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Old 11-04-2007, 06:40 AM   #11
Yosei
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Yeah..
I don't know how the cool time thing works with the points, but with Magic Missile 8, and Magic Blast, they have the same default cool time, 4 seconds. I set 3 points to cooltime on magic missile, and 5 to magic blast, but they both have -1.2 seconds cooltime o.O
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Old 11-04-2007, 06:49 AM   #12
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Well if you know what ur doing doing your job change, it is possible to make sure your clone doesn't cast any spells against you. Just a hint, spells require a weapon to be casted.
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Old 11-06-2007, 06:30 PM   #13
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Mages rock pretty hard... Plus, I've been pretty successful up to L32 just going it solo. Might not be as fast as say as cleric, but you dont NEED to rely on other people as a mage. Just kill stuff quick and rest between kills...
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Old 11-06-2007, 06:39 PM   #14
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Cooldowns are there so that we aren't too overpower. Mages are cannon glasses. We pack a mean punch but we're easy to break. Having both a Mage and Cleric, I enjoy playing my mage most. Mages are more fun to play.
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Old 11-06-2007, 08:41 PM   #15
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Originally Posted by toolrocket View Post
Mages rock pretty hard... Plus, I've been pretty successful up to L32 just going it solo. Might not be as fast as say as cleric, but you dont NEED to rely on other people as a mage. Just kill stuff quick and rest between kills...
On the contrary...good luck when you're level 40.

We clerics NEVER truly need to "rely" on other people. Clerics are known for their invincibility; mages are known for their power.
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