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03-13-2008, 06:52 PM
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#11
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Little Hob
In-Game Name: Felore
Current Level: 3x
Server: Teva
Posts: 74
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IMO they could just increase the % gap in exp you don't get if based on the level difference so it won't be worth to go to those places in lower levels anymore. heck, let them kill the harder mobs, but they won't get even the exp someone their level soloing in the appropriate area would lol.
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03-13-2008, 07:01 PM
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#12
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Entwined Destiny
In-Game Name: Fuujinn // Lilian
Current Level: Divide by zero.
Server: Teva
Posts: 339
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That still wouldn't negate the problem of low levels wandering where they shouldn't be. The only way to have people out of the maps they're not supposed to be in is by restricting access. Now, you might say it's too limiting to the player's freedom to explore the world, but seriously, this game doesnt work like that.
If this game was fully open world like some other games (with no gates or "maps" but one big world) then it would be relevant to let people wander where they please. Because in that type of game, there is NEVER a need to "contend" with others for a "spot" of mobs... you always have some kind of place where you can grind easy, because the world is so big.
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03-13-2008, 08:55 PM
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#13
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Lilian's Maid
Tournaments Won: 1
In-Game Name: Omies (5x Cleric) Fable (4x Archer)
Current Level: OVER 900000000
Server: Teva
Posts: 1,968
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I agree with Lilian. While seeing the occasional ant swarm of people in places they really oughtn't to be can be vexing when your'e trying to grind, I look at it this way: They're really not doing that much harm. I mean, it takes them a good while to kill something, so its not like they're taking all the spawn. When Lil and I grinded a lot on blue trumpies and an ant swarm of level 3x-mid 4x would come in, we would kill about 5-6 trumpies before they could kill just one, lol.
With people farming things though, the only frustration it caused was when they would run towards us with a trumpy and die at our feet, leaving us with aggro, which with her being such a beast wasn't ever a problem, but if she were say, a mage or something, then I could see it being an issue.
My ideal resolution of dealing with this problem is simple and balanced.
Instead of putting an experience cap on mobs, put a level cap on gates. However, it should still be available for people who do not meet the cap to pass through the gates so long as they are in a party with somebody who can. This would still allow for powerleveling to take place, or duoing if your cleric is quite lower than you. I mean, you get an exp boost from powerleveling lowbies for a reason, I think. :3 Maybe not though since, after all, its outspark.
But this way of course would still allow people to do the same thing they are doing but it would be in a much more controlled and fair aspect.
It seems a lot of people who have reached levels above 50 have, no offense, forgotten what it was like to be such a low level and broke, and have become somewhat snobby and even greedy about the issue.
Come on, you guys remember how devastated we were as lowbies, always broke and barely scraping by with a silver or two? =P And how would you feel if you had a friend you wanted to powerlevel or help out, but you couldn't because of these caps or restrictions? Would eat away at the gameplay's community aspects.
Lets see some pros and cons:
- P R O
- Can powerlevel friends of any level in any area
- Duoing with lower clerics possible
- Being able to participate in events that take place in areas
- Have a friend escort you somewhere that you could farm some for money
- C O N
- Bots are able to get through
- Farmers can cause deaths to some
- Ant swarms of 3x-4x (If you consider them a real "Threat")
These are just my personal lists. But yeah, actually, the most trouble lil and I had while grinding in blue trumpies wasn't caused by farmers or lowbies, but rather by people quite higher who would take the entire spawn of the map.
Like I said - I honestly believe most complaints are from people of higher levels who have gotten a little overly greedy.
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Teva
Nakama //GrandPaprika // Symphony
O-mie's Art Gallery || Sketch-Blog
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03-13-2008, 09:06 PM
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#14
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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Though levels caps seem favorable I don't think letting parties through just because they can is fair. I know some people want to help their friends power level and such but... what's the point of playing a game just to be power leveled? You should eliminated the possibilities of power leveling all together so that you wouldn't have people advertising such stuff either.
Too many are short sighted when it comes to leveling. :/ I've always stayed in maps I should be in and gained more than when I was invited to an AOE party 10+ levels above me. Then it all comes down to... balancing the game out already!! >_<
Btw, the map after Burning Rock is... I think the Swamp of Dawn stuff. Hyper posted pics on the mobs there. Don't expect that to come out soon... other version recently got it. So that may mean a million years away for us (unless they "accidentally" open it). 
EDIT: I also don't get why people want to go to these higher leveled maps where they clearly do not belong. You get crap-ass drops because the monsters are red and by the time you can 'sort' of go there you lose so much exp when you die. I find it much, much more efficient when you stay at a map your level killing things that won't take away half your HP every hit. You also waste less pots/stones and gain more drops. .__.
And I guess the overflow of people is mainly due to fact that there are WAY more people playing Fiesta than kFiesta or BK. I'd see like 2-3 people in Roumen while in Fiesta it'd be so full that I can't walk 2 steps without clicking on a person or shop.
Last edited by Loveless; 03-13-2008 at 09:12 PM..
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03-13-2008, 11:01 PM
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#15
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Marlone
In-Game Name: AngellicDiety
Current Level: 1 divided by zero
Server: Teva
Posts: 288
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Originally Posted by O-mie
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Come on, you guys remember how devastated we were as lowbies, always broke and barely scraping by with a silver or two? =P And how would you feel if you had a friend you wanted to powerlevel or help out, but you couldn't because of these caps or restrictions? Would eat away at the gameplay's community aspects.
Like I said - I honestly believe most complaints are from people of higher levels who have gotten a little overly greedy.
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I havent forgotten what it was like to be a lowbie. I havent forgotten the fact that I solo'ed the first 49 levels of this game - thanks to soloing I had a lot of in game currency to spend. So much so that I bought my lv.50 halberd while I was still a lowbie 30 - though to be fair it only costed me some 300s back then.
But, you also need to be a high levelled (70 and above) to see our point as well.
71 - BAM! 13,300,000 exp to grind off.
72 - BAM! 14,438,305 exp to go!
...
78 - BAM! I dont want to even know...
We naturally go to the Forest of Slumber since most of the monsters are orange, yellow, and some even still red.
The few lucky people who get AOE parties are at the Ancient stonies sharing 2400+partybonus exp a stonie 5 ways.
The other lucky people are at the Shylphs splitting 1800+partybonus exp 5 ways.
The problem is, the experience rates in the Forest of slumber arent the greatest at our level.
ASSUMING you recieve 100% of the stonie exp, and can kill 1 every 5 seconds, thats 6015 ancient stonies, 30,075 seconds, 501 minutes, or 8 hours non stop to level at 72.
Now lets take a more realistic approach:
You recieve approximately 800 exp, and recieve maybe 12 in a wave of monsters that can be gathered every 40 seconds. Thats, 60159 seconds, 1002 minutes, or 16 hours grinding non stop.
Now lets factor in the fact that other AOE parties are competing too. You get roughly if not less than 1 half of the number 12. The time spent grinding jumps to 32 hours.
Now lets factor in the fact that you may not even get a party (this is my case.)
At 2173 a lizard knight, 35 seconds to kill and rest up, thats 232,554 seconds, 3875 minutes, or 64 hours of grinding...
Doesn't look pretty....
Couple that with the fact that I may or may not get lizard knights because a swarm of 30's and 40's are rushing in with their oversized party to take care of 1 knight. The time of 64 hours jumps drastically.
Had burning rock been opened it wouldn't nearly be as bad. Although I can understand it may seem selfish on our parts, but everyone else needs to understand: we have no place to go....
Had burning rock and flaming mine been opened, many of us would be spread out. Fights for monsters would still insue, but I'm pretty content grinding on Core Guardians at 2600 exp a pop.
We were actually quite pleased the day we saw the burning rock gate - or at least I was.
I'd welcome having 30's and 40's around, if I could go someplace else when it gets too crowded, or if there were other options to level.
But as it stands currently:
- Too much exp needing to be grinded out
- The rewarded exp for kills is pretty low
- The number of monsters available to be killed is really low
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03-13-2008, 11:57 PM
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#16
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Hardcore Procrastinator
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Ok... i admit i didnt read AD's last post... too much reading sry... LOL but i'll respond to:
Originally Posted by Omie
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Instead of putting an experience cap on mobs, put a level cap on gates. However, it should still be available for people who do not meet the cap to pass through the gates so long as they are in a party with somebody who can. This would still allow for powerleveling to take place, or duoing if your cleric is quite lower than you. I mean, you get an exp boost from powerleveling lowbies for a reason, I think. :3 Maybe not though since, after all, its outspark.
But this way of course would still allow people to do the same thing they are doing but it would be in a much more controlled and fair aspect.
It seems a lot of people who have reached levels above 50 have, no offense, forgotten what it was like to be such a low level and broke, and have become somewhat snobby and even greedy about the issue.
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I hardly see plvling as a "pro" it should be a "con" point... my main has received no plvling EVER and apart from having my sister give me a few coppers to buy my 1st heal, i've never had trouble with money, and i've never been to higher level map to farm for my money...
Going into higher level maps isnt the only way out for a lowbie... plus, lvl 50s need their source of money too, if they choose to farm then they shouldnt hv to fight for mushrooms with lower levels who cant even kill the trumpies themselves... (i really hate it when i kill a trumpy to get to a mushroom only to have a lvl 3x wait till i started fighting and take my mushrooms)
if they can handle their own mobs, fine... but coz they cant... they shouldnt be there...
i dont see how allowing some lowbies who happens to have a higher lvl friend through a map, and not other ppl of the same level without a higher lvl frd considered to be "fair and controlled"...
Originally Posted by AD
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Whilst I think you got mostly everything right. The only thing your missing is why we saw level 30's and 40's in the Burning Rock asking for parties
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I think Yosei said the mobs there are nerfed... coz it wasnt suppose to be opened so maybe the mobs where suppose to be a lot harder... i think if BR was supposed to open, lvl 3x-4x should get 1hit KO XD
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03-14-2008, 12:52 AM
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#17
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Wiki Head Admin
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I fully support a experience restriction and/or a level requirement on gates.
There are many reasons for enforcing this, of which I will list.
1. No powerleveling. Simply put, the trailblazers had to level the normal way. I personally fail to see why someone gets to take the easy way out and completely neglect the mastery of his or her class. Sure, he or she is able to learn how to be adequate, but mastery will elude them.
2. No inexperienced players. As per the second half of the statement above, I've met clerics that enjoy going afk or healing themselves while I pull mobs in a duo. I may have 2.5k hp without extenders or a buff as a mage, but that doesn't make me a tank.
If there were a level requirement on gates...
1. No farmers. This is going to be laconic, but I fail to see how some level 20 can get rich simply by picking up items in a map such as Ancient Elven Woods. He or she can work his or her way up like the rest of us did.
2. No spam bots. I can block them, but they're still annoying.
3. No low levels begging for powerleveling. They always float by and beg for powerleveling. Most can take a hint when I say "no." There are some that are dense enough to keep begging until I get annoyed and slam the blockhammer.
Keep in mind that us level 70s have nowhere to go but Forest of Slumber for efficiency. Ancient Elven Woods is mediocre, at best. Low levels have all the maps, we only get one and a half. Yes, Ancient Elven Woods only counts as half a map, at best.
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03-14-2008, 02:04 AM
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#19
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Lilian's Maid
Tournaments Won: 1
In-Game Name: Omies (5x Cleric) Fable (4x Archer)
Current Level: OVER 900000000
Server: Teva
Posts: 1,968
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I realize that you have no place else to go yet AD, but you're SUPPOSED to, those maps are supposed to be in.
And I still stand by my point when I think most of the complaining are from higher ups bitching because they can't have ALL The spawn. Because, when lil and I were in trumpies, aoe parties would SPAZ if they couldn't get ALL the trumpies there. Seriously, there were many times that lil would use mock to get a trumpy off me that lost interest in somebody riding around on a horse, and the person training it got PISSED.
And triumph - I went from level 1-52 in under 2 weeks. However, that doesn't mean I don't know how to play my class. Lil's only died twice when we grind together and that was when she had 7+ blue trumpies on her and I lagged out thanks to xtrap.
Also - Powerleveling somebody's "First" character is kind of crap, because then you lose out on gameplay and gaining knowledge, however, I'm sure people have friends who decide to make new characters and are up for a powerleveling.
I still think people are being selfish. Try to look at it from both points of view besides your own - your 'right' isn't the only 'right'.
*EDIT*
Also, to a lot of you - saying this in kindest way possible, but you're being kind of hypocritical, because a lot of you leveled on things higher than you. Remember our early uruga parties back int he day when we were like, late 3x- to early 4x? =P So seriously..try to see from both points of views.
__________________
"Stand up for what you believe is right, even if you're standing alone."
Omies [5x Cleric] Fable [4x Archer] Omie [1x Mage] Wigglytuff [2x Fighter]
Teva
Nakama //GrandPaprika // Symphony
O-mie's Art Gallery || Sketch-Blog
Last edited by O-mie; 03-14-2008 at 02:06 AM..
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03-14-2008, 02:19 AM
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#20
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Wiki Head Admin
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Originally Posted by O-mie
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And triumph - I went from level 1-52 in under 2 weeks. However, that doesn't mean I don't know how to play my class. Lil's only died twice when we grind together and that was when she had 7+ blue trumpies on her and I lagged out thanks to xtrap.
Also - Powerleveling somebody's "First" character is kind of crap, because then you lose out on gameplay and gaining knowledge, however, I'm sure people have friends who decide to make new characters and are up for a powerleveling.
I still think people are being selfish. Try to look at it from both points of view besides your own - your 'right' isn't the only 'right'.
*EDIT*
Also, to a lot of you - saying this in kindest way possible, but you're being kind of hypocritical, because a lot of you leveled on things higher than you. Remember our early uruga parties back int he day when we were like, late 3x- to early 4x? =P So seriously..try to see from both points of views.
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Hmm.
To your first point - I was not accusing you of incompetence. Rather, I was stating a mere fact...those who are powerleveled will not know how to play their class masterfully. You duoed - that cannot be truly considered or classified as powerleveling, can it?
Secondly, my first character was soloed to 26. My second was largely soloed to 57; sure, I partied up for Robo KQs or dungeon quests, but extended periods of grinding? Nope. My third and current was soloed to 31, and then began partying up in Goblin Camp. A mage with 5,000 T1 HP potions with full +9 equipment can drop mobs like mad. Sure, the mobs were higher...but not like being in Forest of Slumber with level 40s.
And no, I do not remember any early Uruga parties. If I recall correctly, Lilian was in high demand on her mage back in September-November of 2007.
I suppose I get to call myself one of the few non-hypocrites? O_o
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