I wasn't blaming you for last game. I mean, I did terrible.
I was just explaining why Malady is a bad item.
Originally Posted by Fr0Z3nWind
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I remembered why i gotten malady....
I would already max out my AS with xin with a malady which is more cost effective than stark fervor
Thus in that case an over expenditure would be stupid.
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It's not an over expenditure.
You're not buying more attack speed than you need. You're not even measuring it in the same dimensions. Basically, you're trading away your end game potential for...about 530 gold.
Total cost is 1890, sell value is 1323.
1890-1323=567.
That's more than enough to upgrade to an Emblem if you just saved up for it, which would give you more life steal than Malady and only 10% less attack speed. But if you go Malady-> you actually raise the price of a Stark's to 3000+.
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And no lifesteal % isnt what i was looking for but yes i do need ABIT.
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And you get that with the vampiric scepter.
The thing is, you don't need to max out your AS. When I play DPS characters, I rarely (if ever) max out my AS because at a certain point, stacking damage (or survivability) becomes more effective than stacking AS. At a certain point, AS starts getting decreasing returns.
I made this graph just doing a very basic scaling to see how attack speed and damage affect damage output.
Basically, I just added in a Dagger or Long Sword for attack speed and damage to see what the cumulative effect on total damage would be. Stacking full attack speed is actually better than stacking full attack damage.
But stacking your money on attack speed and half damage is significantly better.
Again, this is a very simple example for the sake of looking at basic returns and I didn't factor in things like on-hit effects, skills, whatever.
TL,DR:
Point being--maxing attack speed isn't that useful unless you have damage backing it up. And trading half of your attack speed for damage still gives you better damage output because you get a multiplicative effect as opposed to simply an additive one.