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Old 12-05-2007, 04:11 PM   #11
Renamon!
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I forgot about those blasted contraptions called scrolls, they blew up in my face one time.

Don't people have room to make a 2nd account and make a cleric/afkbufferorbuffbot?

Then again the only PVP you get is at GVG which is a group thing.
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Posted with love, care and alot of kisses *coughs furball*....er.... signed ~ Renamon!

P.S
Renamon's paws were incredibly huge for the keyboard and mouse, so e-shining myself was kinda flawed e.g signature pic ^__^

P.S.S As pink as my posts may be, and my love for everyone might seem, I am a guy IRL, I am not registered for any dating service.. kkthxbai<3<3


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Old 12-07-2007, 11:34 PM   #12
MagesRequiem
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When a Fighter puts a put into END his defense is raised by one. So I can only assume its the same when putting a point into SPR. So if you're really desperate for one extra point of Magic Defense then by all means, go ahead and put a few points into SPR. Of course, I can't say it'll be a good idea but hey... whatever floats your boat, right? Anyways, good luck with your Mage. ;)
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Old 12-08-2007, 09:19 AM   #13
Ethelinde
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Imo go full spr. There is a reason why staves and wands get the base 2% and 3% critical rate in normal versions, and it's because the game developers realizes that if mages get high critical rates they will easily unbalance the game, and hence is the necessity to have their weapons possess lower critical ratings compared to those of the other classes. As mentioned prior to this post by a few players they have chosen INT and can kill faster, but that is the short sighted build that would slowly lose effect as they level higher. INT is a stats that add only numbers one at a time and 1 additional every 5 levels, so you would only end up with about 125 added damage. Some might argue that this is a great advantage over spr users but the reality is that a +8/+9 weapon can easily give you this bonus, not to mention the bonus gets higher with items of higher tiers. As with the case of critical mage vs INT mage, the answer is not the absolute "INT mages would pwn", and that would be more and more noticeable at higher levels. Every 2 points of spr converts into one MDEF, so with the number you're getting you cut the damage of the incoming attack (only the damage from INT bonus) from an INT mage down by half in normal cases and 25% when they crit, but since they're not critting as often you most likely would get the roughly 65 additional damage dumped on you, but when you attack them it's a whole different story, you might have a few points lower in attack but you crit almost twice as often, and by no time you would've trashed them easily with those attacks that do 200% of the damage rather than added INT that barely matter at higher levels. P.s. get yourself a 6% critical rating wand & a mini dragon's tear. If you can kill as many harkans with that wand as possible (another 4% from license). That adds up to 12% critical rate with possibly another 17% (too lazy to look for exact figures) from your build, and you will end up with 29% critical rate.

Last edited by Ethelinde; 12-08-2007 at 09:21 AM..
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Old 12-09-2007, 05:38 PM   #14
MagesRequiem
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Originally Posted by Ethelinde View Post
Imo go full spr. There is a reason why staves and wands get the base 2% and 3% critical rate in normal versions, and it's because the game developers realizes that if mages get high critical rates they will easily unbalance the game, and hence is the necessity to have their weapons possess lower critical ratings compared to those of the other classes. As mentioned prior to this post by a few players they have chosen INT and can kill faster, but that is the short sighted build that would slowly lose effect as they level higher. INT is a stats that add only numbers one at a time and 1 additional every 5 levels, so you would only end up with about 125 added damage. Some might argue that this is a great advantage over spr users but the reality is that a +8/+9 weapon can easily give you this bonus, not to mention the bonus gets higher with items of higher tiers. As with the case of critical mage vs INT mage, the answer is not the absolute "INT mages would pwn", and that would be more and more noticeable at higher levels. Every 2 points of spr converts into one MDEF, so with the number you're getting you cut the damage of the incoming attack (only the damage from INT bonus) from an INT mage down by half in normal cases and 25% when they crit, but since they're not critting as often you most likely would get the roughly 65 additional damage dumped on you, but when you attack them it's a whole different story, you might have a few points lower in attack but you crit almost twice as often, and by no time you would've trashed them easily with those attacks that do 200% of the damage rather than added INT that barely matter at higher levels. P.s. get yourself a 6% critical rating wand & a mini dragon's tear. If you can kill as many harkans with that wand as possible (another 4% from license). That adds up to 12% critical rate with possibly another 17% (too lazy to look for exact figures) from your build, and you will end up with 29% critical rate.
Wall of text, insta-fail.
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Old 12-10-2007, 12:56 AM   #15
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Triumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud of
Wand: 6%.
Earrings: 2%.
Build: ~7%.
License: 4%.
Total: 19%.

How did you get the additional 10%?
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Old 12-10-2007, 01:15 PM   #16
Ethelinde
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Originally Posted by MagesRequiem View Post
Wall of text, insta-fail.
Let's 1v1 at level 60 =)
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Old 12-10-2007, 01:17 PM   #17
Ethelinde
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Wand: 6%.
Earrings: 2%.
Build: 14 %.
License: 4%.
Critical Tux: 5%

Totals actually 31%, not including other cash shop items (only tux here).
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