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Old 09-20-2010, 06:44 AM   #2831
Hraesvelg
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Yeah, my runes are all T1, I don't have a full page, and they're all kinda random. I should have enough to fill up all my slots when I hit 20.
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Old 09-20-2010, 12:20 PM   #2832
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I actually think this is an awesome idea:
http://www.leagueoflegends.com/board...d.php?t=147872
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Old 09-20-2010, 09:42 PM   #2833
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You get so much more love playing Shen than playing Nasus, it's not even funny.

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Old 09-20-2010, 10:42 PM   #2834
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^lol xDDD
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Old 09-21-2010, 12:04 AM   #2835
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The skin previews just came out!!!!!1



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Old 09-21-2010, 12:14 AM   #2836
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I don't like some of the new splash art.


Tryn's suits him I guess, but Ashe, especially in the face looks...


Pentakill Morde's axe is awesome though.
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Old 09-21-2010, 04:40 AM   #2837
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A pretty important patch.


Link

Quote:
League of Legends and PVP.net will be updated during scheduled maintenance on 9/21/2010.

New Skins in the Store

* Muse Sona
* Pentakill Sona
* Pentakill Mordekaiser
* King Tryndamere
* Queen Ashe


PVP.net v1.19.14

* Users who are Level 30 will now be blocked from buying XP boosts from the Store, as they cannot earn further XP
* Improved the matchmaking algorithm to match more effectively
* Added a ticker to PVP.net to provide helpful information regarding the current server status
* Fixed a bug where users could get non-functioning ban buttons for a Practice Game they were not the owner of
* Fixed a bug where users were not properly notified if they searched for an invalid Summoner Name
* Fixed a bug where the wrong map images would display in Practice Game lobbies
* Fixed a bug where renaming Rune Pages would not show up properly in Champion Selection
* Fixed a bug with the Rune Combiner tooltips
* Fixed a bug with viewing other users' Rune Books
* Fixed a bug where Bots could not be removed if a Practice Game changed ownership
* Fixed a bug where users in chat rooms were not showing up in the Invite Screen
* Fixed a bug where the Chat Room button was slightly misaligned


League of Legends v1.0.0.101
Sona, the Maven of the Strings

* Hymn of Valor: Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.
* Aria of Perseverance: Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.
* Song of Celerity: Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.
* Crescendo (Ultimate): Sona plays her ultimate chord, forcing enemy champions to dance, taking magic damage over time.
* Power Chord (passive): After casting 3 spells, Sona's next attack deals bonus magic damage. Additionally, Sona's Auras persist for 3 seconds after deactivating and set off a 2 second global cooldown.


Blitzcrank

* Power Fist now resets the auto-attack timer


Fiddlesticks

* Terrify will now grant assists


Garen

* Courage damage reduction reduced to 30% from 35%
* Perseverance is no longer removed by combat dehancing effects such as Warwick's Blood Scent
* Fixed various bugs that caused Garen's Demacian Justice to fizzle sometimes


Gragas

* Explosive Cask now interacts properly with spell shields like Banshee's Veil


Jax

* Counterstrike now has a buff that shows the duration of the effect


Karthus

* Death Defied (passive) has been remade to fix some of the bugs and usability issues
* Death Defied now also grants 20% death timer reduction to compensate for the 8 seconds Karthus is active after dying


Kennen

* Lightning Rush is no longer castable while disabled


Kassadin

* Netherblade mana cost reduced to 25 from 30/40/50/60/70
* Riftwalk no longer shows cast particles over fog of war
* Riftwalk now leaves a buff showing the duration of the increased cost and damage of subsequent casts


Katarina

* Shunpo no longer ignores enemy spell shields like Banshee's Veil
* Killer Instinct no longer reduces true damage when used with Shunpo


Kog'Maw

* Fixed a bug where Caustic Spittle was giving multiplicative attack speed rather than base



Rammus

* Defensive Ball Curl can now be cancelled



Shaco

* Fixed a bug where Jack in the Box fearing enemies didn't grant an assist


Singed

* Fling now deals damage at the start of the spell rather than when the target hits the ground


Taric

* Radiance now has a brief cooldown when activated with the goal of preventing quick cancellation after initiation


Twitch

* The first attack after breaking stealth will now benefit from the bonus attack speed of Ambush
* Ambush will now provide its attack speed bonus if you break stealth by casting a spell


Vladimir

* Fixed a bug where Transfusion was not restoring enough health from Spell Vamp (not how much the spell heals normally)
* Fixed a bug where Transfusion's tooltip showed it restoring less health than it did
* Crimson Pact (passive) no longer heals Vladimir when his Ability Power increases


Zilean

* Chronoshift duration reduced to 13 seconds from 15
* Chronoshift cooldown increased to 180 seconds at all levels from 180/160/140 seconds


Summoner Spells

* Ghost movement speed increase reduced to 27% from 32%
* Haste utility mastery movement speed increase reduced to 6% from 8%


Items

* Sheen proc damage raised to 100% from 80%
* Trinity Force proc damage raised to 150% from 130%

* Manamune
o Combine cost increased to 700. Total cost is now 2110.
o Unique passive conversion percent dropped to 1.5% from 2%

o Unique passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown.) Each time you use an ability, you gain four maximum mana (3 second cooldown.) Bonus caps at 1000.
* Innervating Locket (remake)
o Combine cost reduced to 450 from 850. New total cost is 2250.
o +430 Health
o +450 Mana
o Unique Aura: Nearby allies gain 20 hp/5 and 9 mp/5.
o Unique Passive: Reduces ability cooldowns by 10%
o Unique Passive: When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies.

* New Item: Kindlegem
o Recipe consists of Ruby Crystal + 425 gold
o +200 Health
o UNIQUE Passive: Reduces ability cooldowns by 10%
* New Item: Shurelya's Reverie
o Recipe consists of Kindlegem + Philosopher's Stone + 500 gold
o +330 Health
o +25 Health Regen per 5 sec
o +12 Mana Regen per 5 sec
o UNIQUE Passive: Reduces ability cooldowns by 15%
o UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown)
* Rejuvenation Bead no longer lists as building into Spirit Visage
* Vision Wards and Sight Wards now show their remaining duration (in seconds) in their mana bar. Both teams can see the remaining duration.
* Sunfire Cape no longer deals damage when held by a clone.
* Boots of Mobility's effect is no longer removed by combat dehancers such as Warwick's Blood Scent


General

* Fixed a bug where some knock up and knock away spells failed to interrupt enemy channeled spells
* Fixed a bug where Summoner Teleport refreshed your W slot's cooldown when used
* Fixed a bug where the aggro outline was not appearing
* Disconnected players will now run home if their Blue Pill is interrupted

* Disconnected players now gain 1000 Magic Resist after 1 minute of continuous disconnection
* The Dragon on Twisted Treeline no longer grants his buff to dead allied champions
* The Dragon buff on Twisted Treeline now has a proper cooldown timer
* Decreased loading time by up to 30% depending on the hardware
* Fixed several client crashes

Okay, let's see.


*Rammus got a long asked for change
*Kog'Maw may now be 'fixed'
*Shaco no longer benefits from quadruple-Sunfire clone build
*Ghost got toned down
*all Sheen-using champs get a buff
*Manamune brought more in line with other AD items
*Wards now (finally) have a timer
*DC'ed players run to base and Enemy Global Ultimates will no longer feed off them. (Cannon Barrage/Requiem/Trueshot Barrage)
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Old 09-21-2010, 05:16 AM   #2838
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Quote:
* Disconnected players will now run home if their Blue Pill is interrupted
That's kind of funny. xD


But man... Innervating Locket got a nice buff. *o*
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Old 09-21-2010, 05:40 AM   #2839
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Sigh. Ghost was supposed to be able to save your ass, no?
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Old 09-21-2010, 08:00 AM   #2840
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Wow, I really like some changes. Except the ghost change. =(

Soraka might be more played now with that innervating locket change. It's about time they decreased the price... it was too expensive to get @_@

And the d'ced player changes are awesome. I'm sure I'll be able to make use of that. But I hope one of you guys get dc'd too so I can see it happen LOL. Wonder what happens if they get stunned though? Will they continute to run back?

And YAY for timers on wards. Seriously. I actually thought we could see the remaining time somewhere, but I was never able to find it (and I always forgot to ask). But it turns out they didn't have that feature, lulz.
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