? when did i say everyone who is a Cleric is doing so wonderful?....i said we Clerics as a Class own in pvp because theres so much we do well...we dea goodl dmg in Melee...Tank well...and we heal thats what I said read better dude...Oh an ive seen the lvl 60 skill so Paladins are not underpowered nor overpowered .
I see now, I've misunderstood you, it seems like i was the one speaking bullshit. ^_^
Sorry.

Originally Posted by +Tequila+
Learn to read better please
You could have leave this part for some peace, but if you go this way, i'll join you.
The "No it does'nt it jus means that theres so much we can do well " sentence can mean what i was talking about, so the problem could be with your composition, and not with my reading abilities.


As for the Absorbtion skill, some kind of nerf is needed, but giving a 2 minute cooldown really is ridiciolus.
My idea is to change the way it works: 30%* of the damage still hits the absorbed player, while the other 70% gets absorbed as it was before.
This would strenghten the skill in PvE (a 30% can be healed back easily via pot/stone, but this way the buff can last longer, so you can keep two characters absorbed easier, or can wait more before rebuffing yourself), but in PvP, if an Absorbed character gets focused, s/he will have a cooldown on at least one of his healing items when the Absorb wars off, so s/he will have a better chance of dying.
Even a duration increment could go with this kind of nerf.

Am hoping for some well explained opinions about this way of nerfing from clerics.


*30%: this amout is for example only, it needs professoinals' testing to find a proper amout.


@ Niinon: arguing about skills now is more important than ever. Classes has to be balanced now, and not when the official version is out.
If noone argues about balance, then how will anyone know if something is wrong with the balance?
Also, i wasn't offending Teq until now, but i just can't ignore his flames anymore. He's insulting my person, though that has nothing to do with the balance.

Last edited by Revy; 07-07-2007 at 12:30 AM.. Reason: answer to Niinon added - avoiding double post
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Old 07-07-2007, 01:33 AM   #53
sparky
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watch- in a guild war, everyone goes for the cleric, while their all focused on the cleric the warriors bathers everyone and the mages and archer start picking off ppl one by one in far away distances XD ppl will go WTF HOW AM I DIEING and then start complaining more on how strong clerics are when they werent seeing the archers and mages lol
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Old 07-07-2007, 07:40 AM   #54
es_19
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Originally Posted by Revy View Post
@ Niinon: arguing about skills now is more important than ever. Classes has to be balanced now, and not when the official version is out.
If noone argues about balance, then how will anyone know if something is wrong with the balance?
if by "now" you mean during cb1 or maybe even cb2, it would be kinda pointless because nearly everyone (including you, i think) has mentioned that most skills arent working, or are still tens of levels away from being able to use. clerics got lucky in a sense that they were able to show how well they fair by only the 20's - 30's. so not much we can do except pray that more skills work by the next phase, then maybe suggestions for balance could be taken more seriously (not from you, i mean in general).

to be honest, i dont see how class imbalance at this point could affect anything anyway, especially in the case of clerics. they are the ones who benefit parties the most, now, and probably the rest of your fiesta career. so if clerics are this good, it makes pve alot easier, thus gaining levels quicker. in pvp/gvg, well thats good support there too.
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Old 07-07-2007, 07:45 AM   #55
chinhchinh
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I've said this before, during CB1 not all skills were available, with clerics the only class being able to use most of their skills.

Also, INT was gimped during CB1, meaning mages will be more powerful after this is fixed.

I'm an Archer myself, the most underpowered class but hopefully things even up before OB starts.
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Old 07-07-2007, 08:17 AM   #56
AndyB
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Something else to add to the argument ;D

Fighters actually gain a skill later on that drains hp's from their opponent and adds the hp's drained to their own life. Not sure how absorb will effect this though. And i think the cooldown on it is like 2 minutes.
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Old 07-07-2007, 09:23 AM   #57
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"i said we Clerics as a Class own in pvp because theres so much we do well...we dea goodl dmg in Melee...Tank well...and we heal" - Tequila

That is tequila's exact quote. Last I checked If Clerics can do all those things so well and other classes can "not" do all those things so well then what does that mean? Draw your own conclusions. Can we say somethings are more or less advantaged then others?

Last edited by Psylex; 07-07-2007 at 09:30 AM..
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Old 07-07-2007, 01:09 PM   #58
Revy
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es_19: Fuck cares about PvE... But when a class ruins the PvP part, something must be done there.

AndyB: To me, it seemed like it's not a health draining skill (from the skill scroll description) - you get healed for a fixed amout of life, no matter how much damage you deal. The amout was somewhere between 400-500. And well, if that 2 minute cooldown is true... O.o I don't think it could change anything. ^^

Yea, some skills were bugged. Let's see...
Bravery Mastery (heard rumor only, never tested) - increases damage of fighters passively.
Mage's AoE.
Anything else i'm missing?
Well, if this is all, i don't think they would change anything if they were working fine.

PS.: ChinhChinh: which anime is that sig from? xD
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Old 07-07-2007, 01:15 PM   #59
chinhchinh
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Originally Posted by Revy View Post
PS.: ChinhChinh: which anime is that sig from? xD
Suzumiya Haruhi no Yuutsu, or The Melancholy of Haruhi Suzumiya as known in English.

On Topic: I don't think anymore conclusions should be drawn until everything is fixed by the Devs of FiestaOnline.
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Old 07-07-2007, 01:18 PM   #60
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Bravery works for me, i've noticed dmg increases when i learn the next upgrade to the skill. Its vitality that fighters can't learn yet even though its a lvl 20 skill initially, its supposed to add to str while lowering def.
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