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Old 07-23-2007, 02:00 AM   #11
rokaraged
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Originally Posted by Daghian View Post
My comment on the Trickster style of party bonus still stands...


The thing about trickster is that the grinding is SUPPOSED to be a low grind hill. Levels mean signifcantly less than they do in Fiesta. For example when you level, you get 4 attribute points. Stats need around 12-16 attribute points to increase. Thats 4 levels not counting the natural growth.... Its not hard at all to reach past lvl 100 within a month of casual grinding in trickster.

Fiesta online cannot afford what trickster can because every level means so much. So far from what we've seen the max level is around 130-40, tricksters is 300 or 400.. Theres also the fact that its much easier to make more monsters/maps for trickster since its mostly 2d .
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Last edited by rokaraged; 07-24-2007 at 12:25 AM..
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Old 07-23-2007, 11:15 PM   #12
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daghians right, tricksters system is good n.n
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Old 07-24-2007, 12:21 AM   #13
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Originally Posted by ViolegKeg View Post
daghians right, tricksters system is good n.n

I'm all out for bonus party exp and party types but trickster's system would give too much out for the game especially if it was set to about 2.5 or 4x and i've already explained WHY bonuses like that are too much..

99% of the parties in trickster were set to no exp sharing. There was ALMOST no incentive to work together except for pvping and boss fights. Do you see anyone focusing on support? Nope. Theres a priest class for the dragon at later on that so far barely anyone has taken any interest too. Atleast every class had reasonable abilities to kill in trickster. What about the clerics in this game? Sure their unkillable but their kill rate is pathetically low, and later on they will need to party to gain reasonable exp. If parties like in trickster end up in no sharing, the cleric is left out in the rain..

Please violegkeg put up some reasons WHY next time...
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Last edited by rokaraged; 07-24-2007 at 12:33 AM..
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Old 07-24-2007, 01:38 AM   #14
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I think it should just have the same system as FlyFF. There is more things in common with FlyFF than trickster has with Fiesta. And FlyFF's party system works fairly well imo. Bonus exp for pairing and it splits up if there is more than that (I do believe), but make it so it's more bonus for 3 people together or 4 since an archer and cleric together would be borinig and long for both people XD
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Old 07-24-2007, 01:40 AM   #15
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Originally Posted by Synelia View Post
I think it should just have the same system as FlyFF. There is more things in common with FlyFF than trickster has with Fiesta. And FlyFF's party system works fairly well imo. Bonus exp for pairing and it splits up if there is more than that (I do believe), but make it so it's more bonus for 3 people together or 4 since an archer and cleric together would be borinig and long for both people XD
Couldn't parties in FlyFF have 7 or 8 people in them?
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Old 07-24-2007, 01:49 AM   #16
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8 people including yourself..that way there would be 4 groups of 2. But in Fiesta you'll most likely be with your whole group.

In FlyFF there was bonus exp for lvling with one other person and for a full party. I think it should be the same as that but maybe lvling with 1 or 2 other people and making the party 6 people and not 5.
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