Good guide. A couple of things though:
I never favoured the idea of putting 1 or 2 empowering points into a certain skill. I reckon it's better that if you want to empower something, empower all the way.
I reckon that all 5 points should be used for SP consumption for Heal. It is used a lot and even with 5 points reduced, I find that I am sometimes the first or second person in the party to go back to down to restock on SP stones. 1 point doesn't do enough to make a good difference I reckon. If you don't mind using heaps of SP for heals, then I suggest you use that 1 point to empower something else. But, I believe 5 points into sp consumption is more ideal - for both solo and party clerics.
Same goes for invincible, 1 point only increases 3.8 seconds, while 5 points increases about 7.5 seconds. The additional 4 seconds really help during times of need - but then again, that's just my opinion and maybe I need it more because I usually party with others when I play, so the longer the invincible - the more useful it is for me.
Also, I suggest rebuffing every half an hour or so if you remember. When I try to wait for the last few minutes before rebuffing, I always forget or we get mobbed during the time, and then the buff runs out in the middle of the battle.
But, all of the above are just my preferred methods of playing, and I can't say that they are the "right" way. xD
Otherwise, I pretty much agree with everything else you have in your guide. Nice work!
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