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12-05-2007, 07:50 PM
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#51
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Mushroom
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actually at the moment it doesn't work for many people and there already are several threads about this, so this isn't a one man's issue. altough, I admit that announcements aren't meant for such posts.
but hey, he said "sorry", didn't he?
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12-05-2007, 07:52 PM
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#52
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Slime
In-Game Name: Gravvi
Current Level: 43
Server: Teva
Posts: 2
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Ok i am from US. And i was playing. IF you were ingame already since last night you should still be on. But i got a buffer overrun(DAMN U SPAMMERS) i get the same issue as eveyrone else. SO only the people who were on less than 12hrs ago can play.
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12-05-2007, 07:57 PM
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#53
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Hero Slime
In-Game Name: Lasombrs
Current Level: 23.. or maybe 24 can't recall
Server: Alpoline
Posts: 11
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my folder was under a folder called builds not local settings, but the folders were empty. Try looking for that and see if it helps you. I'm from Orlando, FL as well so maybe its a Florida thing?
__________________
Apoline
Lasombrs
Hawk Archer lvl 23
Baalat
Cleric lvl 16 and teir 2 scroll maker
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12-05-2007, 07:57 PM
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#54
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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What is a buffer overrun?
__________________
Spirit_of_Water- -Spirit_of_Earth- -Spirit_of_Fire- -Spirit_of_Wind- -Spirit_of_Skyx101xxxxxxxxxxx70xxxxxxxxxx90xxxxxxxxxx89xxxxxxxxxxx72
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12-05-2007, 07:59 PM
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#55
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Hero Slime
In-Game Name: Lasombrs
Current Level: 23.. or maybe 24 can't recall
Server: Alpoline
Posts: 11
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its a pop up window thats says you have had a buffer over run the files are curropt and it kicks you off the game. I get it when I'm in a town and have the normal chat on and can see all the spam.
__________________
Apoline
Lasombrs
Hawk Archer lvl 23
Baalat
Cleric lvl 16 and teir 2 scroll maker
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12-05-2007, 08:02 PM
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#56
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Mushroom Fighter
In-Game Name: HeroReign
Current Level: 4x
Server: Bijou
Posts: 28
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yup lol, so has ANYONE been able to talk to a csr, gm or anyone about this?
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12-05-2007, 08:11 PM
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#58
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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Originally Posted by Baalat
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its a pop up window thats says you have had a buffer over run the files are curropt and it kicks you off the game. I get it when I'm in a town and have the normal chat on and can see all the spam.
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Yeah, I knew that, but what I meant was what is it? Why does it happen? What causes it?
__________________
Spirit_of_Water- -Spirit_of_Earth- -Spirit_of_Fire- -Spirit_of_Wind- -Spirit_of_Skyx101xxxxxxxxxxx70xxxxxxxxxx90xxxxxxxxxx89xxxxxxxxxxx72
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12-05-2007, 08:12 PM
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#59
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Mushroom Fighter
In-Game Name: HeroReign
Current Level: 4x
Server: Bijou
Posts: 28
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WHY WONT THE SITE WORK 
__________________
Bijou
HeroReign lvl 4x-Master of Chaos_Order
Herofall lvl 1x-Master of Rest_In_Peace
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12-05-2007, 08:14 PM
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#60
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Hero Slime
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This article is about buffer overflows in the general case. For stack-based buffer overflows, see Stack buffer overflow.
In computer security and programming, a buffer overflow, or buffer overrun, is a programming error which may result in a memory access exception and program termination, or in the event of the user being malicious, a possible breach of system security.
A buffer overflow is an anomalous condition where a process attempts to store data beyond the boundaries of a fixed-length buffer. The result is that the extra data overwrites adjacent memory locations. The overwritten data may include other buffers, variables and program flow data and may cause a process to crash or produce incorrect results. They can be triggered by inputs specifically designed to execute malicious code or to make the program operate in an unintended way. As such, buffer overflows cause many software vulnerabilities and form the basis of many exploits. Sufficient bounds checking by either the programmer, the compiler or the runtime can prevent buffer overflows.
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