Yeah, I'm in agreeance with fullback. If you were to make the KQ's this elaborate, it'd become an entirely different game within another game. It may not sound bad, but having full availability to the KQ's would completely offset the MMO aspect of the game. Levelling wouldn't be about grinding, it'd be about how many KQ's you decidedly did a day. This would also prove upsetting to the economy, as any of the KQ prizes (which include stones, weapons and potions) would drastically lose their demand in the market.
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