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Old 12-15-2007, 11:00 AM   #1
mios
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hehe I know, only ment to 20-25 not higher, because I like to play, but i wont do KQs i keep failing so isnt rly worth doing em for me
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Old 12-15-2007, 05:07 PM   #2
Yosei
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I've won every single Mara that I've gone into on my alt. I was the main tank in all of them except 1 too ^o^ *had fun* I had some idiots do that before. I told everyone to rest and up comes some mage and down comes Marlone. Luckily I got out of my mushroom on time and taunted him @.@
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Old 12-15-2007, 10:26 PM   #3
Xylem
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Yep, it's a fail if your KQ has no good tanker or healers.

And i agree on you saying that most clerics nowadays just don't care. See, I've been playing 3 cleric characters ever since I started the game. Then i decided to use my brother's mage (Since I LOVE big damage). After i used my brother's mage, I realised that I was a much better cleric than most others. Seriously, I made a post before about how I was cheap and not using potions whilst training. But in all of my Golden Hill KQs (Where we have to work together in a big rush), even the clerics in my party never healed me when my HP was well below 50%. i had to use all my stones and pots.

Then there are the clerics who doesn't want to heal and decides to fight - even though there were a lack of clerics in the KQ.

But yea, 5 times in a row is really unlucky.
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Old 12-18-2007, 01:14 PM   #4
jacquin
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Although I havn't gotten past the Golden Hill levels yet, judging by that and other posts, I believe Mara is the most painful of the KQs in the "OMG so many losers!" wise.

King Slime allowed for ALOT of leway: there's little planning needed except for the King, and few pitfalls that could ruin the group. All you need to do is run up, kill everything and stay alive. If you were lazy, you just hang in the back and leech. If you have a strong, scrolled warrior, a good cleric, and..well, any 3rd person to pull monsters of the cleric (or some luck in that queen and co don't target said cleric) everyone else could be a backstabbing useless pansy and you'll win.

Mara's another story. Rush too fast and you die. Pull too much aggo, and the party dies. Pull 2 bosses, and the party dies. Can't hold aggro, and the party dies. Don't know which is real, and you've lost. Gold Hill isn't nearly as bad: just make sure the key doesn't go to an idiot and that someone can tank marlone (don't even need a tank for GH boss, since he has no party-killing AOE..just keep him in range of the attack and keep eveyrone attacking)

You NEED a half-decent party to survive Mara, and all it takes is one person to ruin it. It also starts just before the L20 point, when, I believe, most people who don't care about the game start to leave in mass, your build choices and skill start to really show, and those who rushed through L1-16 in 2 hours start to slow down and..oh look, a KQ.

Result: the scum of the earth having to work together in a VERY sensitive KQ.

Keep trying, though. There's still plenty of well working Mara KQs, and you'll find them. Till then, at least work on your sidequests.

Last edited by jacquin; 12-18-2007 at 01:17 PM..
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